Difference between revisions of "Sanctuary (skill)"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(new navbox)
Line 6: Line 6:
 
'''Synergies:''' [[Cleansing]] adds +7% Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br>
 
'''Synergies:''' [[Cleansing]] adds +7% Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br>
 
'''Details:''' This aura only works against the [[Undead]], but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.  
 
'''Details:''' This aura only works against the [[Undead]], but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.  
* Sanctuary will set the [[Physical]] [[Resistances]] of an undead (immune or not) to 0 if it's positive. This effect will only work for the one having the aura (party members do not benefit). Sanctuary does not work on elemental resistances/immunities.
+
* While Sanctuary is active, any attacks made by the player will ignore the [[Physical]] [[Resistances]] of undead (immune or not) if it is positive. This effect will only work for the one providing the aura (party members do not benefit). Sanctuary does not work on elemental resistances/immunities.
 
* Steal Life/Mana items work against PI undead monsters as long as they have positive drain effectiveness.
 
* Steal Life/Mana items work against PI undead monsters as long as they have positive drain effectiveness.
 
* Works on [[boss]] monsters and Undead [[SuperUniques]] such as [[Griswold]] and [[Radament]], but does not work against [[Act Boss]]es.
 
* Works on [[boss]] monsters and Undead [[SuperUniques]] such as [[Griswold]] and [[Radament]], but does not work against [[Act Boss]]es.
* The pulse damage (also, it causes knockback) is holy type damage, NOT magical. Holy type damage is different from magical type damage so magical immunity/resistance has no bearing on holy type damage. But unlike magical type damage, Holy damage ONLY works on undead.
+
* The pulse damage and knockback is applied every 2 seconds to all undead units within radius. It deals magic type damage and does not bypass magic resistance. The knockback is applied regardless of immunities, however.
* The "enchant damage to undead" is bugged and doesn't work. If you use this aura, basically what you get is the lower Physical Resistance to 0 and knockback effect.
+
* The bonus attack rating and damage vs undead is bugged and does not apply at all.
 
{{Skill Progression
 
{{Skill Progression
 
|header=Radius
 
|header=Radius

Revision as of 13:09, 27 May 2014

Sanctuary is a level 24 skill from the Paladin's Offensive Auras Tree.

Sanctuary

Required Level: 24
Prerequisites: Might, Thorns, Holy Fire, Holy Freeze
Synergies: Cleansing adds +7% Magic Damage Per Level, but only to the knockback damage, not to the +damage to weapon attacks.
Details: This aura only works against the Undead, but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.

  • While Sanctuary is active, any attacks made by the player will ignore the Physical Resistances of undead (immune or not) if it is positive. This effect will only work for the one providing the aura (party members do not benefit). Sanctuary does not work on elemental resistances/immunities.
  • Steal Life/Mana items work against PI undead monsters as long as they have positive drain effectiveness.
  • Works on boss monsters and Undead SuperUniques such as Griswold and Radament, but does not work against Act Bosses.
  • The pulse damage and knockback is applied every 2 seconds to all undead units within radius. It deals magic type damage and does not bypass magic resistance. The knockback is applied regardless of immunities, however.
  • The bonus attack rating and damage vs undead is bugged and does not apply at all.
Skill Level Progression [e]
Slvl Radius

Magic Dmg.

Undead Dmg

Slvl Radius

Magic Dmg.

Undead Dmg

Slvl Radius

Magic Dmg.

Undead Dmg

Slvl Radius

Magic Dmg.

Undead Dmg

1 3.3 8-16 +150% 6 6.6 28-36 +300% 11 10.0 48-59 +450% 16 13.3 68-84 +600%
2 4.0 12-20 +180% 7 7.3 32-40 +330% 12 10.6 52-64 +480% 17 14.0 73-90 +630%
3 4.6 16-24 +210% 8 8.0 36-44 +360% 13 11.3 56-69 +510% 18 14.6 78-96 +660%
4 5.3 20-28 +240% 9 8.6 40-49 +390% 14 12.0 60-74 +540% 19 15.3 83-102 +690%
5 6.0 24-32 +270% 10 9.3 44-54 +420% 15 12.6 64-79 +570% 20 16.0 88-108 +720%