Blood Witch the Wild
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Blood Witch the Wild is an Animal, and a Huntress.
Blood Witch is found on level three of the Halls of the Dead, a dungeon area below the Dry Hills in the Act Two desert. Blood Witch is not part of any quest, but since she and her pride always spawn very near the golden chest that holds the Horadric Cube, it's hard to avoid them when heading down to retrieve that very useful item. Like all the Saber Cats in the game, Blood Witch is surprisingly weak, dealing little damage and dying very quickly thanks to low hit points and almost no resistances.
Statistics[edit]
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Name | Level | Experience | Hit Points | Speed | Max TC/Rune |
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Blood Witch the Wild | 17 / 48 / 85 | 595 / 18870 / 188,470 | 108-184 / 1497-2496 / 7004-11674 | 5 | 15/Nef, 51/Lem, 78/Cham |
Offence[edit]
Blood Witch the Wild is always Cursed and Extra Strong. She gains 1 random modifier on Nightmare and 2 on Hell.
Name | Attack | Attack Rating | # of Minions |
---|---|---|---|
Bloodwitch the Wild | 11-30 / 42-76 / 95-171 | 296 / 3339 / 11314 | 5 / 6 / 8 |
Defences[edit]
Like most SuperUniques, Blood Witch does not regenerate hit points.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Blood Witch the Wild |
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15% | -- |
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Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
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Blood Witch the Wild |
0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Locations[edit]
All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)
Name | Location |
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Blood Witch the Wild | Act 2: Halls of the Dead, Level 3. (In the room with the golden chest that holds the Horadric Cube.) |