Difference between revisions of "Minion of Destruction"

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[[Image:Mon-lister1.jpg|Lister and pack]]Minions of Destruction are [[Demons]].
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[[Image:Mon-lister1.jpg|thumb|left|Lister and pack]]
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{{Monster navbox|{{Monstertype}}|{{Demons}}}}Minions of Destruction are [[Demons]].
  
These fearsome melee monsters are found only in the Throne of Destruction, and a pack of these headed by [[Lister the Tormenter]] are the last type of monster a player must defeat before descending to the [[Worldstone Chamber]] to battle [[Baal]]. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack.
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These fearsome melee monsters are found only in the [[Throne of Destruction]], and a pack of these headed by [[Lister the Tormenter]] are the last type of monster a player must defeat before descending to the [[Worldstone Chamber]] to battle [[Baal]]. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack.
  
 
There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction.
 
There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction.
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=Defenses=
 
=Defenses=
 
Death Lords can not be frozen or chilled.
 
  
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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| 50 / 40 / 33
 
| 50 / 40 / 33
 
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=Resistances=
 
=Resistances=
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[[category:monsters]]
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[[category:demons]]
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{{D2 Monster Nav|demons}}

Latest revision as of 10:14, 18 January 2011

Lister and pack
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Minion of Destruction:
is a Monster
and a Demon

Minions of Destruction are Demons.

These fearsome melee monsters are found only in the Throne of Destruction, and a pack of these headed by Lister the Tormenter are the last type of monster a player must defeat before descending to the Worldstone Chamber to battle Baal. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack.

There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

Type Level Experience Hit Points Speed Max TC/Rune
Minion of Destruction 58 / 69 / 88 89930 / 208910 / 632255 3426-4790 / 9990-11152 / 26582-29673 8 39/Dol, 69/Lo, 87/Zod


Offense[edit]

Minions of Destruction add a knockback hit to their second attack type.

Type Attack 1 AR 1 Attack 2 AR 2
Minion of Destruction 10-33 / 45-74 / 80-130 1548 / 2797 / 7396 5-59 / 45-79 / 80-140 1468 / 2797 / 7396


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Minion of Destruction 287 / 1198 / 2228 50% 1.2/sec 100 / 85 / 75 50 / 40 / 33

Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Minion of Destruction 0% / 0% / 50% 50% / 95% / 120% 50% / 50% / 50% 0% / 0% / 33% 95% / 95% / 95% 0% / 0% / 0%


Locations[edit]

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare & Hell
Minion of Destruction Throne of Destruction Throne of Destruction