Difference between revisions of "Suicide Minion"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Suicide Minions are [[Demons]] and [[Animals]].
+
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Demons}}|{{Guest Monsters}}}}'''Suicide Minions''' are [[Demons]] and [[Animals]].
 
* Demons:  Frenzied Hell Spawn.
 
* Demons:  Frenzied Hell Spawn.
 
* Animals: Fanatic Enslaved, Berserker Slayer, Consumed Ice Boar, Consumed Fire Boar, Frenzied Ice Spawn.
 
* Animals: Fanatic Enslaved, Berserker Slayer, Consumed Ice Boar, Consumed Fire Boar, Frenzied Ice Spawn.
Line 13: Line 13:
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
  
=Statistics=
 
  
 +
==Statistics==
 
* Suicide Minions never drop any type of items or potions, whether they blow up on a target, or are killed while running towards one.
 
* Suicide Minions never drop any type of items or potions, whether they blow up on a target, or are killed while running towards one.
 
* They award experience if they are killed, but not when they die as a result of their explosive attack. Ranged attackers have an easier time achieving this than melee fighters.
 
* They award experience if they are killed, but not when they die as a result of their explosive attack. Ranged attackers have an easier time achieving this than melee fighters.
Line 87: Line 87:
  
  
=Offense=
+
==Offense==
 
 
 
These monsters will not detonate until 1 second after they get into range of a character, merc, or summoned creature. If Suicide Minions get stuck in traffic, or on the other side of an obstacle, they will wait, swollen and ready to burst, indefinitely. They never un-suicide, or blow up without coming into range of a valid target (unless destroyed by ranged attacks).
 
These monsters will not detonate until 1 second after they get into range of a character, merc, or summoned creature. If Suicide Minions get stuck in traffic, or on the other side of an obstacle, they will wait, swollen and ready to burst, indefinitely. They never un-suicide, or blow up without coming into range of a valid target (unless destroyed by ranged attacks).
  
Line 145: Line 144:
  
  
=Defenses=
+
==Defenses==
 
 
 
Life and mana can be leeched from Suicide Minions, though this is painful to attempt at melee range.
 
Life and mana can be leeched from Suicide Minions, though this is painful to attempt at melee range.
  
Line 222: Line 220:
  
  
=Resistances=
+
==Resistances==
 
 
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
Line 304: Line 301:
  
  
=Locations=
+
==Locations==
 
 
 
Suicide minions appear in some areas only as members of the pack of a boss [[Overseer]]. (They spawn as normal minion Minions, then are rendered suicidal by the lash of an Overseer.)
 
Suicide minions appear in some areas only as members of the pack of a boss [[Overseer]]. (They spawn as normal minion Minions, then are rendered suicidal by the lash of an Overseer.)
  
Line 348: Line 344:
 
|}
 
|}
  
[[category:monsters]]
+
 
[[category:demons]]
+
 
[[category:animals]]
+
{{D2 Monster Nav|animals}}
[[category:Guest Monsters]]
 

Latest revision as of 09:45, 18 January 2011

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Suicide Minion:
is a Monster
and an Animal
and a Demon
and a Guest Monster

Suicide Minions are Demons and Animals.

  • Demons: Frenzied Hell Spawn.
  • Animals: Fanatic Enslaved, Berserker Slayer, Consumed Ice Boar, Consumed Fire Boar, Frenzied Ice Spawn.

Insane Greater Ice Spawn and Insane Ice Spawn are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.

Suicide Minions are Minions who have been enraged by an Overseer, or (less commonly) spawned as Suicide Minions. They are swollen and mutated, and charge at any valid target with one intent; to get close enough to explode. Their explosion does considerable physical + cold damage, and will always hit any targets in range (about 2 yards, approximately as far as a long melee weapon will reach), though it can be blocked or Dodge/Evaded.

Suicide Minions deal zero damage to mercs or other NPC party members (Summoned Skeletons, Revives, Spirits, Shadow Masters, Valkyries, etc) so these associates can be used to harmlessly detonate the suiciders. Amazons especially enjoy casting a Decoy right next to a mob of Suicide Minions, and watching the ensuing carnage when the monsters sacrifice themselves without effect.

Suicide Minions are worth experience if killed, but not when they suicide. They do not drop any type of item, potion, rune, scroll, etc, even when they spawn as bosses or champions. Their corpses can be utilized for healing skills, but will yield nothing to Find Potion/Item, and they can not be Revived.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics[edit]

  • Suicide Minions never drop any type of items or potions, whether they blow up on a target, or are killed while running towards one.
  • They award experience if they are killed, but not when they die as a result of their explosive attack. Ranged attackers have an easier time achieving this than melee fighters.
    • They explode in damaging fashion whether they are killed or suicide.
Type Level Experience Hit Points Speed Max TC/Rune
Fanatic Enslaved 31 / 58 / 79 1256 / 7452 / 30128 53-80 / 255-510 / 823-2196 10 --
Berserker Slayer 33 / -- / -- 1519 / -- / -- 61-91 / -- / -- 10 --
Consumed Ice Boar 36 / 61 / 80 2019 / 8876 / 31080 69-103 / 275-551 / 841-2242 10 --
Consumed Fire Boar 35 / 60 / 80 1831 / 8374 / 31080 66-99 / 268-537 / 841-2242 10 --
Frenzied Ice Spawn 40 / 64 / 84 2957 / 10572 / 34885 81-124 / 296-592 / 1213-2426 10 --
Guest Monsters (Act Five, NM/Hell only)
Berserker Slayer -- / 59 / 81 -- / 7900 / 32031 -- / 261-523 / 1144-2288 10 --
Consumed Fire Boar -- / 66 / 85 -- / 11841 / 35836 -- / 309-619 / 1236-2472 10 --
Frenzied Hell Spawn -- / 60 / 81 -- / 8374 / 32031 -- / 268-537 / 1144-2288 10 --


Offense[edit]

These monsters will not detonate until 1 second after they get into range of a character, merc, or summoned creature. If Suicide Minions get stuck in traffic, or on the other side of an obstacle, they will wait, swollen and ready to burst, indefinitely. They never un-suicide, or blow up without coming into range of a valid target (unless destroyed by ranged attacks).

  • The explosion deals the listed physical damage + an equal amount of cold damage with a very short (.64 sec) chill duration.
  • These explosions always hit if they are in range and are not blocked or Dodged/Evaded, hence there is no AR value.
  • Suicide Minions have no melee attacks but their suicidal explosion.
Type Explosion Attack Cold Damage Attack Rating
Fanatic Enslaved 20-30 / 48-72 / 91-136 20-30 / 48-72 / 91-136 --
Berserker Slayer 21-31 / -- / -- 21-31 / -- / -- --
Consumed Ice Boar 23-34 / 51-76 / 91-136 23-34 / 51-76 / 91-136 --
Consumed Fire Boar 22-33 / 49-73 / 91-136 22-33 / 49-73 / 91-136 --
Frenzied Ice Spawn 25-37 / 52-78 / 94-141 25-37 / 52-78 / 94-141 --
Guest Monsters (Act Five, NM/Hell only)
Berserker Slayer -- / 49-73 / 93-139 -- / 49-73 / 93-139 --
Consumed Fire Boar -- / 55-82 / 96-144 -- / 55-82 / 96-144 --
Frenzied Hell Spawn -- / 49-73 / 93-139 -- / 49-73 / 93-139 --


Defenses[edit]

Life and mana can be leeched from Suicide Minions, though this is painful to attempt at melee range.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Fanatic Enslaved 156 / 673 / 1314 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Berserker Slayer 166 / -- / -- -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Consumed Ice Boar 181 / 703 / 1328 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Consumed Fire Boar 176 / 693 / 1328 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Frenzied Ice Spawn 201 / 734 / 1388 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Berserker Slayer -- / 683 / 1343 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Consumed Fire Boar -- / 754 / 1403 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Frenzied Hell Spawn -- / 693 / 1343 -- 1.2/sec -- / 85 / 75 -- / 40 / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Fanatic Enslaved 0% / 0% / 25% 0% / 0% / 0% 25% / 25% / 66% 0% / 0% / 130% 0% / 0% / 15% 0% / 0% / 15%
Berserker Slayer 0% / -- / -- 0% / -- / -- 30% / -- / -- 0% / -- / -- 0% / -- / -- 0% / -- / --
Consumed Ice Boar 0% / 0% / 25% 0% / 0% / 0% 40% / 40% / 110% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Consumed Fire Boar 0% / 0% / 25% 0% / 0% / 0% 35% / 35% / 33% 0% / 0% / 140% 0% / 0% / 15% 0% / 0% / 15%
Frenzied Ice Spawn 0% / 0% / 33% 0% / 20% / 20% 70% / 100% / 115% 0% / 0% / 33% 0% / 0% / 15% 0% / 0% / 15%
Guest Monsters (Act Five, NM/Hell only)
Berserker Slayer -- / 0% / 25% -- / 30% / 105% -- / 0% / 33% -- / 0% / 15% -- / 0% / 15% -- / 0% / 0%
Consumed Fire Boar -- / 0% / 25% -- / 40% / 110% -- / 0% / 33% -- / 0% / 15% -- / 0% / 15% -- / 0% / 0%
Frenzied Hell Spawn -- / 0% / 33% -- / 100% / 115% -- / 0% / 33% -- / 0% / 15% -- / 0% / 15% -- / 20% / 20%


Locations[edit]

Suicide minions appear in some areas only as members of the pack of a boss Overseer. (They spawn as normal minion Minions, then are rendered suicidal by the lash of an Overseer.)

Many act 5 monsters appear in an area only on Normal difficulty, where the monster variety is fixed, not random. (As was the case on all difficulty levels of Act 5 prior to the v1.10 patch.)

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Act 5: Normal, Nightmare, and Hell
Fanatic Enslaved Act 5: Bloody Foothills (no boss on Normal)
Berserker Slayer Act 5: Arreat Plateau (Normal only, no boss), Abaddon (Normal only, no boss)
Consumed Ice Boar Act 5: Frigid Highlands, Pit of Archeron (no boss, Normal only)
Consumed Fire Boar Act 5: Infernal Pit (no boss)
Frenzied Ice Spawn Act 5: Halls of Vaught (no boss), Worldstone Keep 2
Guest Monsters (Act Five, NM/Hell only)
Berserker Slayer

Act 5: Frigid Highlands (no boss)

Consumed Fire Boar

Act 5: Worldstone Keep 3 (no boss)

Frenzied Hell Spawn

Act 5: Arreat Highland (no boss)