Overlord Bosses

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Bilefroth the Pit Master.

Overlords are Demons.

Overlords are large, powerful humanoid demons. They move slowly and make easy targets, but they hit hard and can be a trial to go toe to toe with. The Butcher uses the artwork of an Overlord (plus a cleaver and bespattered apron) but he is a special monster with his own stats and speeds; not a boss Overlord.

All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level only if their base monster type spawns on that level in that game. There are no non-quest bosses in Hellfire's Hive or Crypt.


Statistics[edit]

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • Dlvl = Dungeon Level. The boss will be found on this level only if the base monster type spawns on that level.
  • Mob = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.

Name

DLvl Mob IntF Mlvl (combat) Mlvl (items) MFL
Bilefroth the Pit Master (Overlord) 6 Yes 1 - - 12 / 27 / 42 10 / 10 / 10 IRR / IRR / IRR
Baron Sludge (Mud Man) 8 Yes 3 F - 16 / 31 / 46 14 / 14 / 14 IRR / IRR / IRR
Oozedrool (Toad Demon) 9 Yes 3 F - 18 / 33 / 48 16 / 16 / 16 --R / --R / --R


Combat Stats[edit]

Overlords have a second melee attack; an overhead smash. The buggy values for it are listed below the AC and Damage for their normal melee strike.

  • Hit Points listed are for Diablo. All SuperUniques have a preset, non-random amount of hit points. Bosses have slightly higher hit points in Hellfire:
    • Hellfire Single Player: +0 / +49 / +97
    • Hellfire Multiplayer: +0 / +99 / +197
  • Attack Type: Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the Diablo Monsters page.

Name

Experience Hit Points AC To/Hit Damage Attack Type
Bilefroth the Pit Master (Overlord) 635 / 3270 / 6540 210 / 631 / 843 55 / 105 / 135 55 / 140 / 175
0 / 85 / 120
16-23 / 35-50 / 70-68
0-0 / 4-4 / 6-6
Winged Fiend
Baron Sludge (Mud Man)* 1165 / 4330 / 8660 315 / 946 / 1263 75 / 75 / 75** 60 / 145 / 180
0 / 85 / 120
24-35 / 52-74 / 102-146
0-0 / 4-4 / 6-6
Hidden
Oozedrool (Toad Demon) 1380 / 4760 / 9520 483 / 1450 / 1935 65 / 115 / 145 70 / 155 / 190
0 / 85 / 120
25-30 / 54-64 / 106-126
0-0 / 4-4 / 6-6
Overlord
  • * Baron Sludge and his minions disappear and approach while invisible, like The Hidden.
  • ** Baron Sludge has 75 AC on all difficulty levels. This makes him quite hard to hit on Normal, but poorly armored on Nightmare and Hell.


Movement Speed[edit]

Characters walk at 0.4 speed. See the Diablo Characters page for swing speeds, casting speeds, and other useful character speed break points.

Name

Walk time Hit Recovery Time Attack Time Hit Time
Bilefroth the Pit Master (Overlord) 0.50 0.30 0.75 / 0.50 0.40
Baron Sludge (Mud Man)* 0.50 0.30 0.75 / 0.50 0.40
Oozedrool (Toad Demon) 0.50 0.30 0.75 / 0.50 0.40