Difference between revisions of "Minion of Destruction"

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Minions of Destruction are [[Demons]].
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[[Image:Mon-lister1.jpg|thumb|left|Lister and pack]]
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{{Monster navbox|{{Monstertype}}|{{Demons}}}}Minions of Destruction are [[Demons]].
  
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These fearsome melee monsters are found only in the [[Throne of Destruction]], and a pack of these headed by [[Lister the Tormenter]] are the last type of monster a player must defeat before descending to the [[Worldstone Chamber]] to battle [[Baal]]. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack.
  
ion
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There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction.
Minions of Destruction are only found in the Throne of Destruction.
 
  
Minions of Destruction use a stunning knockback attack.
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
  
There are 3 variations of Minions of Destruction that all look alike.
 
  
The key to beating Minions of Destruction is to separate them. Bring as many minions as you can to draw the attention of Minions of Destruction away from yourself. Lead them out into the halls and run around trying to separate them. You can sometimes get them stuck where they cannot reach you. Using this method you can whittle them down to a few monsters which will be much easier to take on than the full group.
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=Statistics=
  
If you find yourself absolutely unable to kill the Minions of Destruction, you can use this method. Cast a Town Portal in front of Baal, then lure the Minions to the staircase where you entered the Throne of Destruction. Return to the Waypoint at the Worldstone Keep Level 2 and travel back through your Town Portal. Without the Minions in his line of sight, Baal will presume them dead and flee into the Worldstone Chamber.
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* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 +
** Champions and Bosses can sometimes drop from the next higher TC.
 +
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
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Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
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{| width="100%"
 +
! Type
 +
! Level
 +
! Experience
 +
! Hit Points
 +
! Speed
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! Max TC/Rune
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|-
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| '''Minion of Destruction'''
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| 58 / 69 / 88
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| 89930 / 208910 / 632255
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| 3426-4790 / 9990-11152 / 26582-29673
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| 8
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| 39/Dol, 69/Lo, 87/Zod
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|}
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 +
 
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=Offense=
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Minions of Destruction add a knockback hit to their second attack type.
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{| width="100%"
 +
! Type
 +
! Attack 1
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! AR 1
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! Attack 2
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! AR 2
 +
|-
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| '''Minion of Destruction'''
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| 10-33 / 45-74 / 80-130
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| 1548 / 2797 / 7396
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| 5-59 / 45-79 / 80-140
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| 1468 / 2797 / 7396
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|}
 +
 
 +
 
 +
=Defenses=
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 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 +
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 +
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
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 +
{| width="100%"
 +
! Type
 +
! Defense
 +
! Blocking
 +
! Regen Rate
 +
! Drain Effectiveness
 +
! Chill Effectiveness
 +
|-
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| '''Minion of Destruction'''
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| 287 / 1198 / 2228
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| 50%
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| 1.2/sec
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| 100 / 85 / 75
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| 50 / 40 / 33
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|}
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=Resistances=
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* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
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* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
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{| width="100%"
 +
! Type
 +
! Physical
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! Fire
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! Cold
 +
! Lightning
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! Poison
 +
! Magic
 +
|-
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| '''Minion of Destruction'''
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| 0% / 0% / 50%
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| 50% / 95% / <font color="#FF0000">120%</font>
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| 50% / 50% / 50%
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| 0% / 0% / 33%
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| 95% / 95% / 95%
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| 0% / 0% / 0%
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|}
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 +
 
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=Locations=
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* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
 +
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 
 +
{| width="100%"
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! Type
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! Normal
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! Nightmare & Hell
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|-
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| '''Minion of Destruction'''
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| Throne of Destruction
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| Throne of Destruction
 +
|}
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{{D2 Monster Nav|demons}}

Latest revision as of 10:14, 18 January 2011

Lister and pack
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Minion of Destruction:
is a Monster
and a Demon

Minions of Destruction are Demons.

These fearsome melee monsters are found only in the Throne of Destruction, and a pack of these headed by Lister the Tormenter are the last type of monster a player must defeat before descending to the Worldstone Chamber to battle Baal. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack.

There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

Type Level Experience Hit Points Speed Max TC/Rune
Minion of Destruction 58 / 69 / 88 89930 / 208910 / 632255 3426-4790 / 9990-11152 / 26582-29673 8 39/Dol, 69/Lo, 87/Zod


Offense[edit]

Minions of Destruction add a knockback hit to their second attack type.

Type Attack 1 AR 1 Attack 2 AR 2
Minion of Destruction 10-33 / 45-74 / 80-130 1548 / 2797 / 7396 5-59 / 45-79 / 80-140 1468 / 2797 / 7396


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Minion of Destruction 287 / 1198 / 2228 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33

Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Minion of Destruction 0% / 0% / 50% 50% / 95% / 120% 50% / 50% / 50% 0% / 0% / 33% 95% / 95% / 95% 0% / 0% / 0%


Locations[edit]

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare & Hell
Minion of Destruction Throne of Destruction Throne of Destruction