Fire Eye
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Fire Eye is an Animal, and an Invader.
Fire Eye is found on level three of the Palace Cellar, often very near the portal to the Arcane Sanctuary.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
StatisticsEdit
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Name | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Fire Eye | 21 / 51 / 81 | 1450 / 37585 / 270,930 | 344-540 / 3786-5049 / 14516-19356 | 6-9 | 18/Nef, 51/Lem, 78/Cham |
OffenseEdit
Fire Eye is always Fire Enchanted and Extra Fast. He gains 1 random modifier on Nightmare and 2 on Hell.
- The Fire Damage comes from Fire Eye's Fire Enchanted modifier, and is added to all attacks.
- The Fire Strike is a special property of Sand Raiders, built up when they land a successful hit (their weapons glow) and discharged with the next attack
Name | Attack 1 | AR 1 | Attack 2 | AR 2 | Fire Dmg | Fire Strike | # of Minions |
---|---|---|---|---|---|---|---|
Fire Eye | Physical: 9-12 27-47 60-102 |
369 1764 5698 |
Physical: 15-19 47-60 102-130 |
378 1814 5860 |
Fire: 9-14 28-43 61-93 |
Fire: 1-11 1-26 1-46 |
3 / 4 / 6 |
DefensesEdit
Like most SuperUniques, Fire Eye does not regenerate hit points.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Fire Eye |
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ResistancesEdit
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Fire Eye |
0% / 0% / 25% | 75% / 75% / 185% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 33% | 0% / 0% / 0% |
LocationsEdit
All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)
Name | Location |
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Fire Eye | Act 2: Palace Cellar, Level 3. (Often near the portal to the Arcane Sanctuary.) |