Difference between revisions of "Skeleton King"
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==Statistics== | ==Statistics== | ||
− | * '''MFL:''' Magic / Fire / Lightning. I = Immune | + | * Stats are listed by Normal / Nightmare / Hell difficulty levels. |
+ | * '''MFL:''' Magic / Fire / Lightning. | ||
+ | ** I = Immune | ||
+ | ** R = Resistant (75%) | ||
+ | ** - = no resistance or immunity to that element | ||
+ | *** No monsters in Diablo or Hellfire have any <u>physical</u> resistance or immunity. | ||
{| width="100%" border="1" | {| width="100%" border="1" |
Revision as of 22:48, 3 December 2008
King Leoric was driven insane and finally put out of his misery by his own royal guards. He returned as The Skeleton King, his gigantic reanimated skeleton bent on raising an army of the dead to serve his new lord, Diablo. Much of the plot of Diablo revolves around revealing the cause of Leoric's madness, and the fate of his son and his trusted advisor, Lazarus.
In singleplayer the Skeleton King is encountered every game, in a special dungeon entered from level 3. Leoric can (and will) raise up dead skeletons as he fights in the single player experience. He always drops the unique Undead Crown when killed in single player.
In multiplayer the Skeleton King is encountered every game, located randomly somewhere on level 3. He isn't that fearsome himself, but the huge mob of skeletons around him can be very difficult, especially if there are dozens of skeletal archers firing at your new, low-AC character. He does not raise skeletons in multiplayer, but instead has 100% life steal, gaining as much life as he inflicts upon you in damage. He can heal completely, or even fill up more than his beginning hit points. He drops a random magical item when killed in multiplayer.
See The Skeleton King quest page for more details on the single and multi-player differences, as well as some strategy tips.
Statistics
- Stats are listed by Normal / Nightmare / Hell difficulty levels.
- MFL: Magic / Fire / Lightning.
- I = Immune
- R = Resistant (75%)
- - = no resistance or immunity to that element
- No monsters in Diablo or Hellfire have any physical resistance or immunity.
Name | Dungeon Level | Mlvl (combat) | Mlvl (drop) | Experience | MFL |
---|---|---|---|---|---|
Skeleton King | 3 | 14 / 44/ 74 | 9 / 9 / 9 | 570 / 3140 / 6280 | IRR |
Combat Stats
Name | Hit Points SP | Hit Points MP | AC | To/Hit | Damage |
---|---|---|---|---|---|
Skeleton King | 120 / 410 / 580 | 240 / 721 / 963 | 70 / 120 / 150 | 60 / 140 / 180 | 6-16 / 16-36 / 30-70 |
Movement Speed
- Characters walk at 0.4 speed.
Name | Walk time | Hit Recovery Time | Attack Time | Hit Time |
---|---|---|---|---|
Skeleton King | 0.30 | 0.30 | 0.80 / 0.30 | 0.40 / 0.0* |
- *Second time is for the Revive Skeleton animation.
Delete requested | ||
This article is a candidate for deletion, because: deprecated/dupe. If you believe this article should not be deleted, explain it on this discussion. |
Diablo I Monsters [e] | Hellfire Monsters | Special Monsters | Diablo Monster Info | ||
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Animals:
Undead:
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Demons: |
The Hive |
The Crypt |
In Diablo: In Hellfire |
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Delete requested | ||
This article is a candidate for deletion, because: deprecated/dupe. If you believe this article should not be deleted, explain it on this discussion. |
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Uniques |
Base Items |
Miscellaneous Items |
Characters |
Other Essentials |