Icehawk Riftwing
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Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Icehawk Riftwing is an Animal, and a Gloom Bat.
Icehawk Riftwing is found in Level One of the Act Three Sewers, below Kurast. He is found near the steps leading down to level two. Killing Icehawk is not required to complete any quests, but since he's found near the steps that must be descended to obtain Khalim's Brain, Icehawk might as well be taken care of.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics[edit]
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Name | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Icehawk Riftwing | 25 / 55 / 87 | 1485 / 30020 / 199,340 | 144-504 / 2247-3534 / 8492-13364 | 9 | 24/Ral, 54/Um, 78/Cham |
Offense[edit]
Icehawk Riftwing is always Cold Enchanted and Teleportation. He gains 1 random modifier on Nightmare and 2 on Hell.- Icehawk has a 75% chance to add lightning damage to his second attack type.
- Icehawk adds cold damage to every attack.
Name | Attack 1 | AR 1 | Attack 2 | AR 2 | Cold Dmg | # of Minions |
---|---|---|---|---|---|---|
Icehawk Riftwing | 10-16 29-31 68-61 |
238 1080 3484 |
Physical + Lighning: 12-19 + (75%) 10-16 36-51 + (75%) 2-81 78-112 + (75%) 4-235 |
396 2160 6968 |
All 0.6s chill: 10-16 29-45 64-98 |
7 / 8 / 10 |
Defences[edit]
Like most SuperUniques, the Icehawk Riftwing does not regenerate hit points.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Icehawk Riftwing |
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Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Icehawk Riftwing |
0% / 0% / 15% | 0% / 0% / 0% | 75% / 75% / 175% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 25% |
Locations[edit]
All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)
Name | Location |
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Icehawk Riftwing | Act 3: The Sewers, Level One. (Sewers below Kurast, near the level 2 stairs.) |