Difference between revisions of "Baal"

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{{Act Bosses}}
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{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}'''Baal''' is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].
Baal is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].
 
  
Baal is the last monster in the game, and the act boss of act five. He must be defeated to complete the [[Quests_Act_Five#Quest_Six:_Eve_of_Destruction|Eve of Destruction quest]]. Killing Baal enables a character to proceed to the next higher difficulty level, and gains that character a title as well. Killing Baal is also required before a (D2:LoD) character can open the portal to the [[Secret Cow Level]] on that difficulty level.
+
Baal is the last monster in the game, and the act boss of [[Act Five]]. He must be defeated to complete the [[Quests_Act_Five#Quest_Six:_Eve_of_Destruction|Eve of Destruction quest]]. Killing Baal enables a character to proceed to the next higher difficulty level, and gains that character a title as well. Killing Baal is also required before a (D2:LoD) character can open the portal to the [[Secret Cow Level]] on that difficulty level.
  
* Baal is one of the three prime evils, and the last one a character faces in the game, after already defeating [[Mephisto]] and [[Diablo]].
+
* Baal is one of the three {{iw|Prime_Evils Prime Evils}}, and the last one a character faces in the game, after already defeating [[Mephisto]] and [[Diablo]].
 
* A much upgraded version of Baal, [[Uber Baal]] is encountered during the climactic fight of the [[Pandemonium Event]], a realm-only quest to challenge the highest level players added in v1.11.
 
* A much upgraded version of Baal, [[Uber Baal]] is encountered during the climactic fight of the [[Pandemonium Event]], a realm-only quest to challenge the highest level players added in v1.11.
  
[[Image:Mon-baal-names.jpg|thumb|350px|Baal above the Vile Effigy.]]Baal can be discerned from his Vile Effigy duplicate by carefully observing the names. Note that in the hover name of real Baal, pictured above in this image, the "B" of Baal is slightly offset to the left from the "D" of Demon. The B and the D in the hover of the Vile Effigy are exactly aligned. You will also notice which is which since the Vile Effigy is spawned with just half of Baal's hit points, so even though their health bars look the same, the duplicate will appear to take damage much more quickly.
+
Baal can be discerned from his [[Vile Effigy]] duplicate by carefully observing the names. Note that in the hover name of real Baal, pictured in the image below, the "B" of Baal is slightly offset to the left from the "D" of Demon. The B and the D in the hover of the Vile Effigy are exactly aligned. You will also notice which is which since the Vile Effigy is spawned with just half of Baal's hit points, so even though their health bars look the same, the duplicate will appear to take damage much more quickly.
  
Baal has a fierce melee attack, and can also cast a wide variety of powerful spells:
+
Baal has a fierce [[melee]] attack, and can also cast a wide variety of powerful spells:
 
* '''Defense Curse.''' This spell substantially lowers the defense of Baal's enemies.
 
* '''Defense Curse.''' This spell substantially lowers the defense of Baal's enemies.
* '''Blood Mana. '''Only used on characters who have more mana than hit points, this dreaded curse causes the afflicted character to lose hit points with every spell they cast.
+
* '''Blood Mana. '''Only used on characters who have more mana than hit points, this dreaded curse causes the afflicted character to lose hit points equivalent to the mana cost of every spell they cast.
 
* '''Incineration Nova.''' A nova of fireballs.
 
* '''Incineration Nova.''' A nova of fireballs.
 
* '''Hoarfrost.''' This icy wedge chills, damages, and knocks back all targets.
 
* '''Hoarfrost.''' This icy wedge chills, damages, and knocks back all targets.
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* '''Vile Effigy'''. Baal can duplicate himself, creating a clone that has all the abilities and malevolence of Baal himself.
 
* '''Vile Effigy'''. Baal can duplicate himself, creating a clone that has all the abilities and malevolence of Baal himself.
  
Stats are displayed by difficult level: '''Normal / Nightmare / Hell'''.
+
Stats are displayed by difficult level: '''[[Normal]] / [[Nightmare]] / [[Hell]]'''.
  
=Statistics=
+
 
 +
==Background==
 +
You can read about Baal's background and lore in the {{iw|Baal Diablo 3 Wiki Baal entry}}.
 +
 
 +
 
 +
==Statistics==
 +
[[Image:Mon-baal-names.jpg|thumb|200px|left|Baal above the Vile Effigy.]]
 +
[[File:Mon-baal1.jpg|thumb|right|Baal in combat.]]
 +
 
 +
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 +
** Champions and Bosses can sometimes drop from the next higher TC.
 +
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
 
{| width="100%"
 
{| width="100%"
! Name
+
! align="center" | Name
! Level
+
! align="center" | Level
! Experience
+
! align="center" | Experience*
! Hit Points
+
! align="center" | Hit Points
! Speed
+
! align="center" | Speed
! Max TC/Rune
+
! align="center" | Max TC/Rune
 
|-
 
|-
| '''Baal'''
+
| align="center" | '''Baal'''
 
| align="center" | 60 / 75 / 99
 
| align="center" | 60 / 75 / 99
| align="center" |
+
| align="center" | 216,828 / 1,619,522 / 4,536,276
<center>216,828 / 1,619,522 / 4,536,276</center>
+
| align="center" | 26484 / 117,596 / 493,701
|
 
<center>26484 / 117,596 / 493,701</center>
 
 
| align="center" | 6
 
| align="center" | 6
| 42/Io, 63/Vex, 87/Zod
+
| align="center" | 42/Io, 63/Vex, 87/Zod
 
|}
 
|}
  
 +
* * The experience awarded for Baal on Hell difficult is bugged in v1.10+. The experience awarded for monster kills is supposed to increase with each additional player in the game, but Baal's maxes out with 2 players. Four or more don't cause his experience to increase any further, whether the players are real, or created by [[players x]].
  
=Offense=
+
==Offense==
 
 
 
Baal's stats are all preset. He does not get any random [[Monster Modifiers]].
 
Baal's stats are all preset. He does not get any random [[Monster Modifiers]].
  
 
{| width="100%"
 
{| width="100%"
! Name
+
! align="center" | Name
! Melee Attack 1
+
! align="center" | Melee Attack 1
! Attack Rating
+
! align="center" | Attack Rating
! Melee Attack 2
+
! align="center" | Melee Attack 2
! Attack Rating 2
+
! align="center" | Attack Rating 2
 
|-
 
|-
 
| '''Baal'''
 
| '''Baal'''
| align="center" | '''Physical+Fire:'''<br /> 39-66 + 0<br /> 73-109 + 61-91<br /> 166-210 + 133-222
+
| align="center" | '''Physical+Fire:'''<br /> 39-66 + 0 / 73-109 + 61-91 / 166-210 + 133-222
| align="center" | <br /> 1603<br /> 3600<br /> 9850
+
| align="center" | <br /> 1603 / 3600 / 9850
| align="center" | <br /> 50-100<br /> 82-146<br /> 183-266
+
| align="center" | <br /> 50-100 / 82-146 / 183-266
| align="center" | <br /> 2402<br /> 3600<br /> 9850
+
| align="center" | <br /> 2402 / 3600 / 9850
 
|}
 
|}
  
  
==Magical Attacks==
+
===Magical Attacks===
 
 
 
Baal uses a variety of spells to supplement his melee strikes.
 
Baal uses a variety of spells to supplement his melee strikes.
  
 
* Baal can cast two curses.
 
* Baal can cast two curses.
 
** '''Defense Curse''' is cast on targets with more hit points than mana. Characters so afflicted have their defense lowered considerably.
 
** '''Defense Curse''' is cast on targets with more hit points than mana. Characters so afflicted have their defense lowered considerably.
** '''Blood Mana''' is cast on targets with more mana than hit points. Characters so afflicted deal themselves damage, lowering their hit points an equal amount as their mana, with each spell they cast. Sorceresses must be very wary of this one, for it's quite possible to kill yourself, or lower your hit points so far that the next hit from Baal will finish the job.
+
** '''Blood Mana''' is cast on targets with more mana than hit points. Characters so afflicted deal themselves damage, lowering their hit points (and mana) by the mana cost of any spell they cast. Sorceresses must be very wary of this one, for it's quite possible to kill yourself, or lower your hit points so far that the next hit from Baal will finish the job.
 
* '''Teleport:''' Baal can teleport (does not regain health)
 
* '''Teleport:''' Baal can teleport (does not regain health)
* '''Vile Effigy: '''Baal creates a double of himself. The double exactly duplicates all of Baal's abilities, but has just 1/2 of Baal's hit points at the time the Vile Effigy is created. (The effigy's hit points bar looks the same as Baal's, but will drop much more quickly as it takes damage.)
+
* '''Vile Effigy: '''Baal creates a double of himself. The double exactly duplicates all of Baal's abilities, but has just 1/2 of Baal's hit points at the time the Vile Effigy is created. (The Vile Effigy [[:Image:Mon-baal-names.jpg|can be discerned]] from Baal.) The effigy's hit points bar looks the same as Baal's when it first appers, but will drop much more quickly as it takes damage.
  
 
{| width="100%"
 
{| width="100%"
! Name
+
! align="center" | Name
! Incineration Nova
+
! align="center" | Incineration Nova
! Hoarfrost
+
! align="center" | Hoarfrost
! Mana Rift
+
! align="center" | Mana Rift
! Defense Curse
+
! align="center" | Defense Curse
! Blood Mana
+
! align="center" | Blood Mana
 
|-
 
|-
 
| '''Baal'''
 
| '''Baal'''
Line 83: Line 90:
 
| align="center" | '''Damage + 50% mana drain:'''<br /> 8-12 / 26-30 / 50-54<br /> Can hit 1-3 times.
 
| align="center" | '''Damage + 50% mana drain:'''<br /> 8-12 / 26-30 / 50-54<br /> Can hit 1-3 times.
 
| align="center" | '''Lowers defense by:'''<br /> -60% / -75% / -95%
 
| align="center" | '''Lowers defense by:'''<br /> -60% / -75% / -95%
| align="center" | Spells drain from mana '''and''' hit points.
+
| align="center" | Spells drain<br> from mana <br>'''and''' hps.
 
|}
 
|}
  
=Defenses=
 
  
 +
==Defenses==
 
Like the other act bosses, Baal does not regenerates hit points.
 
Like the other act bosses, Baal does not regenerates hit points.
  
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{| width="100%"
 
{| width="100%"
! Name
+
! align="center" | Name
! Defense
+
! align="center" | Defense
! Blocking
+
! align="center" | Blocking
! Regen Rate
+
! align="center" | Regen Rate
! Drain Effectiveness
+
! align="center" | Drain Effectiveness
! Chill Effectiveness
+
! align="center" | Chill Effectiveness
 
|-
 
|-
 
|
 
|
 
'''Baal'''
 
'''Baal'''
|
+
| align="center" | 313 / 1494 / 2847
<center>208 / 1176 / 2534</center>
 
 
| align="center" | 40% / 45% / 55%
 
| align="center" | 40% / 45% / 55%
 
| align="center" | --
 
| align="center" | --
|
+
| align="center" | 100 / 50 / 20
<center>100 / 50 / 20</center>
+
| align="center" | 15 / 15 / 15
|
 
<center>15 / 15 / 15 </center>
 
 
|}
 
|}
  
 +
==Resistances==
  
=Resistances=
+
Baal does not have any immunities on any difficulty level.
 
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
 
  
 
{| width="100%"
 
{| width="100%"
! Name
+
! align="center" | Name
! Physical
+
! align="center" | Physical
! Fire
+
! align="center" | Fire
! Cold
+
! align="center" | Cold
! Lightning
+
! align="center" | Lightning
! Poison
+
! align="center" | Poison
! Magic
+
! align="center" | Magic
 
|-
 
|-
 
|
 
|
 
'''Baal'''
 
'''Baal'''
|
+
| align="center" | 0% / 0% / 50%
<center>0% / 0% / 50%</center>
+
| align="center" | 33% / 50% / 50%
|
+
| align="center" | 33% / 50% / 50%
<center>33% / 50% / 50%</center>
+
| align="center" | 33% / 50% / 50%
|
+
| align="center" | 50% / 50% / 50%
<center>33% / 50% / 50%</center>
+
| align="center" | 0% / 0% / 0%
|
 
<center>33% / 50% / 50%</center>
 
|
 
<center>50% / 50% / 50%</center>
 
|
 
<center>0% / 0% / 0%</center>
 
 
|}
 
|}
  
  
=Locations=
+
==Locations==
 
 
 
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
 
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
  
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|}
 
|}
  
[[category:monsters]]
+
 
[[category:demons]]
+
==Taunts==
[[category:superuniques]]
+
:''My brothers will not have died in vain!''
[[Category:Act Bosses]]
+
:''Aaaaggghhh...''
 +
:''(Maniacal Laughter).''
 +
 
 +
 
 +
{{D2 Monster Nav|bosses_a5}}

Latest revision as of 16:41, 22 October 2021

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Act Bosses
Monster Type
Baal:
is a Monster
and a Demon
and a SuperUnique
and an Act Boss

Baal is a Demon, a SuperUnique, and an Act Boss.

Baal is the last monster in the game, and the act boss of Act Five. He must be defeated to complete the Eve of Destruction quest. Killing Baal enables a character to proceed to the next higher difficulty level, and gains that character a title as well. Killing Baal is also required before a (D2:LoD) character can open the portal to the Secret Cow Level on that difficulty level.

  • Baal is one of the three Prime Evils, and the last one a character faces in the game, after already defeating Mephisto and Diablo.
  • A much upgraded version of Baal, Uber Baal is encountered during the climactic fight of the Pandemonium Event, a realm-only quest to challenge the highest level players added in v1.11.

Baal can be discerned from his Vile Effigy duplicate by carefully observing the names. Note that in the hover name of real Baal, pictured in the image below, the "B" of Baal is slightly offset to the left from the "D" of Demon. The B and the D in the hover of the Vile Effigy are exactly aligned. You will also notice which is which since the Vile Effigy is spawned with just half of Baal's hit points, so even though their health bars look the same, the duplicate will appear to take damage much more quickly.

Baal has a fierce melee attack, and can also cast a wide variety of powerful spells:

  • Defense Curse. This spell substantially lowers the defense of Baal's enemies.
  • Blood Mana. Only used on characters who have more mana than hit points, this dreaded curse causes the afflicted character to lose hit points equivalent to the mana cost of every spell they cast.
  • Incineration Nova. A nova of fireballs.
  • Hoarfrost. This icy wedge chills, damages, and knocks back all targets.
  • Mana Rift. This yellow flamethrower-like spell does damage as well as instantly draining 50% of a character's mana.
  • Festering Appendage. Baal causes tentacles to erupt through the ground, lashing at any nearby targets. These deal damage (see their stats here), but they can actually be quite handy to leach life or mana from, since they are full of hit points and much easier to hit than Baal himself.
  • Vile Effigy. Baal can duplicate himself, creating a clone that has all the abilities and malevolence of Baal himself.

Stats are displayed by difficult level: Normal / Nightmare / Hell.


Background[edit]

You can read about Baal's background and lore in the Diablo 3 Wiki Baal entry.


Statistics[edit]

Baal above the Vile Effigy.
Baal in combat.
  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Name Level Experience* Hit Points Speed Max TC/Rune
Baal 60 / 75 / 99 216,828 / 1,619,522 / 4,536,276 26484 / 117,596 / 493,701 6 42/Io, 63/Vex, 87/Zod
  • * The experience awarded for Baal on Hell difficult is bugged in v1.10+. The experience awarded for monster kills is supposed to increase with each additional player in the game, but Baal's maxes out with 2 players. Four or more don't cause his experience to increase any further, whether the players are real, or created by players x.

Offense[edit]

Baal's stats are all preset. He does not get any random Monster Modifiers.

Name Melee Attack 1 Attack Rating Melee Attack 2 Attack Rating 2
Baal Physical+Fire:
39-66 + 0 / 73-109 + 61-91 / 166-210 + 133-222

1603 / 3600 / 9850

50-100 / 82-146 / 183-266

2402 / 3600 / 9850


Magical Attacks[edit]

Baal uses a variety of spells to supplement his melee strikes.

  • Baal can cast two curses.
    • Defense Curse is cast on targets with more hit points than mana. Characters so afflicted have their defense lowered considerably.
    • Blood Mana is cast on targets with more mana than hit points. Characters so afflicted deal themselves damage, lowering their hit points (and mana) by the mana cost of any spell they cast. Sorceresses must be very wary of this one, for it's quite possible to kill yourself, or lower your hit points so far that the next hit from Baal will finish the job.
  • Teleport: Baal can teleport (does not regain health)
  • Vile Effigy: Baal creates a double of himself. The double exactly duplicates all of Baal's abilities, but has just 1/2 of Baal's hit points at the time the Vile Effigy is created. (The Vile Effigy can be discerned from Baal.) The effigy's hit points bar looks the same as Baal's when it first appers, but will drop much more quickly as it takes damage.
Name Incineration Nova Hoarfrost Mana Rift Defense Curse Blood Mana
Baal Fireball Nova:
50-75 / 122-147 / 218-243
Cold & knockback:
20-40 (8s)
47-67 (14s)
83-102 (22s)
Damage + 50% mana drain:
8-12 / 26-30 / 50-54
Can hit 1-3 times.
Lowers defense by:
-60% / -75% / -95%
Spells drain
from mana
and hps.


Defenses[edit]

Like the other act bosses, Baal does not regenerates hit points.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Baal

313 / 1494 / 2847 40% / 45% / 55% -- 100 / 50 / 20 15 / 15 / 15

Resistances[edit]

Baal does not have any immunities on any difficulty level.

Name Physical Fire Cold Lightning Poison Magic

Baal

0% / 0% / 50% 33% / 50% / 50% 33% / 50% / 50% 33% / 50% / 50% 50% / 50% / 50% 0% / 0% / 0%


Locations[edit]

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Baal Act 5: The Worldstone Chamber. Reached through the portal on the dais at the end of the Throne of Destruction level.


Taunts[edit]

My brothers will not have died in vain!
Aaaaggghhh...
(Maniacal Laughter).