Minion

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A minion.
Diablo II Monsters [e]
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Minion:
is a Monster
and an Animal
and a Demon
and a Guest Monster

Baal's Minions are Demons and Animals.

  • Demons: Hell Spawn, Greater Hell Spawn.
  • Animals: Enslaved, Slayer, Ice Boar, Fire Boar, Ice Spawn, Greater Ice Spawn.

This page lists all types of Baal's Minions, both regular and Guest Monsters.

  • Guest Monsters: The alternative, higher-stat, Guest Monster varieties of Slayers, Hell Spawn, Fire Boars, and Greater Hell Spawn only appear in Nightmare and Hell difficulty on Act Five.
    • The standard type of Slayers and Greater Hell Spawn spawn only on normal (not on Nightmare or Hell). These monsters are seen on Nightmare and Hell, but only as Guest Monsters, which have different stats and appear in different areas.
  • Greater Ice Spawn are listed in the game stats and on Blizzard's site, but do not appear in the game as of v1.11.

Overseers whip Minions. This can turn a Minion into a Suicide Minion, or it may simply boost the Minion's stats as follows:

  • Healing: 10-20 / 23-35 / 45-55
  • Speed: +80%
  • Attack value: +80%
  • Defense: +50%
  • Damage: +100%

All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can vary slightly from the listed values. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Enslaved 31 / 59 / 79 1179 / 8517 / 34432 269-337 / 1276-1595 / 4119-6865 7 36/Dol, 60/Ist, 84/Zod
Slayer 33 / -- / -- 1422 / -- / -- 300-374 / -- / -- 7 36/Dol, -- / --
Ice Boar 35 / 60 / 80 1720 / 9571 / 35520 328-412 / 1344-1680 / 4205-7008 7 36/Dol, 60/Ist, 84/Zod
Hell Spawn 37 / 62 / 81 2086 / 10753 / 36607 361-450 / 1412-1765 / 4292-7152 7 39/Dol, 63/Ist, 87/Zod
Ice Spawn 40 / 64 / 81 2775 / 12083 / 36607 408-507 / 1480-1850 / 4292-7152 7 39/Dol, 63/Vex, 87/Zod
Greater Hell Spawn 41 / -- / -- 3053 / -- / -- 427-531 / -- / -- 7 39/Dol, -- / --
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 66 / 82 -- / 13532 / 35338 -- / 1549-1936 / 4378-7296 7 --, 60/Ist, 84/Zod
Hell Spawn -- / 66 / 82 -- / 13532 / 35338 -- / 1549-1936 / 4378-7296 7 --, 60/Ist, 87/Zod
Fire Boar -- / 60 / 81 -- / 9571 / 36607 -- / 1344-1680 / 4292-7152 7 --, 60/Ist, 84/Zod
Greater Hell Spawn -- / 66 / 82 -- / 13532 / 35338 -- / 1549-1936 / 4378-7296 7 --, 63/Vex, 87/Zod


Offense[edit]

A minion's capabilities are boosted considerably when they are enraged by an Overseer. These bonuses include +80% speed, +80% Attack Rating, and +100% damage.

Type Attack 1 AR 1 Attack 2 AR 2
Enslaved 15-19 / 36-48 / 68-91 483 / 1134 / 3218 18-22 / 33-55 / 63-104 518 / 1247 / 3539
Slayer 16-20 / -- / -- 516 / -- / -- 19-24 / -- / -- 557 / -- / --
Ice Boar 17-21 / 36-49 / 69-93 549 / 1152 / 3256 20-25 / 34-56 / 65-106 589 / 1267 / 3581
Fire Boar 17-22 / 38-51 / 70-94 566 / 1206 / 3332 20-26 / 37-58 / 65-108 615 / 1326 / 3665
Ice Spawn 36-49 / 69-93 / 19-24 632 / 1242 / 3370 23-29 / 36-59 / 65-108 682 / 1366 / 3707
Greater Hell Spawn 19-25 / -- / -- 649 / -- / -- 23-29 / -- / -- 700 / -- / --
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 36-49 / 69-93 -- / 1152 / 3256 -- / 34-56 / 65-106 -- / 1267 / 3581
Hell Spawn -- / 36-49 / 69-93 -- / 1170 / 3256 -- / 34-56 / 65-106 -- / 1287 / 3581
Fire Boar -- / 39-52 / 70-94 -- / 1152 / 3256 -- / 36-59 / 65-108 -- / 1287 / 3581
Greater Hell Spawn -- / 39-53 / 72-96 -- / 1260 / 3408 -- / 37-60 / 67-110 -- / 1386 / 3748


Defences[edit]

A minion's capabilities are boosted considerably when they are enraged by an Overseer. These bonuses include minor healing, and +50% to their defense.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Enslaved 187 / 792 / 1546 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Slayer 199 / -- / -- -- 1.2/sec 100 / -- / -- 50 / -- / --
Ice Boar 212 / 816 / 1563 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Hell Spawn 224 / 840 / 1581 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Ice Spawn 242 / 864 / 1581 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Greater Hell Spawn 248 / -- / -- -- 1.2/sec 100 / 85 / 75 50 / -- / --
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 710 / 1917 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Hell Spawn -- / 710 / 1917 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Fire Boar -- / 816 / 1581 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Greater Hell Spawn -- / 710 / 1917 -- 1.2/sec -- / 85 / 75 -- / 40 / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Enslaved 0% / 0% / 25% 0% / 25% / 66% 0% / 50% / 130% 0% / 0% / 15% 0% / 25% / 15% 0% / 0% / 0%
Slayer 0% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / --
Ice Boar 0% / 0% / 25% 0% / 0% / 33% 0% / 0% / 140% 0% / 0% / 15% 0% / 0% / 15% 0% / 0% / 0%
Hell Spawn 0% / 0% / 33% 0% / 0% / 115% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15% 0% / 0% / 0%
Ice Spawn 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 150% 0% / 0% / 15% 0% / 0% / 15% 0% / 0% / 0%
Greater Hell Spawn 0% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / --
Guest Monsters (Act Five, NM/Hell only)
Slayer -- / 0% / 33% -- / 0% / 50% -- / 0% / 130% -- / 0% / 25% -- / 0% / 0% -- / 0% / 0%
Hell Spawn -- / 0% / 33% -- / 0% / 110% -- / 0% / 50% -- / 0% / 25% -- / 0% / 0% -- / 0% / 0%
Fire Boar -- / 0% / 25% -- / 0% / 110% -- / 0% / 33% -- / 0% / 15% -- / 0% / 15% -- / 0% / 0%
Greater Hell Spawn -- / 0% / 33% -- / 0% / 50% -- / 0% / 135% -- / 0% / 25% -- / 0% / 0% -- / 0% / 0%


Locations[edit]

Minions appear in some areas only as members of the boss pack of an Overseer.

Many act 5 monsters appear in an area only on Normal difficulty, where the monster variety is fixed, not random. (As was the case on all difficulty levels of Act 5 prior to the v1.10 patch.)

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Act 5: Normal, Nightmare, and Hell
Enslaved Act 5: Bloody Foothills (no boss on Normal), Frigid Highlands (boss pack only), Frozen Tundra (no boss)
Slayer Act 5: Arreat Plateau (no boss, Normal only), Abaddon (no boss, Normal only).
Ice Boar Act 5: Frigid Highlands (no boss), Pit of Archeron (no boss, Normal only)
Fire Boar Act 5: Infernal Pit (no boss)
Ice Spawn Act 5: Halls of Vaught (Nihlathak's minions}.
Greater Hell Spawn Act 5: Worldstone Keep 2 (no boss, Normal only) -- Demon type
Guest Monsters (Act Five, NM/Hell only)
Slayer Act 5: Frigid Highlands, Halls of Vaught (no boss).
Hell Spawn Act 5: Arreat Highland (no boss), Frozen Tundra, Abbadon
Fire Boar Act 5: Arreat Plateau, Worldstone Keep 3 (no boss)
Greater Hell Spawn Act 5: Worldstone Keep 2 -- Animal type