Difference between revisions of "Barbarian (Diablo I)"
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Revision as of 08:43, 9 November 2008
Classes of the Diablo Games [e] Diablo III Diablo II LoD Diablo Hellfire Class Info Skill Info Fan-classes Fan-skills | ||||
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Diablo III Classes |
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Diablo III Classes |
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Diablo III Classes |
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Diablo III Classes |
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Diablo III Classes |
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Diablo II Classes |
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Diablo II Classes |
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Diablo II Classes |
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Diablo II Classes |
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Diablo II Classes |
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Diablo II Classes |
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Diablo II: LoD Classes |
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Diablo II: LoD Classes |
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Diablo II: LoD Classes |
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Diablo I Classes |
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Diablo I Classes |
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Hellfire Classes |
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Hellfire Classes |
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Class Info | Special: Archivist (April 1st) - Dervish (rejected) Archtypes: Caster - Melee - Ranged | DPS - Healer - Summon/Spawn - Tank - Utility | |||
Skill Info D3 Skills | ||||
Fan-made Classes | ||||
(U) = Unfinished | ||||
Fan-made Skills | ||||
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Barbarian Skills [e] |
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Combat Masteries Skills: Sword Mastery • Axe Mastery • Mace Mastery • Polearm Mastery • Throwing Mastery • Spear Mastery • Increased Stamina • Iron Skin • Increased Speed • Natural Resistance |
Combat Skills: Bash • Leap • Double Swing • Stun • Double Throw • Leap Attack • Concentrate • Frenzy • Whirlwind • Berserk |
Warcry Skills: Howl • Find Potion • Taunt • Shout • Find Item • Battle Cry • Battle Orders • Grim Ward • War Cry • Battle Command |
Paladin Skills [e] |
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Combat Skills: Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens |
Defensive Auras: Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation |
Offensive Auras: Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction |
Sorceress Skills [e] |
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Cold Skills: Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery |
Fire Skills: Fire Bolt • Warmth • Inferno • Blaze • Fireball • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra |
Lightning Skills: Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery |
Druid Skills [e] |
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Elemental Skills: Firestorm • Molten Boulder • Arctic Blast • Fissure • Cyclone Armor • Twister • Volcano • Tornado • Hurricane • Armageddon |
Shapeshifting Skills: Werewolf • Lycanthropy • Werebear • Maul • Feral Rage • Fire Claws • Rabies • Shock Wave • Hunger • Fury |
Summoning Skills: Raven • Poison Creeper • Oak Sage • Summon Spirit Wolf • Carrion Vine • Heart of Wolverine • Summon Dire Wolf • Solar Creeper • Spirit of Barbs • Summon Grizzly |
Diablo I Spells [e] |
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Hellfire Spells [e] |
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Barbarians use the Warrior's graphics, but play very differently. They are axe-masters, uniquely suited to using the huge two-handed weapons and fighting without a shield. Barbarians can not add any points to their magic attribute and they do not gain any mana points for leveling up. All of their magic and mana comes from equipment, and they must boost those stats to cast any spells, other than the simplest ones found on scrolls. To compensate for this, Barbarians gain 1% resistance with every level up, have the highest vitality in the game, and gain the most life per vitality point of any character.
Contents
Inherent Skill
The Hellfire Barbarian has a skill called Rage. This skill is a short term buff that boosts his strength, vitality, and dexterity for 12 seconds. After that time he enters a 12 second lethargy phase, when those same attributes are reduced by the same amount. Afterwards his vitality is supposed to suffer a permanent penalty, however due to a bug in Hellfire, clicking on any item in his inventory will reset the vitality loss.
The calculations:
- For 12 seconds it adds: 2·clvl to Strength and Vitality and 1.5·clvl to Dexterity.
- For 12 more seconds, during a lethargy phase, it decreases Strength, Dexterity and Vitality by the same amount (counted from normal values).
- Afterwards you lose 2·Vit life. There is a bug however so if you click on any item in your inventory your life is restored.
Stats and Attributes
A collection of useful stats and figures for the Barbarian. Refer to the Diablo Characters page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.
Start Values | Max Values (Naked) |
Max Values (Equipped) * Diablo / Hellfire ** |
Increases |
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Life: 70 Mana: 0 Strength: 40 Magic:0 Dexterity: 20 Vitality: 25 |
Life: 416 Mana: 0 Strength: 255 Magic:0 Dexterity: 55 Vitality: 150 |
Life: 1091 Mana: 470 Strength: 490 Magic: 235 Dexterity: 280 Vitality: 375 To/Hit: 390 AC: 370 |
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- * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.
- ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.
- *** No life or mana increases are granted at level 50.
Defense
Barbarians get a special bonus to their defense, with it increasing with their character level.
- Dex/5 + AC (items) + Clvl / 4
- Shield AC counts 50%.
The Warrior, Rogue, Sorcerer, and Bard all derive their defense from "Dex/5 + AC (items)" without any bonus for Clvl. (Monks gain nothing with Clvl, but get bonuses for going naked or in light armor, and suffer penalties for wearing medium and heavy armor.)
Barbarian Tactics
The Barbarian plays differently than any of the other characters in the game. He's not that unlike the Monk, in some ways. Both are at their best when using a two handed weapon, since they can hit three targets at once. Both deal damage, and swing quite quickly. The Barbarian is very different though, in that he has vastly higher hit points than the average Monk, much higher damage, and far less magic. Barbarians have zero magic or mana to begin with, and only gain the ability to read books or cast spells from equipment that boosts those stats. They do get one mana per magic point, so a +20 zodiac ring would give them 20 mana (and 50 hit points, with the +2.5 per vit bonus).
Melee Combat
Much like the Monk, this is what Barbarians do best. Their damage can be enormous; to compare to a warrior, the highest damage one-handed sword is a 6-15 Bastard sword. The Great Axe does 12-30, double the damage of a Bastard Sword, and when a Barbarian gets a King's Axe Great Axe, fastest hit, and uses his inherent ability to hit up to three targets at once, he becomes an unmovable force on melee monster levels, capable of dealing up to 6x the damage of a Warrior with every swing.
Barbarians can use a sword/shield, or even a maul/shield. They even do higher damage than a Warrior in that mode, since Barbarians can wield two-handed swords and blunts in one hand. They are not meant to use shields though, and get only 50% of the Armor Class from equipped shields. Plus they can only hit one target at a time with a sword, losing their tremendous triple-hitting axe ability.
Magery
Barbarians do not get any magic from their attributes, and don't even gain mana from leveling up. All of their magic and mana must come from equipment, and it can be a struggle for a new Barbarian to survive with nothing but healing scrolls and healing potions. Carrying town portal scrolls is essential for a good while (Healing and Town Portal scrolls require 0 magic to use) as well.
Eventually, higher level Barbarians should be able to accumulate enough +magic equipment to read a variety of spellbooks. Using some magic is very helpful. Being able to heal is certainly nice, and stone curse and teleport help greatly in the hell levels when witches and mages are encountered. Be sure you only buy full healing potions; partials will do almost nothing for the Barbarian.
Bow Strategy
Not a weapon the Barbarian is very skilled with. He can fumble at one in desperation at chasing monsters that flee, but it's not a pretty picture.
Spell Support
Barbarians can use spells as other characters do, but barring some very specialized equipment they need to be quite stingy with their mana, since it runs out so quickly. Using offensive spells is almost out of the question, but Healing, Barrier, Stone Curse, and Teleport are all very useful.
Life Leech
Even more than the Warrior, life leech is of enormous help to the Barbarian. His nonexistent magic makes casting Healing an expensive proposition, and his high damage and huge life pool allow him to take a lot of damage, and refill his life very quickly when he lands some hits of his own. Using an axe of speed or haste is highly recommended, which means life leech should be obtained from a helm. (Life and mana leech only occur as suffixes on magical weapons.)
This is easy in single player, thanks to The Undead Crown that the Skeleton King drops every game. In multiplayer Diablo, the only way to get life leech, other than from a weapon, is from the ultra-rare Helm of Sprits. Good luck finding one of those.
Defense
Barbarians can achieve very high defense even without a shield, since they get a bonus to their Armor Class with every level up. They also gain 1% resistance to all three types of magic with each level up, which means a medium or high level Barbarian only needs one decent resistance item, an Obsidian ring/amulet/helm/etc, to be all but maxed out on resistance.
Barbarian Lore
No lore was provided for the Barbarian, since he wasn't an official character. It seems likely that Sierra dreamed up the character, and were told by Blizzard North not to include it officially, since they already had plans for the barbarian of Diablo II. There are some obvious similarities; the lack of magic, the ability to use two handed weapons in one hand, and the gain in resistance every level.
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