Goatman Archer

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D1-mon-goatmen-archers.jpg

Goatmen Archers are Demons.

Less iconic than the regular Goatmen, the Goatmen Archers are still a lot of fun to wipe out. They fire arrows (one boss pack fires Bloodstars), but not very accurately or with a great deal of damage. Also, their AI is quite bad and they will happily line up almost directly in line with your character, then proceed to shoot a wall or the side of a doorway indefinitely, without ever correcting their aim.

These guys are the first enemy that runs quickly enough to be inconvenient, and they are thus much more annoying to melee fighters than for ranged attackers. Players must learn to herd the dim-witted goatmen archers into corners and slow then down with walls, if they wish to catch them and kill them with a melee weapon.


Statistics[edit]

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D. 

Name

Dungeon Level Monster Level IntF Experience MFL
Flesh Clan Archer 2*, 4-6 8 / 23 / 38 O D 448 / 2896 / 5792 ---
Stone Clan Archer 5-7 10 / 25 / 40 1 D 645 / 3290 / 6580 R-- / R-- / I--
Fire Clan Archer 6-8 12 / 27 / 42 2 DF 822 / 3644 / 7288 -R- / -R- / -I-
Night Clan Archer 7-9 10** 14 / 29 / 44 3 DF 1092 / 4184 / 8368 R-- / R-- / I--
  • **Night Clan Archers are only found on level 10 as part of the Anvil of Fury quest (single player only).


Combat Stats[edit]

Like all ranged attackers in the game, Goatmen Archers will fire arrows at a golem from any distance (this is due to the golem's light radius being set to infinity). They do not activate unless the golem (or a player) comes into their regular vision range, though.

Name

Hit Points (Diablo, MP) HPs (Hellfire, SP) AC To/Hit Damage
Flesh Clan Archer 20-35 / 61-106 / 83-143 10-17 / 80-101 / 140-168 35 / 85 / 115 35 / 120 / 155 1-7 / 6-18 / 10-34
Stone Clan Archer 30-40 / 91-121 / 123-163 15-20 / 95-110 / 160-180 35 / 85 / 115 40 / 125 / 160 2-9 / 8-22 / 14-42
Fire Clan Archer 40-50 / 121-151 / 163-203 20-25 / 110-125 / 180-200 45 / 130 / 165 45 / 130 / 165 3-11 / 10-26 / 18-50
Night Clan Archer 50-65 / 151-196 / 203-263 25-32 / 125-146 / 200-228 50 / 135 / 170 50 / 135 / 170 4-13 / 12-30 / 22-58


Movement Speed[edit]

Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.

Name

Walk time Hit Recovery Time Attack Time Hit Time
Flesh Clan Archer 0.40 0.30 0.80 0.65
Stone Clan Archer 0.40 0.30 0.80 0.65
Fire Clan Archer 0.40 0.30 0.80 0.65
Night Clan Archer 0.40 0.30 0.80 0.65