D1 Zombie Bosses

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Rotcarnage with minions.

All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level only if their base monster type spawns in that game. There are no non-quest bosses in Hellfire's Hive or Crypt.

Most boss stats are identical to the stats of regular monsters of their type. All of their speed measurements are unchanged, and most bosses have the same AC, to/hit, are worth the same experience, etc.


Statistics[edit]

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • Dlvl = Dungeon Level. The boss will be found on this level only if the base monster type spawns on that level.
  • Mob = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.
    * IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.

Name

DLvl Mob IntF Mlvl (combat) Mlvl (items) MFL
Rotfeast the Hungry (Zombie) 2 Yes 3 - - 4 / 19 / 34 1 / 1 / 1 I-- / I-- / I--
Soulpus (Zombie) 2 No 0 - - 4 / 19 / 34 1 / 1 / 1 -RR / -RR / -RR
Rotcarnage (Ghoul) 3 Yes 3 - - 6 / 21 / 36 2 / 2 / 2 I-R / I-R / I-R
Goretongue (Rotting Carcass) 3 No 1 - - 6 / 21 / 36 4 / 4 / 4 I-- / I-- / I--


Combat Stats[edit]

  • Hit Points listed are for Diablo. All SuperUniques have a preset, non-random amount of hit points. Bosses have slightly higher hit points in Hellfire:
    • Hellfire Single Player: +0 / +49 / +97
    • Hellfire Multiplayer: +0 / +99 / +197
  • Attack Type: Some bosses have different AI, and behave like monsters of another type. More information on attack types can be found on the Diablo Monsters page.

Name

Experience Hit Points AC To/Hit Damage Attack Type
Rotfeast the Hungry (Zombie) 54 / 2108 / 4216 85 / 256 / 343 5 / 55 / 85 10 / 95 / 130 4-12 / 12-28 / 22-54 Skeleton
Soulpus (Zombie) 58 / 2108 / 4216 133 / 400 / 535 10 / 60 / 90 10 / 95 / 135 4-8 / 12-20 / 22-38 Zombie
Rotcarnage (Ghoul) 136 / 2272 / 4544 102 / 307 / 411 45 / 45 / 45* 25 / 110 / 145 9-24 / 22-52 / 42-102 Zombie
Goretongue (Rotting Carcass) 240 / 2480 / 4960 156 / 468 / 627 20 / 70 / 100 30 / 115 / 150 15-30 / 34-64 / 66-126 Skeleton
  • * Thanks to a bug, Rotcarnage has 45 AC on all difficulty levels.

Movement Speed[edit]

Unless specially noted, bosses in Diablo have the same speed at everything (walking, hit recovery, attack, hit time) as regular monsters of their same type.

  • Characters walk at 0.4 speed. See the Diablo Characters page for swing speeds, casting speeds, and other useful character speed break points.
Name Walk time Hit Recovery Time Attack Time Hit Time
Rotfeast the Hungry (Zombie) 1.20 0.30 0.60 0.40
Soulpus (Zombie) 1.20 0.30 0.60 0.40
Rotcarnage (Ghoul) 1.20 0.30 0.60 0.40
Goretongue (Rotting Carcass) 1.20 0.30 0.60 0.40