Claw Viper

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Diablo II Monsters [e]
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Claw Viper:
is a Monster
and an Animal
and a Guest Monster

Claw Vipers are Animals.

Claw Vipers have a serpent's body with two strong arms and very long claws. Snaketaurs? They slash with their claws, charge to attack, and can add elemental damage as well. These are one of the nastier monsters found early in the game, and can swarm and overwhelm new characters in Act II.

Pit Vipers and Tomb Vipers are found only as Guest Monsters. The other three types spawn as both normal and guest monsters.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics[edit]

Speed rates a monster's movement speed from 1-10. (A few special monsters move faster than 10.)

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Claw Viper 15 / 45 / 76 145 / 4718 / 38964 34-55 / 624-915 / 2895-5661 4 15/Nef, 51/Lem, 84/Zod
Salamander 18 / 46 / 77 193 / 5051 / 40323 42-69 / 650-953 / 2960-5788 5 18/Nef, 51/Lem, 84/Zod
Serpent Magus 24 / 54 / 85 342 / 8435 / 51195 61-100 / 854-1252 / 3477-6800 6 27/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Claw Viper -- / 61 / 82 -- / 12860 / 47118 -- / 965-1310 / 4085-5545 6 -- , 60/Ist, 84/Zod
Salamander -- / 61 / 82 -- / 12680 / 47118 -- / 965-1310 / 4085- 5545 8 -- , 60/Ist, 87/Zod
Serpent Magus -- / 65 / 85 -- / 16010 / 51195 -- / 1060-1439 / 4327- 5872 9 -- , 63/Vex, 87/Zod
Pit Viper -- / 61 / 83 -- / 7080 / 47118 -- / 965-1310 / 4166-5654 6 -- , 60/Ist, 87/Zod
Tomb Viper -- / 64 / 84 -- / 15104 / 49836 -- / 1036-1406 / 4246-5763 8 --, 63/Vex, 87/Zod


Offense[edit]

The Guest Monster vipers add ranged elemental attacks, and while the Bone Spears and Fire Jets are not very damaging, the poison gas jets used by Tomb Vipers in the Halls of Vaught are enormously damaging to anything that walks straight into one. They will kill mercs and minions instantly, in v1.10 or v1.11.

  • Vipers have two melee attacks, a charge attack, and some have ranged magical attacks as well.
  • They may add bonus elemental damage to the first type of melee attack and to the charge.
  • Their two melee attacks have the same Attack Rating.
  • The Charge attack always hits. (If the viper connects with the target and the attack is not blocked.)
  • Tomb Vipers have a 50% chance to add poison to their Attack #1, and a 100% chance to add it to Charge.
  • Guest Monster Salamanders have a 50% chance to add fire damage to their Attack # 1, and a 100% chance to add it to Charge.
Type Attack #1 Attack #2 AR #1 & #2 Charge Ranged
Claw Viper Physical + Lightning:
6-10 +0-12
23-31 +1-46
55-74 +4-111
6-10 / 23-40 / 55-97 135 / 1263 / 4446 Physical + Lightning:
6-10 +0-12
23-31 +1-46
55-74 +4-111
--
Salamander Physical + Fire:
6-11 +6-10
23-31 +23-27
55-74 +55-65
7-12 / 23-40 / 55-97 162 / 1263 / 4446 Physical + Fire:
6-11 +6-10
23-31 +23-27
55-74 +55-65
--
Serpent Magus Physical + Cold:
8-15 +8-14 (4s)
27-36 +27-36 (4s)
57-76 +57-100 (4s)
9-16 / 27-47 / 57-100 223 / 1433 / 4600 Physical + Cold:
8-15 +8-14 (4s)
27-36 +27-36 (4s)
57-76 +57-100 (4s)
--
Guest Monsters (Act Five, NM/Hell only)
Claw Viper Physical only:
-- / 33-45 / 60-83
-- -- / 1782 / 4941 Physical only:
Norm:
--
Night: 56-112 +25-51
Hell: 128-261 +46-93
Physical + Bone Spear:
Norm: --
Night: 15-30 +25-51
Hell: 27-55 +46-93
Salamander Physical + 50% Fire:
Norm: --
Night: 33-45 + 51-76
Hell: 60-83 +93-139
-- -- / 1782 / 4941 Physical + Fire:
Norm:
--
Night: 82-112 + 51-76
Hell: 194-261 +93-139
Physical + Fire:
Norm: --
Night: 22-30 +51-76
Hell: 41-55 +93-139
Serpent Magus Physical + Magic:
Norm: --
Night: 39-58 +26-53
Hell: 72-105 +48-96
-- -- 1890 / 5112 Magic dmg only:
-- / 26-53 / 48-96
Bone Spear:
-- / 26-53 / 48-96
Pit Viper Physical only:
-- / 33-45 / 61-84
--
-- / 1782 / 4998 Physical only:
-- / 25-51 / 47-94
Bone Spear:
-- / 25-51 / 47-94
Tomb Viper Phys + 50% chance of Poison:
Norm: --
Night: 33-46 +34 over 2.6s (12.7/sec)
Hell: 61-84 +92 over 4s (23/sec)
--
-- / 1863 / 5055 Physical + Poison:
Norm: --
Night: 86-116 + 34 over 2.6s (12.7/sec)
Hell: 199-266 +92 over 4s (23/sec)
Poison Cloud (Phys + Poi):
Norm:
--
Night: 23-31 +34 over2.6s (12.7/sec)
Hell: 42-56 +92 over 4s (23/sec)


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Claw Viper 75 / 795 / 1866 -- 1.2% 100 / 75 / 50 50 / 45 / 40
Salamander 90 / 810 / 1887 -- 1.2% 100 / 75 / 50 50 / 45 / 40
Serpent Magus 122 / 930 / 2063 -- 1.2% 100 / 75 / 50 50 / 45 / 40
Guest Monsters (Act Five, NM/Hell only)
Claw Viper -- / 952 / 1837 -- 1.2% -- / 75 / 50 -- / 40 / 33
Salamander -- / 952 / 1837 -- 1.2% -- / 75 / 50 -- / 40 / 33
Serpent Magus -- / 1007 / 1898 -- 1.2% -- / 75 / 50 -- / 40 / 33
Pit Viper -- / 952 / 1858 -- 1.2% -- / 75 / 50 -- / 40 / 33
Tomb Viper -- / 993 / 1897 -- 1.2% -- / 75 / 50 -- / 40 / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Claw Viper 0% / 0% / 40% 0% / 0% / 33% 20% / 40% / 120% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Salamander 0% / 0% / 40% 0% / 0% / 33% 40% / 70% / 110% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Serpent Magus 0% / 0% / 40% 0% / 0% / 33% 80% / 80% / 120% 0% / 0% / 0% 20% / 60% / 60% 40% / 70% / 70%
Guest Monsters (Act Five, NM/Hell only)
Claw Viper -- / 0% / 25% -- / 0% / 25% -- / 75% / 90% -- / 75% / 90% -- / 75% / 90% -- / 0% / 25%
Salamander -- / 0% / 25% -- / 100% / 115% -- / 75% / 0% -- / 0% / 25% -- / 0% / 50% -- / 0% / 0%
Serpent Magus -- / 0% / 25% -- / 0% / 33% -- / 0% / 0% -- / 0% / 0% -- / 0% / 25% -- / 60% / 115%
Pit Viper -- / 50% / 70% -- / 50% / 70% -- / 0% / 145% -- / 0% / 25% -- / 50% / 110% -- / 0% / 0%
Tomb Viper -- / 0% / 25% -- / 0% / 33% -- / 0% / 0% -- / 0% / 100% -- / 100% / 100% -- / 0% / 0%


Locations[edit]

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Claw Viper Act 2: Claw Viper Temple 1-2
Salamander Act 2: Claw Viper Temple 1-2
Serpent Magus Act 3: Forgotten Temple, Ruined Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
Claw Viper Act 5: Crystalline Passage, Frozen River
Salamander Act 5: Pit of Acheron, Infernal Pit
Serpent Magus Act 5: Worldstone Keep 2, Throne of Destruction
Pit Viper Act 5: Glacial Trail, Icy Cellar
Tomb Viper Act 5: Halls of Vaught (no boss)