Difference between revisions of "Sanctuary (skill)"

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(commonizing Fury, Sanctuary, and Venom)
 
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<noinclude>Fury is a level 24 skill from the [[Paladin Offensive Auras|Paladin's Offensive Auras Tree]].</noinclude>
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<noinclude>Sanctuary is a level 24 skill from the [[Paladin Offensive Auras|Paladin's Offensive Auras Tree]].</noinclude>
 
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<includeonly>==[[Sanctuary (skill)|Sanctuary]]==</includeonly>
==[[Sanctuary]]==
 
 
'''Required Level:''' 24<br />
 
'''Required Level:''' 24<br />
 
'''Prerequisites:''' [[Might]], [[Thorns]], [[Holy Fire]], [[Holy Freeze]]<br />
 
'''Prerequisites:''' [[Might]], [[Thorns]], [[Holy Fire]], [[Holy Freeze]]<br />
 
'''Synergies:''' [[Cleansing]] adds +7% Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br>
 
'''Synergies:''' [[Cleansing]] adds +7% Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br>
 
'''Details:''' This aura only works against the [[Undead]], but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.  
 
'''Details:''' This aura only works against the [[Undead]], but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.  
* Ignores [[Physical]] [[Resistances]] and [[Immunities]] Of Undead Monsters.  
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* While Sanctuary is active, any attacks made by the player will ignore the [[Physical]] [[Resistances]] of undead (immune or not) if it is positive. This effect will only work for the one providing the aura (party members do not benefit). Sanctuary does not work on elemental resistances/immunities.
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* Steal Life/Mana items work against PI undead monsters as long as they have positive drain effectiveness.
 
* Works on [[boss]] monsters and Undead [[SuperUniques]] such as [[Griswold]] and [[Radament]], but does not work against [[Act Boss]]es.
 
* Works on [[boss]] monsters and Undead [[SuperUniques]] such as [[Griswold]] and [[Radament]], but does not work against [[Act Boss]]es.
* Sanctuary does not break the physical immunity of undead monsters, but it does allow physical attacks to leach life and mana from them.
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* The pulse damage and knockback is applied every 2 seconds to all undead units within radius. It deals magic type damage and does not bypass magic resistance. The knockback is applied regardless of immunities, however.
* Since Sanctuary bypasses physical resistance, it actually works even better than the numbers would indicate. Level 1 Sanctuary grants 150% bonus damage against a monster with 50% physical resistance, while Level 20 [[Fanaticism]]'s 373% damage bonus is cut to 187%. Level 20 Sanctuary is more than 4x as damaging as level 20 Fanaticism, against most undead in [[Hell]]. (Though it works only against Undead, and grants no attack speed or attack rating bonuses.)
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* The bonus attack rating and damage vs undead is bugged and does not apply at all.
* The pulse damage (also, it causes knockback) is holy type damage, NOT magical. Holy type damage is different from magical type damage so magical immunity/resistance has no bearing on holy type damage. But unlike magical type damage, Holy damage ONLY works on undead.
 
 
{{Skill Progression
 
{{Skill Progression
 
|header=Radius
 
|header=Radius
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| +720%
 
| +720%
 
}}
 
}}
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<noinclude>
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{{Skill navbox D2|Paladin}}
  
<noinclude>{{Skill navbox}}
 
{{Skill navbox paladin}}
 
 
[[Category:Offensive Auras skills]]
 
[[Category:Offensive Auras skills]]
 
[[Category:Paladin skills]]
 
[[Category:Paladin skills]]
 
</noinclude>
 
</noinclude>

Latest revision as of 00:25, 13 March 2018

Sanctuary is a level 24 skill from the Paladin's Offensive Auras Tree.

Required Level: 24
Prerequisites: Might, Thorns, Holy Fire, Holy Freeze
Synergies: Cleansing adds +7% Magic Damage Per Level, but only to the knockback damage, not to the +damage to weapon attacks.
Details: This aura only works against the Undead, but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.

  • While Sanctuary is active, any attacks made by the player will ignore the Physical Resistances of undead (immune or not) if it is positive. This effect will only work for the one providing the aura (party members do not benefit). Sanctuary does not work on elemental resistances/immunities.
  • Steal Life/Mana items work against PI undead monsters as long as they have positive drain effectiveness.
  • Works on boss monsters and Undead SuperUniques such as Griswold and Radament, but does not work against Act Bosses.
  • The pulse damage and knockback is applied every 2 seconds to all undead units within radius. It deals magic type damage and does not bypass magic resistance. The knockback is applied regardless of immunities, however.
  • The bonus attack rating and damage vs undead is bugged and does not apply at all.
Skill Level Progression [e]
Slvl Radius

Magic Dmg.

Undead Dmg

Slvl Radius

Magic Dmg.

Undead Dmg

Slvl Radius

Magic Dmg.

Undead Dmg

Slvl Radius

Magic Dmg.

Undead Dmg

1 3.3 8-16 +150% 6 6.6 28-36 +300% 11 10.0 48-59 +450% 16 13.3 68-84 +600%
2 4.0 12-20 +180% 7 7.3 32-40 +330% 12 10.6 52-64 +480% 17 14.0 73-90 +630%
3 4.6 16-24 +210% 8 8.0 36-44 +360% 13 11.3 56-69 +510% 18 14.6 78-96 +660%
4 5.3 20-28 +240% 9 8.6 40-49 +390% 14 12.0 60-74 +540% 19 15.3 83-102 +690%
5 6.0 24-32 +270% 10 9.3 44-54 +420% 15 12.6 64-79 +570% 20 16.0 88-108 +720%