Difference between revisions of "Might"
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− | ==[[Might]]== | + | <includeonly>==[[Might]]==</includeonly> |
'''Required Level:''' 1<br /> | '''Required Level:''' 1<br /> | ||
'''Prerequisites:''' None<br /> | '''Prerequisites:''' None<br /> | ||
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}} | }} | ||
− | <noinclude>{{Skill navbox}} | + | ==Might Builds== |
− | + | ||
+ | * [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build] | ||
+ | |||
+ | |||
+ | <noinclude> | ||
+ | {{Skill navbox D2|Paladin}} | ||
+ | |||
[[Category:Offensive Auras skills]] | [[Category:Offensive Auras skills]] | ||
[[Category:Paladin skills]] | [[Category:Paladin skills]] | ||
</noinclude> | </noinclude> |
Latest revision as of 20:01, 27 September 2021
Required Level: 1
Prerequisites: None
Synergies: None.
Details: Might increases the output of all physical damage attacks by the Paladin or his party. More than one point in Might is seldom a good idea, since Concentration and Fanaticism add as much or more damage, along with other bonuses.
- Might can be obtained from Act 2 mercenaries.
Skill Level Progression [e] |
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Slvl | Radius
|
Damage
|
Slvl | Radius
|
Damage
|
Slvl | Radius
|
Damage
|
Slvl | Radius
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Damage
|
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 10.6 | +40% | 6 | 17.3 | +90% | 11 | 24.0 | +140% | 16 | 30.6 | +190% |
2 | 12.0 | +50% | 7 | 18.6 | +100% | 12 | 25.3 | +150% | 17 | 32.0 | +200% |
3 | 13.3 | +60% | 8 | 20.0 | +110% | 13 | 26.6 | +160% | 18 | 33.3 | +210% |
4 | 14.6 | +70% | 9 | 21.3 | +120% | 14 | 28.0 | +170% | 19 | 34.6 | +220% |
5 | 16.0 | +80% | 10 | 22.6 | +130% | 15 | 29.3 | +180% | 20 | 36.0 | +230% |
Might Builds[edit]
Classes of the Diablo games - Skills [e] Diablo II: Amazon Barb Necro Paladin Sorceress LoD: Assassin Druid Other: Diablo I Diablo III |
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