Difference between revisions of "Venom Lord"
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=Statistics= | =Statistics= |
Revision as of 16:29, 8 October 2013
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Venom Lords are Demons. They're a species of Megademons. These winged, flightless, demonic-looking creatures are fierce melee brawlers who also pack an Inferno breath attack. The inferno was very dangerous in early versions of Diablo II, but it has been nerfed in more recent patches, and is no longer a great threat to any character with reasonable fire resistance.
Venom Lords are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character.
The weakest Venom Lords in Hell difficulty are found on the Outer Steppes, while the strongest (regular) are found on the Chaos Sanctuary.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Act 4:
- Outer Steppes (No boss on Normal)
- Plains of Despair (No boss on Normal)
- Chaos Sanctuary
Act 5:
- Throne of Destruction (only Ventar the Unholy's pack)
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Outer Steppes | 30 / 56 / 82 | 1001 / 12320 / 61253 | 255-305 / 2536-3020 / 12257-14592 | 10 | 36/Sol, 57/Um, 84/Zod |
Plains of Despair | 30 / 56 / 83 | 1001 / 12320 / 63020 | 255-305 / 2536-3020 / 12499-14880 | 10 | 36/Sol, 57/Um, 87/Zod |
Chaos Sanctuary | 30 / 58 / 85 | 1001 / 13841 / 66553 | 255-305 / 2679-3190 / 12982-15455 | 10 | 36/Sol, 60/Ist, 87/Zod |
Throne of Destruction | 43 / 69 / 88 | 15495 / 202145 / 611780 | 1224-2442 / 8132-9486 / 27819-32455 | 10 | 39/Dol, 69/Lo, 87/Zod |
Offense
Venom Lords are melee attackers with the ability to use the Inferno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits.
Type | Melee Attack #1 | Attack Rating #1 | Inferno |
---|---|---|---|
Outer Steppes | 10-18 / 47-75 / 93-148 | 386 / 1756 / 5270 | 72-102 / 99-138 / 135-186 |
Plains of Despair | 10-18 / 47-75 / 94-150 | 386 / 1756 / 5331 | 72-102 / 99-138 / 135-186 |
Chaos Sanctuary | 10-18 / 48-76 / 96-153 | 386 / 1814 / 5452 | 72-102 / 99-138 / 135-186 |
Throne of Destruction | 15-26 / 57-102 / 100-180 | 565 / 2664 / 7044 | 36-54 / 63-90 / 99-138 |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Outer Steppes | 181 / 883 / 1837 | -- | 1.2/sec | 100 / 85 / 66 | 50 / 40 / 33 |
Plains of Despair | 181 / 883 / 158 | -- | 1.2/sec | 100 / 85 / 66 | 50 / 40 / 33 |
Chaos Sanctuary | 181 / 910 / 1898 | -- | 1.2/sec | 100 / 85 / 66 | 50 / 40 / 33 |
Throne of Destruction | 242 / 888 / 1651 | -- | 1.2/sec | 100 / 75 / 50 | 50 / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Outer Steppes | 0% / 0% / 50% | 70% / 80% / 130% | 0% / 0% / 50% | 0% / 0% / 75% | 70% / 100% / 75% | 0% / 0% / 0% |
Plains of Despair | 0% / 0% / 50% | 70% / 80% / 130% | 0% / 0% / 50% | 0% / 0% / 75% | 70% / 100% / 75% | 0% / 0% / 0% |
Chaos Sanctuary | 0% / 0% / 50% | 70% / 80% / 130% | 0% / 0% / 50% | 0% / 0% / 75% | 70% / 100% / 75% | 0% / 0% / 0% |
Throne of Destruction | 0% / 0% / 50% | 70% / 80% / 95% | 0% / 0% / 50% | 0% / 0% / 75% | 70% / 100% / 120% | 0% / 0% / 0% |