Difference between revisions of "D1 Skeleton"
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These bony enemies are found throughout the church and in the upper levels of the catacombs. They move fairly quickly and do solid damage when they attack, but have very low hit points and are especially vulnerable to attacks by blunt weapons (which deal 50% bonus damage). | These bony enemies are found throughout the church and in the upper levels of the catacombs. They move fairly quickly and do solid damage when they attack, but have very low hit points and are especially vulnerable to attacks by blunt weapons (which deal 50% bonus damage). | ||
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+ | [[D1_Spellbooks#Holy_Bolt|Holy Bolt]] is helpful particularly against Burning Dead and Horrors, due to their respective resistances to fire and lightening. Horrors are somewhat difficult to see due to their dark gray color. | ||
You will also encounter ranged attacking [[D1 Skeleton Archer|Skeleton Archers]] and higher level melee [[Skeleton Captain]]s while exploring the dungeons. | You will also encounter ranged attacking [[D1 Skeleton Archer|Skeleton Archers]] and higher level melee [[Skeleton Captain]]s while exploring the dungeons. |
Revision as of 03:52, 7 December 2009
Skeletons are Undead.
These bony enemies are found throughout the church and in the upper levels of the catacombs. They move fairly quickly and do solid damage when they attack, but have very low hit points and are especially vulnerable to attacks by blunt weapons (which deal 50% bonus damage).
Holy Bolt is helpful particularly against Burning Dead and Horrors, due to their respective resistances to fire and lightening. Horrors are somewhat difficult to see due to their dark gray color.
You will also encounter ranged attacking Skeleton Archers and higher level melee Skeleton Captains while exploring the dungeons.
- Full listing of the SuperUnique Skeletons.
Statistics
- Stats are listed by Normal / Nightmare / Hell difficulty levels.
- MFL: Magic / Fire / Lightning.
- I = Immune
- R = Resistant (75%)
- - = no resistance or immunity to that element
- No monsters in Diablo or Hellfire have any physical resistance or immunity.
- IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.
Name |
Dungeon Level | Monster Level | IntF | Experience | MFL |
---|---|---|---|---|---|
Skeleton | 1-2 | 1 / 16 / 31 | O | 64 / 2128 / 4256 | I-- / I-- / I-- |
Corpse Axe | 2-3 | 2 / 17 / 32 | 1 | 68 / 2136 / 4272 | I-- / I-- / I-- |
Burning Dead | 2-4 | 4 / 19 / 34 | 2 | 154 / 2308 / 4616 | IR- / IR- / II- |
Horror | 3-5 | 6 / 21 / 36 | 3 | 264 / 2528 / 5056 | I-R / I-R / I-R |
Combat Stats
Name |
Hit Points (Diablo, MP) | HPs (Hellfire, SP) | AC | To/Hit | Damage |
---|---|---|---|---|---|
Skeleton | 2-4 / 7-13 / 9-19 | 1-2 / 53-56 / 104-108 | 0 / 50 / 80 | 20 / 105 / 140 | 1-4 / 6-12 / 10-22 |
Corpse Axe | 4-7 / 13-22 / 19-31 | 2-3 / 56-59 / 108-112 | 0 / 50 / 80 | 25 / 110 / 145 | 3-5 / 10-14 / 18-26 |
Burning Dead | 8-12 / 25-37 / 35-51 | 4-6 / 62-68 / 116-124 | 5 / 55 / 85 | 30 / 115 / 150 | 3-7 / 10-18 / 18-34 |
Horror | 12-20 / 37-61 / 51-83 | 6-10 / 68-80 / 124-140 | 15 / 65 / 95 | 35 / 120 / 155 | 4-9 / 12-22 / 22-42 |
Movement Speed
Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.
Name |
Walk time | Hit Recovery Time | Attack Time | Hit Time |
---|---|---|---|---|
Skeleton | 0.40 / 0.80* | 0.30 | 0.65 | 0.40 |
Corpse Axe | 0.40 / 0.80* | 0.30 | 0.65 | 0.40 |
Burning Dead | 0.40 / 0.80* | 0.30 | 0.65 | 0.40 |
Horror | 0.40 / 0.80* | 0.30 | 0.65 | 0.40 |
- The second value is for the fade in/out animation (used by some bosses).
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Diablo I Monsters [e] | Hellfire Monsters | Special Monsters | Diablo Monster Info | ||
---|---|---|---|---|---|
Animals:
Undead:
|
Demons: |
The Hive |
The Crypt |
In Diablo: In Hellfire |
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Uniques |
Base Items |
Miscellaneous Items |
Characters |
Other Essentials |