Gargoyles are Demons.
These monsters are an interesting case. They sit like statues until a character or golem comes close enough to activate them, or they are hit by a projectile of some type, at which point they rise up and flap around, attacking in melee style. They can be annoying for melee fighters, but are quite easy for Rogues, Mages and others with ranged attacks since they sit perfectly still until they are hit, and most attackers can bring enough damage to kill the gargoyle without it ever moving from that spot.
In larger groups such as a boss pack when all the gargoyles are active at once, they can be much harder to deal with. Damaged gargoyles sit back down in stone form and regenerate their hit points at a high rate while seated. If a player doesn't keep attacking a given gargoyle, it will return to full strength in short order, and it can be impossible to keep hitting a fleeing gargoyle when it flies into an oncoming boss pack.
All gargoyles on a level will be active (flying around restlessly, but without a target until a character enters their sight range) if the character leaves that level, then returns to it in the same game.
- Full listing of the SuperUnique Gargoyles.
- Stats are listed by Normal / Nightmare / Hell difficulty levels.
- MFL: Magic / Fire / Lightning.
- I = Immune
- R = Resistant (75%)
- - = no resistance or immunity to that element
- No monsters in Diablo or Hellfire have any physical resistance or immunity.
- IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.
|Dungeon Level||Monster Level||IntF||Experience||MFL|
|Winged Demon||5-7||9 / 24 / 39||O D||662 / 3324 / 6648||IR- / IR- / II-|
|Gargoyle||7-9||13 / 28 / 43||1 D||1205 / 4410 / 8820||I-R / I-R / I-I|
|Blood Claw||9-11||19 / 34 / 49||2 D||1873 / 5746 / 11492||II- / II- / IIR|
|Death Wing||10-12||23 / 38 / 53||3 D||2278 / 8556 / 13112||I-I- / I-I / IRI|
Gargoyles will flee when they are low on health. If they are able to move a few squares away they will drop back down into statue mode and regenerate their hit points at an increased rate.
|Hit Points (Diablo, MP)||HPs (Hellfire, SP)||AC||To/Hit||Damage|
|Winged Demon||45-60 / 136-181 / 183-243||22-30 / 116-140 / 188-220||45 / 90 / 125||50 / 135 / 170||10-16 / 24-36 / 48-70|
|Gargoyle||60-90 / 181-273 / 243-363||30-45 / 140-185 / 220-280||45 / 95 / 125||60 / 150 / 185||10-16 / 24-36 / 48-70|
|Blood Claw||75-125 / 226-376 / 303-503||37-62 / 161-236 / 248-348||50 / 100 / 130||80 / 165 / 200||14-22 / 23-48 / 62-94|
|Death Wing||90-150 / 271-451 / 363-603||45-75 / 185-275 / 280-400||60 / 110 / 140||95 / 180 / 215||16-28 / 36-60 / 70-90|
Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.
|Walk time||Hit Recovery Time||Attack Time||Hit Time|
|Diablo I - Hellfire [
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|Diablo I Basics [ ]|
|Quest General Info - Quest Items[ ]|
|Diablo I Spells||Hellfire Spells [ ]|
|Diablo I Monsters - Quest Bosses - Superuniques Bosses||Hellfire Monsters [ ]|