Difference between revisions of "Venom Lord"

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m (Locations)
m (Locations)
 
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* [[Outer Steppes]] (No boss on Normal)
 
* [[Outer Steppes]] (No boss on Normal)
 
* [[Plains of Despair]] (No boss on Normal)
 
* [[Plains of Despair]] (No boss on Normal)
 +
* [[River of Flame]] (Normal only, boss only)
 
* [[Chaos Sanctuary]]
 
* [[Chaos Sanctuary]]
  

Latest revision as of 12:58, 10 October 2013

Venom Lord in-game
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Venom Lord:
is a Monster
and a Demon
and a SuperUnique
and a Guest Monster

Venom Lords are Demons. They're a species of Megademons. These winged, flightless, demonic-looking creatures are fierce melee brawlers who also pack an Inferno breath attack. The inferno was very dangerous in early versions of Diablo II, but it has been nerfed in more recent patches, and is no longer a great threat to any character with reasonable fire resistance.

Venom Lords are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character.

The weakest Venom Lords in Hell difficulty are found on the Outer Steppes, while the strongest (regular) are found on the Chaos Sanctuary.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Locations[edit]

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 4:

Act 5:

Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.


Type Level Experience Hit Points Speed Max TC/Rune
Outer Steppes 30 / 56 / 82 1001 / 12320 / 61253 255-305 / 2536-3020 / 12257-14592 10 36/Sol, 57/Um, 84/Zod
Plains of Despair 30 / 56 / 83 1001 / 12320 / 63020 255-305 / 2536-3020 / 12499-14880 10 36/Sol, 57/Um, 87/Zod
Chaos Sanctuary 30 / 58 / 85 1001 / 13841 / 66553 255-305 / 2679-3190 / 12982-15455 10 36/Sol, 60/Ist, 87/Zod
Throne of Destruction 43 / 69 / 88 15495 / 202145 / 611780 1224-2442 / 8132-9486 / 27819-32455 10 39/Dol, 69/Lo, 87/Zod


Offense[edit]

Venom Lords are melee attackers with the ability to use the Inferno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits.

Type Melee Attack #1 Attack Rating #1 Inferno
Outer Steppes 10-18 / 47-75 / 93-148 386 / 1756 / 5270 72-102 / 99-138 / 135-186
Plains of Despair 10-18 / 47-75 / 94-150 386 / 1756 / 5331 72-102 / 99-138 / 135-186
Chaos Sanctuary 10-18 / 48-76 / 96-153 386 / 1814 / 5452 72-102 / 99-138 / 135-186
Throne of Destruction 15-26 / 57-102 / 100-180 565 / 2664 / 7044 36-54 / 63-90 / 99-138


Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Outer Steppes 181 / 883 / 1837 -- 1.2/sec 100 / 85 / 66 50 / 40 / 33
Plains of Despair 181 / 883 / 158 -- 1.2/sec 100 / 85 / 66 50 / 40 / 33
Chaos Sanctuary 181 / 910 / 1898 -- 1.2/sec 100 / 85 / 66 50 / 40 / 33
Throne of Destruction 242 / 888 / 1651 -- 1.2/sec 100 / 75 / 50 50 / 40 / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Outer Steppes 0% / 0% / 50% 70% / 80% / 130% 0% / 0% / 50% 0% / 0% / 75% 70% / 100% / 75% 0% / 0% / 0%
Plains of Despair 0% / 0% / 50% 70% / 80% / 130% 0% / 0% / 50% 0% / 0% / 75% 70% / 100% / 75% 0% / 0% / 0%
Chaos Sanctuary 0% / 0% / 50% 70% / 80% / 130% 0% / 0% / 50% 0% / 0% / 75% 70% / 100% / 75% 0% / 0% / 0%
Throne of Destruction 0% / 0% / 50% 70% / 80% / 95% 0% / 0% / 50% 0% / 0% / 75% 70% / 100% / 120% 0% / 0% / 0%