Cow King
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
The Cow King is an Animal, and a Hell Bovine.
The Cow King is the leader of the Hell Bovines, and is found in the Secret Cow Level. See the secret cow level page for full details about how to reach this level. The King is unlike other monsters in that receiving credit for killing him (a somewhat complicated process in multiplayer games) makes it impossible for a given character to open the red portal to the cow level. For this reason it's important for characters who wish to continue playing the Cow Level to be sure they do not gain credit for killing the King.
When the King dies for a credited kill to a character, he drops a random array of magical/set/unique items (usually five total) as well as a spray of stamina potions, in an homage to the milk he (she?) would produce were it not a mutated, sexually-ambiguous Hell Bovine.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
StatisticsEdit
The Cow King's drops are bugged or perhaps intentionally lowered on Hell in v1.10+.
Name | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
The Cow King | 31 / 67 / 86 | 4030 / 60415 / 183,035 | 636-1368 / 9768-11988 / 25176-30898 | 5 | 12/-, 66/Vex, 66/Vex |
OffenseEdit
The Cow King is always Lightning Enchanted and Magic Resistant. He gains 1 random modifier on Nightmare and 2 on Hell.
- The Cow King adds lightning damage to every attack, as well as emitting sparks when hit.
Name | Attack 1 | AR 1 | Attack 2 | AR 2 | Lightning Dmg | # of Minions |
---|---|---|---|---|---|---|
The Cow King | 30-44 71-99 122-169 |
297 1684 4381 |
34-47 66-93 112-159 |
323 2008 4381 |
13-20 36-55 62-94 |
6 / 7 / 9 |
DefensesEdit
Like most SuperUniques, the Cow King does not regenerate hit points.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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The Cow King |
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ResistancesEdit
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
The Cow King |
0% / 33% / 50% | 40% / 65% / 90% | 40% / 65% / 90% | 115% / 140% / 165% | 0% / 25% / 33% | 0% / 15% / 33% |
LocationsEdit
All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)
Name | Location |
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The Cow King | Act 1: Secret Cow Level (Always near the Cow Fort.) |