Difference between revisions of "Hork Demon"

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[[Image:D1-mon-hork-demon.jpg|frame]]
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The Hork Demon is a Demon.
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The Hork Demon is a large, freakish creature that usually seems more interested in running around coughing up new (and harmless) [[Hork Spawn]] than he is in actually fighting. That's just as well, since the Hork Demon is ill-suited for combat. It has a slow attack and few hit points, and dies at once, when a player finally succeeds in getting it to stand still and be hit. By far the hardest part is hunting all over the third level of the Hive to find this thing in the first place.
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==Statistics==
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* Stats are listed by Normal / Nightmare / Hell difficulty levels.
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* '''MFL:''' Magic / Fire / Lightning.
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** '''I''' = Immune
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**''' R''' = Resistant (75%)
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** '''-''' = no resistance or immunity to that element
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*** No monsters in Diablo or Hellfire have any <u>physical</u> resistance or immunity.
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* '''Dlvl''' = Dungeon Level. The boss will be found on this level '''only if''' the base monster type spawns on that level.
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*''' Mob''' = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.
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*''' IntF''' = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.
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* '''Attack Type:''' Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the [[Diablo Monsters]] page.
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{| width="100%" border="1"
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! align="center" |
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Name
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! align="center" | DLvl
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! align="center" | Mob
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! align="center" | IntF
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! align="center" | Mlvl (combat)
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! align="center" | Mlvl (items)
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! align="center" | MFL
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! align="center" | Attack Type
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|-
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| '''Hork Demon'''
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| align="center" | Hive 3
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| align="center" | No
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| align="center" | 3 - -
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| align="center" | 38 / 53 / 68
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| align="center" | 27 / 27 / 27
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| align="center" | --R / --R / R-I
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| align="center" | Skeleton
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|}
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==Combat Stats==
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{| width="100%" border="1"
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! align="center" |
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Name
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! align="center" | Experience
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! align="center" | HPs (SP Hellfire)
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! align="center" | HPs (MP Hellfire)
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! align="center" | AC
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! align="center" | To/Hit
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! align="center" | Damage
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|-
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| '''Hork Demon'''
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| align="center" | 2000 / 6000 / 10,000
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| align="center" | 60-70 / 230-260 / 340-380
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| align="center" | 120-140 / 460-520 / 680-760
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| align="center" | 80 / 130 / 160
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| align="center" | 60 / 145 / 180
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| align="center" | 20-35 / 44-74 / 86-146
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|}
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==Movement Speed==
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Characters walk at 0.4 speed. See the [[Diablo Characters]] page for swing speeds, casting speeds, and other useful character speed break points.
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{| width="100%" border="1"
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! align="center" |
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Name
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! align="center" | Walk time
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! align="center" | Hit Recovery Time
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! align="center" | Attack Time
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! align="center" | Hit Time
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|-
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| '''Hork Demon'''
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| align="center" | 0.40
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| align="center" | 0.30
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| align="center" | 0.80 / 0.45*
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| align="center" | 0.40 / 0.40*
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|}
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* *Second time is for the spawn a Hork Spawn animation.
  
[[Image:D1-mon-hork-demon.jpg|frame]]
 
  
  
 
{{Diablo monsters}}
 
{{Diablo monsters}}
 
{{Diablo items}}
 
{{Diablo items}}
 
  
 
[[Category:Diablo I]]
 
[[Category:Diablo I]]
 
[[Category:D1 Monsters]]
 
[[Category:D1 Monsters]]
 
[[Category:D1 SuperUniques]]
 
[[Category:D1 SuperUniques]]
[[category:Hellfire]]
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[[category:D1 Demons]]

Revision as of 21:38, 11 February 2009

D1-mon-hork-demon.jpg

The Hork Demon is a Demon.

The Hork Demon is a large, freakish creature that usually seems more interested in running around coughing up new (and harmless) Hork Spawn than he is in actually fighting. That's just as well, since the Hork Demon is ill-suited for combat. It has a slow attack and few hit points, and dies at once, when a player finally succeeds in getting it to stand still and be hit. By far the hardest part is hunting all over the third level of the Hive to find this thing in the first place.


Statistics

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • Dlvl = Dungeon Level. The boss will be found on this level only if the base monster type spawns on that level.
  • Mob = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.
  • Attack Type: Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the Diablo Monsters page.

Name

DLvl Mob IntF Mlvl (combat) Mlvl (items) MFL Attack Type
Hork Demon Hive 3 No 3 - - 38 / 53 / 68 27 / 27 / 27 --R / --R / R-I Skeleton


Combat Stats

Name

Experience HPs (SP Hellfire) HPs (MP Hellfire) AC To/Hit Damage
Hork Demon 2000 / 6000 / 10,000 60-70 / 230-260 / 340-380 120-140 / 460-520 / 680-760 80 / 130 / 160 60 / 145 / 180 20-35 / 44-74 / 86-146


Movement Speed

Characters walk at 0.4 speed. See the Diablo Characters page for swing speeds, casting speeds, and other useful character speed break points.

Name

Walk time Hit Recovery Time Attack Time Hit Time
Hork Demon 0.40 0.30 0.80 / 0.45* 0.40 / 0.40*
  • *Second time is for the spawn a Hork Spawn animation.



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Diablo I Monsters [e] Hellfire Monsters Special Monsters Diablo Monster Info
Animals:

Undead:

Demons:

The Hive

The Crypt

In Diablo:

In Hellfire


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Diablo and Hellfire Navigation -- Diablo Basics [e]

Uniques

Base Items

Miscellaneous Items

Characters

Other Essentials