Saber Cat
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(Redirected from Hell Cat)
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Saber Cats are Animals.
Saber Cats are a race of bipedal, intelligent beings with many feline features. These cat-beings were once found only in the jungle environments of Kehjistan, trading freely with the cities there. Although always considered somewhat aloof and untrustworthy, the Saber Cats had never before behaved in a threatening manner toward human society. But now, marauding bands of these Cats roam the deserts of Aranoch. Many blame the disappearance of whole caravans upon them.
Some enlightened sages believe that the creatures were summoned or otherwise moved en masse through Hellish measures to Aranoch. Saber Cats attack with swords, javelins, whips, and by throwing potions. They are quick to the chase, and enjoy the hunt. They rarely retreat and generally attack in large, well-organized groups.
These whip-wielding furries look impressive in screenshots, but are basically paper tigers in the game, dealing little damage and dying very quickly to almost any sort of attack.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics[edit]
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Huntress | 14 / 43 / 75 | 119 / 3296 / 30084 | 27-46 / 458-764 / 2264-5032 | 5 | 15/Nef, 51/Lem, 87/Zod |
Saber Cat | 15 / 44 / 76 | 130 / 3527 / 31171 | 29-50 / 478-797 / 2316-5147 | 6 | 15/Nef, 48/Ko, 75/Ber |
Night Tiger | 17 / 46 / 77 | 159 / 4040 / 32258 | 35-57 / 520-867 / 2368-5262 | 7 | 18/Nef, 51/Lem, 75/Ber |
Hell Cat | 19 / 48 / 79 | 191 / 4626 / 34432 | 39-65 / 561-935 / 2471-5492 | 8 | 21/Ral, 51/Lem, 78/Cham |
Guest Monsters (Act Five, NM/Hell only) | |||||
Saber Cat | -- / 60 / 81 | -- / 9571 / 36607 | -- / 806-1344 / 3433-5722 | 9 | --, 60/Ist, 84/ Zod |
Offence[edit]
Type | Melee Attack | Attack Rating | Elemental Damage |
---|---|---|---|
Huntress | 5-12 / 18-32 / 42-76 | 125 / 1728 / 6056 | -- |
Saber Cat | 5-12 / 18-33 / 43-78 | 135 / 1764 / 6132 | -- |
Night Tiger | 6-14 / 19-35 / 39-69 | 152 / 1836 / 6208 | Cold Damage: -- / (15%) 15-29 (6s) / (50%) 39-87 (10s) |
Hell Cat | 6-15 / 20-36 / 40-72 | 174 / 1908 / 6360 | Fire Damage: -- / (15%) 20-32 / (50%) 45-109 |
Guest Monsters (Act Five, NM/Hell only) | |||
Saber Cat | -- / 24-44 / 46-83 | -- / 2340 / 6512 | Cold Damage, 15% chance of: -- / 19-29 (6s) / 37-55 (8s) |
Defences[edit]
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Huntress | 53 / 642 / 1548 | 15% | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Saber Cat | 56 / 655 / 1567 | 20% | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Night Tiger | 64 / 680 / 1585 | 25% | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Hell Cat | 71 / 705 / 1623 | 30% | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Saber Cat | -- / 856 / 1660 | 15% | 1.2% | -- / 100 / 100 | -- / 40 / 33 |
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Huntress | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 0% / 0% |
Saber Cat | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Night Tiger | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 100% | 0% / 0% / 0% |
Hell Cat | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 0% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Saber Cat | -- / 33% / 50% | -- / 0% / 50% | -- / 25% / 50% | -- / 25% / 50% | -- / 25% / 50% | -- / 0% / 0% |
Locations[edit]
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Huntress | Act 2: Rocky Waste, Halls of the Dead 3, Sewers 3 |
Saber Cat | Act 2: Dry Hills |
Night Tiger | Act 2: Lost City |
Hell Cat | Act 2: Canyon of the Magi |
Guest Monsters (Act Five, NM/Hell only) | |
Saber Cat | Frozen Tundra |