Lightning Demon

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D1-mon-lightning-demons.jpg

Lightning Demons are Demons.

These large, long-armed, fast-looking bipedal demons are nasty melee attackers who pack a bonus annoyance of lightning bolt attacks from a distance. Their lightning is flashy and gives them their name, but it's actually fairly low damage, and can be largely ignored by any character with adequate lightning resistance. Their melee attacks are much more dangerous, and just one of these guys can stunlock a lightly-armored Sorcerer in Hell. A pack of them is extremely dangerous.

Happily, especially for Sorcerers, no type of these monsters has fire resistance, much less immunity, and they can be slaughtered by the judicious application of high level Fireballs.


Statistics[edit]

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.

Name

Dungeon Level Monster Level IntF Experience MFL
Red Storm 9-11 18 / 33 / 48 O DF 2160 / 6320 / 12,640 I-R / I-R / I-I
Storm Rider 10-12 20 / 35 / 50 1 DF 2391 / 6782 / 13,564 R-I / R-I / I-I
Storm Lord 11-13 22 / 37 / 52 2 DF 2775 / 7550 / 16,100 R-I / R-I / I-I
Maelstrom 12-14 24 / 39 / 54 3 DF 3177 / 8354 / 16,708 R-I / R-I / I-I


Combat Stats[edit]

They also hurl lightning bolts from a distance. Jarulf's Guide does not list the damage of these projectiles, but they are not especially dangerous; characters with good lightning resistance can almost ignore them. At any rate, the very fast hitting melee attacks of these guys are a much greater threat.

  • Lightning Demons can hit with both hands at melee range. Their second hand has a 20% to/hit bonus and +4 damage.

Name

Hit Points (Diablo, MP) HPs (Hellfire, SP) AC To/Hit Damage
Red Storm 55-110 / 166-331 / 223-443 27-55 / 131-215 / 208-320 30 / 80 / 110 80 / 165 / 200 8-18 / 20-40 / 36-78
Storm Rider 60-120 / 181-361 / 243-483 30-60 / 140-230 / 220-340 30 / 80 / 110 80 / 165 / 200 8-18 / 20-40 / 36-78
Storm Lord 75-135 / 226-406 / 303-543 37-67 / 161-251 / 248-368 35 / 85 / 115 85 / 170 / 205 12-24 / 28-52 / 54-102
Maelstrom 90-150 / 271-451 / 363-603 45-75 / 185-275 / 280-400 40 / 90 / 120 90 / 175 / 210 12-28 / 28-62 / 54-118


Movement Speed[edit]

Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.

  • The second attack and hit times are for the lightning bolt projectiles.
  • Lightning Demons have a double hit with their melee attack; two hits in one, hence the two hit time counts.

Name

Walk time Hit Recovery Time Attack Time Hit Time
Red Storm 0.40 0.20 0.90 / 0.70 0.25-0.65 / 0.40
Storm Rider 0.40 0.20 0.90 / 0.70 0.25-0.65 / 0.40
Storm Lord 0.40 0.20 0.90 / 0.70 0.25-0.65 / 0.40
Maelstrom 0.40 0.20 0.90 / 0.70 0.25-0.65 / 0.40