Difference between revisions of "Fetish"
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Shamanistic creatures that attack with knives the size of their own bodies, or at range with blow darts, the Fetish are native jungle inhabitants. Known cannibals, they are small, intelligent beings in league with the forces of Hell. Individually, Fetishes are weak and easy to kill. However, they are much more formidable when attacking en masse. When accompanied by a Shaman, they are doubly dangerous, as their Shaman possess the power of resurrection, the ability to revive their fallen kin. The Shamans are often borne upon the shoulders of a lesser Fetish. Undoubtedly, they believe that this appearance of added height makes them look more ferocious. | Shamanistic creatures that attack with knives the size of their own bodies, or at range with blow darts, the Fetish are native jungle inhabitants. Known cannibals, they are small, intelligent beings in league with the forces of Hell. Individually, Fetishes are weak and easy to kill. However, they are much more formidable when attacking en masse. When accompanied by a Shaman, they are doubly dangerous, as their Shaman possess the power of resurrection, the ability to revive their fallen kin. The Shamans are often borne upon the shoulders of a lesser Fetish. Undoubtedly, they believe that this appearance of added height makes them look more ferocious. | ||
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These are not those odd items of clothing your parents keep tucked away on the top shelf of the closet, but small, fast, cleaver-wielding monsters. Fetish attack in packs, launching stab-and-run assaults sure to enrage most characters. Individually weak, Fetish can be dangerous in numbers, and they often spawn in mobs of a dozen or more, then use their lightning foot speed to swarm furiously. | These are not those odd items of clothing your parents keep tucked away on the top shelf of the closet, but small, fast, cleaver-wielding monsters. Fetish attack in packs, launching stab-and-run assaults sure to enrage most characters. Individually weak, Fetish can be dangerous in numbers, and they often spawn in mobs of a dozen or more, then use their lightning foot speed to swarm furiously. | ||
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Chasing Fetish is a fool's game; better is to hold still and let them rush you, then kill them when they get close. Characters with ranged attacks will have little difficulty with Fetish, providing caution is used to avoid getting swarmed by the initial rush. Most types of Fetish can appear with [[Fetish Blowdart]]s, and they can be resurrected by [[Fetish Shaman]]. | Chasing Fetish is a fool's game; better is to hold still and let them rush you, then kill them when they get close. Characters with ranged attacks will have little difficulty with Fetish, providing caution is used to avoid getting swarmed by the initial rush. Most types of Fetish can appear with [[Fetish Blowdart]]s, and they can be resurrected by [[Fetish Shaman]]. | ||
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[[category:demons]] | [[category:demons]] | ||
[[category:Guest Monsters]] | [[category:Guest Monsters]] | ||
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Revision as of 09:57, 18 January 2011
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Fetish are Demons.
Shamanistic creatures that attack with knives the size of their own bodies, or at range with blow darts, the Fetish are native jungle inhabitants. Known cannibals, they are small, intelligent beings in league with the forces of Hell. Individually, Fetishes are weak and easy to kill. However, they are much more formidable when attacking en masse. When accompanied by a Shaman, they are doubly dangerous, as their Shaman possess the power of resurrection, the ability to revive their fallen kin. The Shamans are often borne upon the shoulders of a lesser Fetish. Undoubtedly, they believe that this appearance of added height makes them look more ferocious.
These are not those odd items of clothing your parents keep tucked away on the top shelf of the closet, but small, fast, cleaver-wielding monsters. Fetish attack in packs, launching stab-and-run assaults sure to enrage most characters. Individually weak, Fetish can be dangerous in numbers, and they often spawn in mobs of a dozen or more, then use their lightning foot speed to swarm furiously.
Chasing Fetish is a fool's game; better is to hold still and let them rush you, then kill them when they get close. Characters with ranged attacks will have little difficulty with Fetish, providing caution is used to avoid getting swarmed by the initial rush. Most types of Fetish can appear with Fetish Blowdarts, and they can be resurrected by Fetish Shaman.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Rat Man | 10 / 42 / 72 | 96 / 2889 / 25146 | 22-38 / 400-583 / 1933-3749 | 6 | 12/-, 45/Ko, 69/Lo |
Fetish | 21 / 49 / 79 | 260 / 4639 / 32280 | 49-83 / 532-774 / 2265-4393 | 7 | 24/Ral, 51/Lem, 78/Cham |
Flayer | 22 / 50 / 80 | 286 / 4963 / 33300 | 55-89 / 551-802 / 2312-4485 | 8 | 24/Ral, 54/Um, 84/Zod |
Soul Killer | 23 / 51 / 81 | 315 / 5310 / 34319 | 57-95 / 570-829 / 2360-4577 | 9 | 27/Ral, 51/Lem, 78/Cham |
Guest Monsters (Act Five, NM/Hell only) | |||||
Flayer | -- / 63 / 83 | -- / 10686 / 36357 | -- / 795-1157 / 3237-4761 | 10 | --, 63/Vex, 87/Zod |
Soul Killer | -- / 65 / 85 | -- / 12007 / 38396 | -- / 833-1212 / 3400-4945 | 10 | --, 63/Vex, 87/Zod |
Offense
Guest Monster fetish have a % chance to add poison damage to their attacks.
Type | Attack | Attack Rating | Poison Damage |
---|---|---|---|
Rat Man | 5-8 / 21-33 / 48-76 | 80 / 803 / 2768 | -- |
Fetish | 9-14 / 24-38 / 54-86 | 197 / 923 / 3021 | -- |
Flayer | 10-15 / 24-38 / 54-86 | 207 / 940 / 3057 | -- |
Soul Killer | 10-16 / 25-40 / 55-88 | 213 / 957 / 3093 | -- |
Guest Monsters (Act Five, NM/Hell only) | |||
Flayer | -- / 31-49 / 56-89 | -- / 162 / 3165 | Night, 7%: 41 over 4s (10.2/sec) Hell, 10%: 182 over 6s (30.3/sec) |
Soul Killer | -- / 31-50 / 57-91 | -- / 1197 / 3237 | Night, 7%: 41 over 4s (10.4/sec) Hell, 10%: 186 over 6s.(30.9/sec) |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Rat Man | 50 / 750 / 1777 | -- | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Fetish | 107 / 855 / 1932 | -- | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Flayer | 112 / 870 / 1953 | -- | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Soul Killer | 117 / 885 / 1976 | -- | 1.2% | 100 / 100 / 100 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Flayer | -- / 885 / 1997 | -- | 1.2% | -- / 100 / 100 | -- 40 / 33 |
Soul Killer | -- / 1095 / 2063 | -- | 1.2% | -- / 100 / 100 | -- 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
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Rat Man | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 100% | 0% / 0% / 33% | 0% / 0% / 33% | 0% / 0% / 50% |
Fetish | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 33% | 0% / 0% / 100% | 0% / 0% / 50% |
Flayer | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 100% | 0% / 0% / 33% | 0% / 0% / 50% |
Soul Killer | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 33% | 0% / 0% / 110% | 0% / 0% / 50% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Flayer | -- / 0% / 15% | -- / 0% / 105% | -- / 0% / 25% | -- / 0% / 25% | -- / 0% / 33% | -- / 0% / 0% |
Soul Killer | -- / 0% / 15% | -- / 0% / 115% | -- / 0% / 25% | -- / 0% / 25% | -- / 0% / 33% | -- / 0% / 0% |
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
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Rat Man | Act 1: Catacombs 1 Act 3: Flayer Jungle (Boss Only, and only when summoned by activating The Gidbinn) |
Fetish | Act 3: Spider Forest, Great Marsh, The Swampy Pit 1, 3 (Only as boss pack of a Fetish Shaman). |
Flayer | Act 3: Swampy Pit 3, Flayer Jungle, Flayer Dungeon 1-3 |
Soul Killer | Act 3: Flayer Jungle, Flayer Dungeon 1-3 |
Guest Monsters (Act Five, NM/Hell only) | |
Flayer | Halls of Anguish, Halls of Vaught |
Soul Killer | Worldstone Keep 2-3 |