Difference between revisions of "Zombie"

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[[Image:Zombie.jpg|frame|left|Zombies.]]
 
{{Monster navbox|{{Monstertype}}|{{Undead}}}}Zombies are [[Undead]]. ([[Mummy|Mummies]] are a very similar monster.)
 
{{Monster navbox|{{Monstertype}}|{{Undead}}}}Zombies are [[Undead]]. ([[Mummy|Mummies]] are a very similar monster.)
  
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| '''Act 3: '''Great Marsh, Swampy Pit 3.
 
| '''Act 3: '''Great Marsh, Swampy Pit 3.
 
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{{D2 Monster Nav|undead}}

Latest revision as of 09:34, 23 July 2011

Zombies.
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
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Monster Categories
AnimalsDemonsUndead
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Uber Monsters
Monster Type
Zombie:
is a Monster
and an Undead

Zombies are Undead. (Mummies are a very similar monster.)

The lowest rank of the undead, zombies befoul much of the wilderness of the Western Kingdoms, as well as the tombs and crypts of the whole of Sanctuary. Zombies serve the darkness blindly and without thought, attacking only with their bare hands. They move slowly, but with relentless determination, seeking to consume the flesh of the living. They are simple-minded and easily outwitted, but in large groups can overwhelm the unwary.


Zombies are stupid, shuffling, weaponless attackers. They even mutter "Braaaaains" from time to time. Though these creatures move slowly and fight only with their bare, rotting hands, they can pack a solid punch if they manage to get you in range. Zombies aren't dangerous on their own, but a group of them can be deadly, especially if enhanced by Monster Modifiers such as Might, Extra Strong, or Cursed.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Zombie 1 / 36 / 67 33 / 2696 / 28069 7-12 / 551-787 / 3238-6168 1 3/-, 42/Io, 66/Vex
Hungry Dead 2 / 37 / 68 44 / 2882 / 29496 9-16 / 586-838 / 3328-6340 1 3/-, 42/Io, 75/Ber
Ghoul 12 / 43 / 73 152 / 4327 / 36631 43-78 / 802-1146 / 3782-7203 1 21/Ral, 48/Ko, 69/Lo
Plague Bearer 17 / 46 / 77 245 / 5303 / 42339 65-115 / 910-1300 / 4144-7893 1 18/Nef, 51/Lem, 75/Ber
Drowned Carcass 22 / 50 / 80 395 / 6948 / 46620 89-161 / 1053-1504 / 4415-8410 1 24/Ral, 51/Lem, 78/Cham


Offense[edit]

Some Zombies have a % chance to deal elemental damage with successful strikes of their first attack type.

Type Attack 1 Attack 1 AR Elemental Attack 2 Melee AR 2
Zombie 1-3 / 18-43 / 45-106 8 / 774 / 2860 -- 2-3 / 21-46 / 53-114 8 / 811 / 2996
Hungry Dead 1-3 / 18-43 / 46-109 12 / 793 / 2900 -- 3-4 / 21-46 / 54-117 12 / 831 / 3038
Ghoul 4-11 / 21-50 / 49-116 103 / 907 / 3099 -- 9-13 / 25-54 / 58-124 103 / 950 / 3247
Plague Bearer 6-15 / 23-54 / 47-114 152 / 963 / 3259 Poison Damage, 50% chance of:
Norm:
93-186 over 32s, (2.9-5.8/sec)
Night: 305 over 32s, (9.5/sec)
Hell: 680 over 32s, (21.2/sec)
11-18 / 27-58 / 60-130 152 / 1009 / 3414
Drowned Carcass 7-19 / 24-57 / 50-122 207 / 1039 / 3378 Cold Damage, 75% chance of:
Norm:
2-5 (1sec)
Night: 8-16 (3sec)
Hell: 18-36 (4sec)
15-23 / 28-61 / 63-136 207 / 1089 / 3539


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Zombie 5 / 22 / 1067 -- 1.2/sec 100 / 75 / 50 50 / 40 / 25
Hungry Dead 10 / 432 / 1081 -- 1.2/sec 100 / 75 / 50 50 / 40 / 25
Ghoul 60 / 489 / 1152 -- 1.2/sec 100 / 75 / 50 50 / 40 / 25
Plague Bearer 85 / 518 / 1208 -- 1.2/sec 100 / 75 / 50 50 / 40 / 25
Drowned Carcass 112 / 556 / 1250 -- 1.2/sec 100 / 75 / 50 50 / 40 / 25


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Zombie 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0% 50% / 75% / 75% 0% / 0% / 0%
Hungry Dead 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110% 50% / 75% / 75% 0% / 0% / 0%
Ghoul 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 75% 0% / 0% / 0%
Plague Bearer 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 75% 50% / 75% / 100%
Drowned Carcass 20% / 50% / 50% 50% / 75% / 100% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 75% 0% / 0% / 0%


Locations[edit]

  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Zombie Act 1: Blood Moor (No boss on Normal), Den of Evil (No random boss. Corpsefire)
Hungry Dead Act 1: Cave 1-2, Burial Grounds (No boss), Crypt, Mausoleum, Field of Stones.
Ghoul Act 1: Catacombs 3-4.
Plague Bearer Act 2: Lost City, Ancient Tunnels.
Drowned Carcass Act 3: Great Marsh, Swampy Pit 3.