Goatmen Archer Bosses

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Bloodskin Darkbow.

Goatman Archers are Demons.

Goatmen archers are a step up from Skeleton Archers with their damage and accuracy. Unlike skeletons, they are quick to run from an attacker or chase after a fleeing player, but lack the AI to shoot through narrow doorways. They usually wind up filling doorframes full of arrows, when they could shoot the character if they just moved another square to the right or left.

All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level only if their base monster type spawns on that level in that game. There are no non-quest bosses in Hellfire's Hive or Crypt.


Statistics[edit]

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • Dlvl = Dungeon Level. The boss will be found on this level only if the base monster type spawns on that level.
  • Mob = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.

Name

DLvl Mob IntF Mlvl (combat) Mlvl (items) MFL
Bloodskin Darkbow
(Flesh Clan Archer)
5 Yes 0 D - 10 / 25 / 40 8 / 8 / 8 -RR / -RR / -RR
Blightfire
(Fire Clan Archer)
7 Yes 2 D F 14 / 29 / 44 12 / 12 / 12 -I- / -I- / -I-
Gorestone
(Night Clan Archer)
7 Yes 1 D F 14 / 29 / 44 14 / 14 / 14 --R / --R / --R


Combat Stats[edit]

Blightfire.

Blightfire and his minions shoot Bloodstars instead of arrows. These deal magical damage, just like the projectiles fired by Succubi, and can be quite dangerous for new characters who generally have little or no magical resistance that early in the game.

  • Hit Points listed are for Diablo. All SuperUniques have a preset, non-random amount of hit points. Bosses have slightly higher hit points in Hellfire:
    • Hellfire Single Player: +0 / +49 / +97
    • Hellfire Multiplayer: +0 / +99 / +197
  • Attack Type: Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the Diablo Monsters page.

Name

Experience Hit Points AC To/Hit Damage Attack Type
Bloodskin Darkbow
(Flesh Clan Archer) *
448 / 2896 / 5792 207 / 622 / 831 55 / 55 / 55 35 / 120 / 155
3-16 / 10-36 / 18-70
Goat Archer
Blightfire
(Fire Clan Archer)
822 / 3644 / 7288 321 / 964 / 1287 45 / 130 / 165 45 / 130 / 165
13-21 / 30-46 / 58-90
Goat Archer
Gorestone **
(Night Clan Archer)
1092 / 4184 / 8368 303 / 910 / 1215 50 / 135 / 170 70 / 70 / 70
15-28 / 34-60 / 66-118
Goat Archer
  • * Bloodskin has 55 AC on all difficulty levels.
  • ** Gorestone has 70 to/hit on all difficulty levels. This makes him precise on Normal, but a very bad shot on Nightmare and Hell.


Movement Speed[edit]

Characters walk at 0.4 speed. See the Diablo Characters page for swing speeds, casting speeds, and other useful character speed break points.

Name

Walk time Hit Recovery Time Attack Time Hit Time
Bloodskin Darkbow
(Flesh Clan Archer)
0.40 0.30 0.80 0.65
Blightfire
(Fire Clan Archer)
0.40 0.30 0.80 0.65
Gorestone
(Night Clan Archer)
0.40 0.30 0.80 0.65