Difference between revisions of "Griswold"

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Griswold was the NPC blacksmith in Tristram, the only town area in Diablo I.  His hearty, "What kin I do fer ya?" greeting, delivered in a hearty brogue, was one of the trademarks of the game. (Voice by Bill Roper.) He doesn't have a speaking role in Diablo II, but makes an appearance as a monster, corrupted and twisted into an undead demon by the destruction that engulfed Tristram following the conclusion of Diablo I.
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[[Image:Mon-griswold01.jpg|frame|left]]
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{{Monster navbox|{{Monstertype}}|{{Undead}}|{{SuperUniques}}}}Griswold is [[Undead]].
  
Griswold is slow of foot, but can take a lot of damage, and hits quite hard, especially when characters are handicapped by the Amplify Damage his Cursed state inflicts. Tearing him apart from a distance is a safer bet than tanking him toe to toe, so use your ranged attack if you've got that option.  
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Griswold is found in [[Tristram]], appropriately enough. He is not a quest monster and need not be killed, though he's usually popped off by players while they're in Tristram to rescue Cain.
 +
 
 +
Griswold was the NPC blacksmith in ''Diablo I'', and his hearty, "What kin I do fer ya?" greeting, delivered (by [[Bill Roper]]) in a hearty brogue, was one of the trademarks of the first game. Griswold doesn't have a speaking role in Diablo II, but his appearance as a monster, corrupted and twisted into an undead demon by the destruction that engulfed Tristram following the conclusion of Diablo I, is a nice bit of plot continuity.
 +
 
 +
Griswold is slow of foot, but can take a lot of damage and hits quite hard, especially when characters are handicapped by the Amplify Damage his Cursed state inflicts.
  
 
Griswold can not be stunned or knocked back by anything other than the Sanctuary Aura.
 
Griswold can not be stunned or knocked back by anything other than the Sanctuary Aura.
  
=Normal Difficulty=
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 +
 
 +
=Statistics=
 +
 
 +
{| width="100%"
 +
! Name
 +
! Level
 +
! Experience
 +
! Hit Points
 +
! Speed
 +
! Max TC/Rune
 +
|-
 +
| '''Griswold'''
 +
| 8 / 42 / 87
 +
| 191 / 8583 / 136,052
 +
| 103 / 3812 / 36887
 +
| align="center" | 3
 +
| 12/-, 66/Vex, 66/Vex
 +
|}
 +
 
  
{| align="center"
+
=Offense=
! Statistics
+
 
! Defenses
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Griswold is always [[Monster_Modifiers#Cursed|Cursed]]. He gains 1 random modifier on Nightmare and 2 on Hell.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Melee Attack
 +
! Attack Rating
 
|-
 
|-
| valign="top" |
+
| '''Griswold'''
* '''Level:'''5
+
| align="center" | 3-9 / 17-52 / 49-147
* '''Experience:''' 191
+
| align="center" | 60 / 846 / 3484
* '''Hit Points:''' 103
 
* '''Damage:'''
 
** '''Melee Attack #1:'''
 
*** '''Damage:''' 2-6
 
*** '''Attack Rating:''' 31
 
** '''Melee Attack #2:'''
 
*** '''Damage:''' 2-6
 
*** '''Attack Rating:''' 31
 
|
 
* '''Defense:''' 25
 
* '''chance to Block:''' 6%
 
* '''Resistances:'''
 
** '''Physical:''' 0%
 
** '''Magical:''' 0%
 
** '''Fire:''' 0%
 
** '''Lightning:''' 0%
 
** '''Cold:''' 0%
 
** '''Poison:''' 50%
 
* '''Immunities:''' None.
 
* '''Drain Effectiveness:''' 100
 
* '''Chill Effectiveness:''' 50
 
 
|}
 
|}
  
 +
=Defenses=
 +
 +
Like all SuperUniques, Griswold does not regenerate hit points.
  
=Nightmare Difficulty=
+
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 +
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 +
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| align="center"
+
{| width="100%"
! Statistics
+
! Name
! Defenses
+
! Defense
 +
! Blocking
 +
! Regen Rate
 +
! Drain Effectiveness
 +
! Chill Effectiveness
 
|-
 
|-
| valign="top" |
 
* '''Level:'''
 
* '''Experience:'''
 
* '''Hit Points:'''
 
* '''Damage:'''
 
** '''Melee Attack #1:'''
 
*** '''Damage:'''
 
*** '''Attack Rating:'''
 
** '''Melee Attack #2:'''
 
*** '''Damage:'''
 
*** '''Attack Rating:'''
 
 
|
 
|
* '''Defense:'''  
+
'''Griswold'''
* '''% chance to block:'''
+
|
* '''Resistances:'''
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<center>25 / 451 / 1307</center>
** '''Physical:'''
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| align="center" | --
** '''Magical: '''
+
| align="center" | --
** '''Fire: '''
+
|
** '''Lightning: '''
+
<center>100 / 85 / 66</center>
** '''Cold: '''
+
|
** '''Poison: '''
+
<center>50 / 40 / 33 </center>
* '''Immunities: '''N
 
* '''Drain Effectiveness: '''
 
* '''Chill Effectiveness: '''
 
 
|}
 
|}
  
=Hell Difficulty=
 
  
{| align="center"
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=Resistances=
! Statistics
+
 
! Defenses
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* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 +
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Physical
 +
! Fire
 +
! Cold
 +
! Lightning
 +
! Poison
 +
! Magic
 
|-
 
|-
| valign="top" |
 
* '''Level:'''
 
* '''Experience:'''
 
* '''Hit Points:'''
 
* '''Damage:'''
 
** '''Melee Attack #1:'''
 
*** '''Damage:'''
 
*** '''Attack Rating:'''
 
** '''Melee Attack #2:'''
 
*** '''Damage:'''
 
*** '''Attack Rating:'''
 
 
|
 
|
* '''Defense:'''  
+
'''Griswold'''
* '''% chance to block:'''
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| 0% / 0% / 50%
* '''Resistances:'''
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| 0% / 0% / 0%
** '''Physical:'''
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| 0% / 0% / 0%
** '''Magical: '''
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| 0% / 0% / 50%
** '''Fire: '''
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| 50% / 50% / 120%
** '''Lightning: '''
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| 0% / 0% / 0%
** '''Cold: '''
 
** '''Poison: '''
 
* '''Immunities: '''N
 
* '''Drain Effectiveness: '''
 
* '''Chill Effectiveness: '''
 
 
|}
 
|}
  
  
  Level Experience Hit Points
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=Locations=
Name
+
 
Griswold
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All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
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Norm Night Hell
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{| width="100%"
5 39 84
+
! Name
+
! Location
Norm Night Hell
+
|-
191 8583 136052
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| '''Griswold'''
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| '''Act 1:''' Tristram. (Reached through a red portal from the Circle of Stones in the Field of Stones.)
Norm Night Hell
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|}
103 3812 36887
 
  
  Melee Attack 1 Attack Rating 1 Melee Attack 2 Attack Rating 2
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[[category:monsters]]
Name
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[[category:undead]]
Griswold
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[[category:superuniques]]
 
Norm Night Hell
 
2-6 16-49 47-141
 
 
Norm Night Hell
 
31 792 3370
 
 
Norm Night Hell
 
2-6 16-49 47-141
 
 
Norm Night Hell
 
31 792 3370
 
  
  Defense % to Block Damage Resist Magic Resist
 
Name
 
Griswold
 
 
Norm Night Hell
 
25 451 1307
 
 
Norm/Night/Hell
 
6
 
 
Norm Night Hell
 
0 0 50
 
 
Norm Night Hell
 
0 0 0
 
  
  Fire Resist Cold Resist Lightning Resist Poison Resist
 
Name
 
Griswold
 
 
Norm Night Hell
 
0 0 0
 
 
Norm Night Hell
 
0 0 0
 
 
Norm Night Hell
 
0 0 50
 
 
Norm Night Hell
 
50 50 120
 
  
  Drain Effectiveness Immunities Chill Effectiveness
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{{D2 Monster Nav|bosses_a1}}
Name
 
Griswold
 
 
Norm Night Hell
 
100 85 66
 
 
Norm Night Hell
 
- - Poison
 
 
Norm Night Hell
 
50 40 33
 

Latest revision as of 11:21, 18 January 2011

Mon-griswold01.jpg
Diablo II Monsters [e]
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Griswold:
is a Monster
and an Undead
and a SuperUnique

Griswold is Undead.

Griswold is found in Tristram, appropriately enough. He is not a quest monster and need not be killed, though he's usually popped off by players while they're in Tristram to rescue Cain.

Griswold was the NPC blacksmith in Diablo I, and his hearty, "What kin I do fer ya?" greeting, delivered (by Bill Roper) in a hearty brogue, was one of the trademarks of the first game. Griswold doesn't have a speaking role in Diablo II, but his appearance as a monster, corrupted and twisted into an undead demon by the destruction that engulfed Tristram following the conclusion of Diablo I, is a nice bit of plot continuity.

Griswold is slow of foot, but can take a lot of damage and hits quite hard, especially when characters are handicapped by the Amplify Damage his Cursed state inflicts.

Griswold can not be stunned or knocked back by anything other than the Sanctuary Aura.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics[edit]

Name Level Experience Hit Points Speed Max TC/Rune
Griswold 8 / 42 / 87 191 / 8583 / 136,052 103 / 3812 / 36887 3 12/-, 66/Vex, 66/Vex


Offense[edit]

Griswold is always Cursed. He gains 1 random modifier on Nightmare and 2 on Hell.

Name Melee Attack Attack Rating
Griswold 3-9 / 17-52 / 49-147 60 / 846 / 3484

Defenses[edit]

Like all SuperUniques, Griswold does not regenerate hit points.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Griswold

25 / 451 / 1307
-- --
100 / 85 / 66
50 / 40 / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name Physical Fire Cold Lightning Poison Magic

Griswold

0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 50% 50% / 50% / 120% 0% / 0% / 0%


Locations[edit]

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Griswold Act 1: Tristram. (Reached through a red portal from the Circle of Stones in the Field of Stones.)