Difference between revisions of "Skeleton Archer"
ADVERTISEMENT
From Diablo Wiki
Shadowtwin (talk | contribs) m |
m (fix typo) |
||
Line 342: | Line 342: | ||
|- | |- | ||
| '''Burning Dead Archer''' | | '''Burning Dead Archer''' | ||
− | | '''Act | + | | '''Act 2: '''Sewers 1-2 |
|- | |- | ||
| '''Horror Archer''' | | '''Horror Archer''' | ||
− | | '''Act | + | | '''Act 2: '''Harem 2 (no boss), Palace Cellar 1-3. |
|- | |- | ||
! colspan="2" | Guest Monsters (Act Five, NM/Hell only) | ! colspan="2" | Guest Monsters (Act Five, NM/Hell only) |
Latest revision as of 09:21, 29 November 2011
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Skeleton Archers are Undead.
Magically-reanimated skeletal warriors, these archers possess terrifying accuracy, but not very high damage or firing rate. Boss packs can be dangerous, but individuals are largely a nuisance, largely thanks to the impossibility of leeching life or mana from them.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics[edit]
Some skeleton archers drop from a higher Treasure Class when killed by ranged weapons. The TC is listed in (#) below.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Skeleton Archer | 5 / 38 / 68 | 62 / 2792 / 26687 | 11-24 / 415-593 / 2219-4227 | 4 | 6/-, 42/Io, 69/Lo (72) |
Returned Archer | 8 / 39 / 69 | 90 / 2986 / 27978 | 21-42 / 438-627 / 2279-4342 | 4 | 6/-, 42/Io, 69/Lo (72) |
Bone Warrior Archer | 9 / 40 / 70 | 99 / 3196 / 29269 | 23-48 / 462-661 / 2340-4457 | 5 | 12/-, 42/Io, 69/Lo (72) |
Burning Dead Archer | 13 / 43 / 74 | 137 / 3914 / 34433 | 33-66 / 534-764 / 2581-4917 | 5 | 15/Nef, 45/Ko, 72/Ber (78) |
Horror Archer | 18 / 47 / 78 | 223 / 5131 / 39597 | 47-96 / 630-900 / 2823-5377 | 5 | 18/Nef, 51/Lem, 78/Cham (84) |
Guest Monsters (Act Five, NM/Hell only) | |||||
Returned Archer | -- / 62 / 83 | -- / 12769 / 46053 | -- / 988-1412 / 3124-5952 | 5 | --, 63/Vex, 87/Zod |
Bone Warrior Archer | -- / 60 / 71 | -- / 11365 / 30560 | -- / 940-1344 / 2400-4572 | 4 | --, 60/Ist, 84/Zod |
Burning Dead Archer | -- / 58 / 80 | -- / 10114 / 42180 | -- / 893-1276 / 2943-5607 | 4 | --, 60/Ist, 84/Zod |
Horror Archer | -- / 63 / 85 | -- / 13536 / 48635 | -- / 1012-1447 / 3245-6182 | 5 | --, 63/Ist, 87/Zod |
Offense[edit]
- Skeletal Archers with elemental damage will always add it to their hits.
- Horror Archer Guest Monsters randomly add one type of elemental damage to each hit.
Type | Attack | Elemental Damage | Attack Rating |
---|---|---|---|
Skeleton Archer | 2-3 / 11-16 / 27-39 | -- | 89 / 890 / 3176 |
Returned Archer | 3-5 / 11-16 / 28-40 | -- | 169 / 910 / 3220 |
Bone Warrior Archer | 4-6 / 11-16 / 28-40 | -- | 197 / 931 / 3263 |
Burning Dead Archer | 4-6 / 12-18 / 29-42 | Fire: 2-4 / 9-19 / 21-46 | 307 / 993 / 3438 |
Horror Archer | 5-8 / 13-19 / 31-44 | Lightning: 0-9 / 1-31 / 4-106 | 446 / 1076 / 3613 |
Guest Monsters (Act Five, NM/Hell only) | |||
Returned Archer | -- / 18-26 / 32-47 | Cold: -- / 26-41 (2 sec) / 47-74 (3 sec) | -- / 1386 / 3831 |
Bone Warrior Archer | -- / 17-24 / 28-40 | Cold: -- / 24-39 (2 sec) / 46-74 (3 sec) | -- / 1345 / 3307 |
Burning Dead Archer | -- / 16-24 / 31-45 | -- / | -- / 1304 / 3700 |
Horror Archer | -- / 17-24 / 32-46 | Physical: -- / 24-39 / 32-46 Fire: -- / 24-39 / 46-74 Cold: -- / 24-39 (4sec) / 46-74 (5sec) Lightning: -- / 24-39 / 46-74 Poison: -Night: 191-306 over 8s (23.9-38.3/sec -Hell: 454-727 over 10s (45.4-72.7/sec.) Magic: -- / 24-39 / 46-74 |
-- / 1407 / 3919 |
Defenses[edit]
No life or mana can be drained from skeletons in v1.11.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Skeleton Archer | 25 / 552 / 1352 | -- | 1.2% | 0% / 0% / 0% | 50% / 40% / 25% |
Returned Archer | 40 / 564 / 1370 | -- | 1.2% | 0% / 0% / 0% | 50% / 40% / 25% |
Bone Warrior Archer | 45 / 576 / 1387 | -- | 1.2% | 0% / 0% / 0% | 50% / 40% / 25% |
Burning Dead Archer | 65 / 612 / 1458 | -- | 1.2% | 0% / 0% / 0% | 50% / 40% / 25% |
Horror Archer | 90 / 660 / 1528 | -- | 1.2% | 0% / 0% / 0% | 50% / 40% / 25% |
Guest Monsters (Act Five, NM/Hell only) | |||||
Returned Archer | -- / 840 / 1616 | -- | 1.2% | -- / 0% / 0% | -- / 40% / 25% |
Bone Warrior Archer | -- / 816 / 1405 | -- | 1.2% | -- / 0% / 0% | -- / 40% / 25% |
Burning Dead Archer | -- / 792 / 1563 | -- | 1.2% | -- / 0% / 0% | -- / 40% / 25% |
Horror Archer | -- / 852 / 1651 | -- | 1.2% | -- / 0% / 0% | -- / 40% / 25% |
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Skeleton Archer | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 33% | 0% / 0% / 0% | 50% / 60% / 100% |
Returned Archer | 0% / 0% / 40% | 0% / 0% / 0 % | 0% / 0% / 33% | 0% / 0% / 33% | 0% / 0% / 0 % | 50% / 60% / 105% |
Bone Warrior Archer | 0% / 0% / 40% | 0% / 0% / 0 % | 0% / 25% / 33% | 20% / 50% / 75% | 0% / 0% / 0 % | 50% / 60% / 105% |
Burning Dead Archer | 0% / 0% / 45% | 0% / 0% / 0 % | 30% / 50% / 75% | 0% / 0% / 33% | 0% / 0% / 0 % | 50% / 60% / 110% |
Horror Archer | 0% / 0% / 50% | 25% / 50% / 75% | 0% / 0% / 0 % | 0% / 0% / 0 % | 40% / 70% / 75% | 50% / 60% / 110% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Returned Archer | -- / 0% / 33% | -- / 0% / 25% | -- / 75% / 90% | -- / 33% / 50% | -- / 130% / 130% | -- / 0% / 10% |
Bone Warrior Archer | -- / 0% / 33% | -- / 0% / 25% | -- / 75% / 90% | -- / 33% / 50% | -- / 110% / 110% | -- / 0% / 10% |
Burning Dead Archer | -- / 0% / 33% | -- / 75% / 90% | -- / 0% / 25% | -- / 33% / 50% | -- / 100% / 100% | -- / 0% / 10% |
Horror Archer | -- / 0% / 33% | -- / 50% / 66% | -- / 50% / 66% | -- / 50% / 66% | -- / 140% / 140% | -- / 0% / 10% |
Locations[edit]
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Normal, Nightmare, and Hell |
---|---|
Skeleton Archer | Act 1: Underground Passage 1-2, Dark Woods, Tristram |
Returned Archer | Act 1: Tamoe Highland, Monastery Gate |
Bone Warrior Archer | Act 1: Barracks, Jail 1-3 |
Burning Dead Archer | Act 2: Sewers 1-2 |
Horror Archer | Act 2: Harem 2 (no boss), Palace Cellar 1-3. |
Guest Monsters (Act Five, NM/Hell only) | |
Returned Archer | Halls of Vaught (no boss). |
Bone Warrior Archer | Frozen Tundra |
Burning Dead Archer | Bloody Highlands, Frigid Highlands |
Horror Archer | Abaddon |