Fallen One
These small monsters are found in the church and upper levels of the Caves. They're quite weak alone, but can be dangerous in large packs. Their killing power is limited by their cowardice, and they run in Retreat Mode when any monster near them is killed.
- Full listing of the SuperUnique Fallen Ones.
Retreat Mode[edit]
When any monster is killed, any Fallen within five squares (of the dead monster) will be set to Retreat Mode. While retreating Fallen scatter away from the spot of the death, without regard to their course. They may therefore walk right into a character if the dead monster was killed by a ranged attack. How long they retreat varies by type:
- Fallen One: 7 squares
- Carver: 5 squares
- Devil King: 3 squares
- Dark One: 2 squares
Retreat modes do not stack or reset. A fallen will keep retreating until the time runs out, when it resets to normal mode. If other monsters are killed while the Fallen is retreating, its AI will not be impacted.
War Cry Mode[edit]
Any Fallen may cast a war cry. When they issue a war cry the Fallen will leap up and scream, while gesturing with their weapon. (Note that some types of Fallen, such as Shadowcrow's vanishing boss pack, cast a war cry every time they materialize.) This causes any other Fallen in range to enter war cry mode, during which they gain hit points and a faster attack. Hit point bonus:2 x IntF + 2 hit points. The current hit points will never exceed their maximum value, so this does nothing for the health of full strength Fallen, though it can help wounded ones quite a bit. The range (to be buffed by the Fallen casting war cry) and duration of this buff varies by type:
- Fallen One: 4 squares distance, 5.25 second duration.
- Carver: 5 squares distance, 6.75 second duration.
- Devil Kin: 6 squares distance, 8.25 second duration.
- Dark One: 7 squares distance, 9.75 duration.
This buff is canceled when the Fallen enter Retreat Mode, which usually happens long before the duration runs out.
Each type of Fallen occurs with swords or with spears. The stats for each are quite similar, but differ in a few instances.
Statistics[edit]
- Stats are listed by Normal / Nightmare / Hell difficulty levels.
- MFL: Magic / Fire / Lightning.
- I = Immune
- R = Resistant (75%)
- - = no resistance or immunity to that element
- No monsters in Diablo or Hellfire have any physical resistance or immunity.
- IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.
Name |
Dungeon Level | Monster Level | IntF | Experience | MFL |
---|---|---|---|---|---|
Fallen One Sword Fallen One Spear |
1-3 | 1 / 16 / 31 | 0 | 52 / 2104 / 4208 46 / 2092 / 4184 |
--- |
Carver Sword Carver Spear |
2-3 | 3 / 18 / 33 | 2 | 90 / 2180 / 4208 80 / 2160 / 4320 |
--- |
Devil Kin Sword Devil Kin Spear |
2-4 | 5 / 20 / 35 | 2 | 180 / 2360 / 4720 155 / 2310 / 4320 |
--- / --- / -R- |
Dark One Sword Dark One Spear |
3-5 | 7 / 22 / 37 | 3 | 280 / 2560 / 5120 255 / 2510 / 5020 |
--- / --- / --R |
Combat Stats[edit]
Name |
Hit Points (Diablo, MP) | HPs (Hellfire, SP) | AC | To/Hit | Damage |
---|---|---|---|---|---|
Fallen One Sword Fallen One Spear |
2-5 / 7-16 / 11-23 1-4 / 4-11 / 7-19 |
1-2 / 53-56 / 104-106 1-2 / 53-56 / 104-108 |
10 / 60 / 90 0 / 50 / 80 |
15 / 100 / 135 | 1-4 / 6-12 / 10-22 1-3 / 6-10 / 10-18 |
Carver Sword Carver Spear |
5-9 / 16-28 / 23-39 4-8 / 13-25 / 19-35 |
2-4 / 56-62 / 108-116 | 15 / 65 / 95 5 / 55 / 85 |
20 / 105 / 140 | 2-7 / 8-18 / 14-34 2-5 / 8-14 / 14-26 |
Devil Kin Sword Devil Kin Spear |
16-24 / 49-73 / 67-99 12-24 / 37-71 / 51-99 |
8-12 / 74-86 / 132-148 6-12 / 68-86 / 124-148 |
20 / 70 / 100 10 / 60 / 90 |
25 / 110 / 145 | 4-10 / 12-24 / 22-46 3-7 / 10-18 / 18-34 |
Dark One Sword Dark One Spear |
24-36 / 73-109 / 99-147 20-36 / 61-109 / 83-147 |
12-18 / 86-106 / 148-172 10-18 / 80-104 / 140-172 |
25 / 75 / 105 15 / 65 / 95 |
30 / 115 / 150 | 4-12 / 12-28 / 22-54 4-8 / 12-20 / 22-38 |
Movement Speed[edit]
- Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.
Name |
Walk time | Hit Recovery Time | Attack Time | Hit Time |
---|---|---|---|---|
Fallen One Sword Fallen One Spear |
0.60 0.55 |
0.55 0.55 |
0.75 0.65 |
0.40 / 0.25* 0.35 / 0.25* |
Carver Sword Carver Spear |
0.60 0.55 |
0.55 0.55 |
0.75 0.65 |
0.40 / 0.25* 0.35 / 0.25* |
Devil Kin Sword Devil Kin Spear |
0.60 0.55 |
0.55 0.55 |
0.75 0.65 |
0.40 / 0.25* 0.35 / 0.25* |
Dark One Sword Dark One Spear |
0.60 0.55 |
0.55 0.55 |
0.75 0.65 |
0.40 / 0.25* 0.35 / 0.25* |
- The second figure is for attacks while buffed by the Fallen war cry.
Diablo I - Hellfire [e]
Basics Quests Skills Monsters |
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Diablo I Basics [e] | ||||
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Uniques |
Base Items |
Miscellaneous Items |
Characters |
Other Essentials |
Quest General Info - Quest Items[e] | ||||
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Church |
Catacombs |
Caves |
Hell |
Hellfire Quests |
Diablo I Spells | Hellfire Spells [e] | ||||
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• Apocalypse |
• Firebolt |
• Heal Other |
• Nova |
• Berserk |
• Mana |