Pain Worm

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Putrid Defiler above, Pain Worm on bottom.
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Pain Worm:
is a Monster
and a Demon

Pain Worms are Demons.

These glowing Flesh Beasts are only found on levels infested by Putrid Defilers. The worms emerge from the corpses of monsters that have been impregnated by the foul eggs of putrid defilers, and charge straight at any nearby enemy, mindless in their determination to chew your ankles down to the bone. Possessed monsters have a distinct aura matching the color scheme of the worms within. They do not have any notable effects applied to their hosts, and serve only as an annoyance after the host is dead.

  • They never appear as bosses or champions, only as normal monsters emerging from the corpses of monsters.
  • There are no pain worm Guest Monsters.

Two subtypes, Pain Worms and Agony Worms are listed in the game stats and on Blizzard's site, but neither spawn as of v1.11.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics[edit]

  • Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
  • Pain Worms do not drop items of any kind; just potions and scrolls.
Type Level Experience Hit Points Speed Max TC/Rune
Torment Worm 35 / 62 / 81 46 / 672 / 2287 111-184 / 494-917 / 1502-3719 8
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Menace Worm 37 / 64 / 83 52 / 755 / 2423 123-203 / 518-962 / 1562-3868 8
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Anguish Worm 42 / 65 / 84 89 / 800 / 2491 149-248 / 530-984 / 1592-3943 8
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Guest Monsters (Act Five, NM/Hell only)
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Offense[edit]

Type Attack 1 AR 1
Torment Worm 7-13 / 15-30 / 27-55 458 / 964 / 2604
Menace Worm 7-14 / 15-31 / 28-56 486 / 993 / 2665
Anguish Worm 8-16 / 15-31 / 28-56 551 / 1008 / 2696
Guest Monsters (Act Five, NM/Hell only)
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Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Torment Worm 176 / 714 / 1343 46% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Menace Worm 186 / 734 / 1373 48% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Anguish Worm 211 / 744 / 1388 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
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Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Torment Worm 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0%
Menace Worm 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 0%
Anguish Worm 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 150% 0% / 0% / 20% 0% / 0% / 0% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
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Locations[edit]

There are no Guest Monsters Putrid Defilers, therefore there are no Guest Monster Pain Worms.

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare & Hell
Torment Worm Halls of Pain, Halls of Vaught
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Menace Worm Halls of Vaught, Worldstone Keep 1 Halls of Vaught, Worldstone Keep 1
Anguish Worm Worldstone Keep 3 Worldstone Keep 3
Guest Monsters (Act Five, NM/Hell only)
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