Viper

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D1-mon-vipers.jpg

Vipers are Demons.

These serpent-like creatures have the body of a snake with a menacing fanged head, but do not use their tails or bite to attack. Instead they use the swords held in their four arms, as they stand upright, fighting like a man. It's rather a waste of potential resources, when you think about it. The Claw Vipers of Diablo II were obviously inspired by these creatures, and they had slashing claw attacks, dealt poison damage, and could use their tails to strike as well; all obvious improvements over the simpler style found in Diablo I.

Vipers are strictly melee fighters, using just one of their four arms to slash with their sword. They have a short-range charge attack that deals minimal damage and serves chiefly to launch them into their fast-hitting melee attack.


Statistics[edit]

  • Stats are listed by Normal / Nightmare / Hell difficulty levels.
  • MFL: Magic / Fire / Lightning.
    • I = Immune
    • R = Resistant (75%)
    • - = no resistance or immunity to that element
      • No monsters in Diablo or Hellfire have any physical resistance or immunity.
  • IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D. 

Name

Dungeon Level Monster Level IntF Experience MFL
Cave Viper 11-13 21 / 36 / 51 O F 2725 / 7450 / 14,900 I-- / I-- / I--
Fire Drake 12-14 23 / 38 / 53 1 F 3139 / 8278 / 16,556 IR- / IR- / II-
Gold Viper 13-14 25 / 40 / 55 2 F 3484 / 8968 / 17,936 I-R / I-R / I-R
Azure Drake 15 27 / 42 / 57 3 F 3791 / 9582 / 19,164 -RR / -RR / IRI


Combat Stats[edit]

Drakes have a short range charging attack that they use to close the last square or two of distance and move immediately into their fast hitting melee attack.

  • Their charge attack adds 0 / 4 / 6 damage, per difficulty level, but has a to/hit of 500 and is calculated in addition to their normal attack.
    • Occasionally a Drake will misfire with the charge and sail across the screen and out of sight, just as Horned Demons regularly do.

Name

Hit Points (Diablo, MP) HPs (Hellfire, SP) AC To/Hit Damage
Cave Viper 100-150 / 301-451 / 403-603 50-75 / 200-275 / 300-400 60 / 110 / 140 90 / 175 / 210 8-20 / 20-44 / 38-86
Fire Drake 120-170 / 361-411 / 483-683 60-85 / 230-305 / 340-440 65 / 115 / 145 105 / 190 / 225 12-24 / 28-52 / 54-102
Gold Viper 140-180 / 421-541 / 563-723 70-80 / 260-320 / 380-460 70 / 120 / 150 120 / 205 / 240 15-26 / 34-56 / 66-110
Azure Drake 160-200 / 481-601 / 643-803 80-100 / 290-350 / 420-500 75 / 125 / 155 130 / 215 / 250 18-30 / 40-64 / 78-126


Movement Speed[edit]

Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.

Name

Walk time Hit Recovery Time Attack Time Hit Time
Cave Viper 0.55 0.25 0.65 0.40
Fire Drake 0.55 0.25 0.65 0.40
Gold Viper 0.55 0.25 0.65 0.40
Azure Drake 0.55 0.25 0.65 0.40