Spike Fiend
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Spike Fiends are Animals.
Defensive quills dot the backs of these troublesome creatures. All species of Spike Fiends can fire their quills at range, and more developed variants have a more vicious rate of fire and tend to fire in volleys. At least two subspecies, the Quill Rat and the Thorned Beast, are known to fire their quills without provocation. Caravans traveling to the Rogue Pass have reported several attacks by these aggressive monsters.
These small creatures are basically thorny turrets; they move slowly and largely at random, but they ceaselessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty, and might be best avoided.
Jungle Urchins are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
Statistics
Normal Spike Fiends of all types do not drop any items, just potions, scrolls, and sometimes runes. Champions and Bosses drop items, and theirs are the stats listed below.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Quill Rat | 1 /36 / 67 | 21 / 1797 / 18713 | 1-5 / 105-367 / 616-2878 | 3 | -/-, 42/Io, 69/Lo |
Spike Fiend | 5 / 38 / 68 | 49 / 2057 / 19664 | 4-14 / 118-415 / 634-2958 | 3 | 3/-, 42/Io, 69/Lo |
Thorn Beast | 8 / 39 / 69 | 71 / 2200 / 20615 | 6-24 / 125-438 / 651-3039 | 4 | 6/-, 42/Io, 69/Lo |
Razor Spine | 9 / 40 / 70 | 78 / 2355 / 21567 | 6-26 / 132-462 / 668-3119 | 4 | 12/-, 45/Ko, 69/Lo |
Guest Monsters (Act Five, NM/Hell only) | |||||
Quill Rat | -- / 58 / 80 | -- / 7452 / 31080 | -- / 1148-1531 / 3784-6728 | 6 | -- / 60/Ist, 84/Zod |
Spike Fiend | -- / 58 / 80 | -- / 7452 / 31080 | -- / 1148-1531 / 3784-6728 | 6 | -- / 63/Vex, 87/Zod |
Razor Spine | -- / 58 / 80 | -- / 7452 / 31080 | -- / 1148-1531 / 3784-6728 | 6 | -- / 66/Vex, 87/Zod |
Offence
- Quill rats have a melee hit, and a ranged attack when they fire spines from their backs, like projectile porcupines.
- On Nightmare and Hell difficulty they fire more quickly and with greater range, and may also add elemental damage.
- Thorns damage is dealt per hit, to melee attackers.
Type | Melee Attack | Melee AR | Ranged Attack | Elemental | Ranged AR | Thorns |
---|---|---|---|---|---|---|
Quill Rat | 1-2 / 9-23 / 22-57 | 8 / 479 / 1770 | 0-0 / 9-15 / 22-38 | Poison Damage: Norm: -- Night: 15% chance of 12-18 over 4s, (3.3-4.5/sec) Hell: 20% chance of 89-111 over 6s (14.8-186/sec) |
10 / 738 / 2724 | -- |
Spike Fiend | 1-5 / 9-24 / 23-58 | 31 / 503 / 1795 | 0-1 / 9-16 / 23-39 | Cold Damage: -- / 8-12 (4s, 5%) / 27-46 (6s, 15%) |
44 / 774 / 2762 | -- |
Thorn Beast | 2-7 / 9-24 / 24-60 | 63 / 514 / 1820 | 0-1 / 9-16 / 24-40 | Cold Damage: -- / 8-13 (4s, 5%) / 28-48 (6s, 15%) |
83 / 792 / 2800 | -- |
Razor Spine | 2-8 / 9-24 / 24-60 | 74 / 526 / 1844 | 1-1 / 9-16 / 24-40 | Fire Damage: -- / 9-14 (5%) / 36-60 (15%) |
99 / 810 / 2838 | -- |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Quill Rat | -- / 14-36 / 27-68 | -- / 737 / 2091 | -- / 14-24 / 27-45 | Poison Damage: Norm: -- Night: 15% chance of 37 over 2.6s (14.6/sec) Hell: 15% chance of 141 over 5.3s (26.7/sec) |
-- / 1134 / 3218 | -- / 15-20 / 30-40 |
Spike Fiend | -- / 14-36 / 27-68 | -- / 737 / 2091 | -- / 14-24 / 27-45 | Poison Damage: Norm: -- Night: 15% chance of 39 over 2.6s (14.9/sec) Hell: 15% chance of 144 over 5.3s (27.3/sec) |
-- / 1134 / 3218 | -- / 15-20 / 30-40 |
Razor Spine | -- / 14-36 / 27-68 | -- / 737 / 2091 | -- / 14-24 / 27-45 | Poison Damage: Norm: -- Night: 15% chance of 40 over 2.6s (15.2/sec) Hell: 15% chance of 145 over 5.3s (27.5/sec) |
-- / 1134 / 3218 | -- / 15-20 / 30-40 |
Defences
All types of Spike Fiends deal damage back to characters striking them from melee range.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Quill Rat | 5 / 422 / 1067 | -- | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Spike Fiend | 25 / 441 / 1081 | -- | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Thorn Beast | 40 / 451 / 1096 | -- | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Razor Spine | 45 / 460 / 1109 | -- | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Quill Rat | -- / 633 / 1250 | -- | 1.2% | -- / 100 / 100 | -- / 40 / 33 |
Spike Fiend | -- / 633 / 1250 | -- | 1.2% | -- / 100 / 100 | -- / 40 / 33 |
Razor Spine | -- / 633 / 1250 | -- | 1.2% | -- / 100 / 100 | -- / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Quill Rat | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Spike Fiend | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Thorn Beast | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Razor Spine | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Quill Rat | -- / 0% / 33% | -- / 0% / 0% | -- / 40% / 100% | -- / 0% / 25% | -- / 0% / 50% | -- / 0% / 33% |
Spike Fiend | -- / 0% / 33% | -- / 0% / 0% | -- / 0% / 25% | -- / 50% / 100% | -- / 0% / 50% | -- / 0% / 33% |
Razor Spine | -- / 0% / 33% | -- / 0% / 0% | -- / 0% / 25% | -- / 50% / 75% | -- / 0% / 100% | -- / 0% / 33% |
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Normal, Nightmare, and Hell |
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Quill Rat | Act 1: Blood Moor (No boss on Normal) |
Spike Fiend | Act 1: Dark Wood |
Thorn Beast | Act 1: Tamoe Highland |
Razor Spine | Act 1: Outer Cloister |
Guest Monsters (Act Five, NM/Hell only) | |
Quill Rat | Bloody Foothills |
Spike Fiend | Ancients' Way |
Razor Spine | Halls of Pain |