Difference between revisions of "Dark Lord"

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(Created page with "thumb|left|Vampire (Dark Lord) {{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Vampires are Undead. These monster mages are among th...")
 
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[[Image:vampire.jpg|thumb|left|Vampire (Dark Lord)]]
 
[[Image:vampire.jpg|thumb|left|Vampire (Dark Lord)]]
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Vampires are [[Undead]].
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{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Dark Lords are [[Undead]]. They're a species of [[Vampire]]s.
  
These monster mages are among the most dangerous enemies your character will face. Vampires are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.
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These monster mages are among the most dangerous enemies your character will face. Dark Lords are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.
  
[[Necromancer]]s can take on the appearance of a Vampire by equipping the entire [[Trang-Oul's Avatar]] set.
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[[Necromancer]]s can take on the appearance of a Dark Lord by equipping the entire [[Trang-Oul's Avatar]] set.
  
The weakest Fallen in Hell difficulty are found on both levels of the [[Durance of Hate]], while the strongest are found on the [[Throne of Destruction]].
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The weakest Dark Lords in Hell difficulty are found on both levels of the [[Durance of Hate]], while the strongest are found on the [[Throne of Destruction]].
  
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
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=Offense=
 
=Offense=
  
Vampires can cast fireball, firewall, and meteor. They have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.
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Dark Lords can cast fireball, firewall, and meteor. They have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.
  
 
{| width="100%"
 
{| width="100%"
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=Defenses=
 
=Defenses=
  
Normal Vampires regenerate life at twice the normal rate Guest Monster Vampires regenerate at nearly 3x the normal rate. They are among the hardest monsters in the game to kill, with their huge hit points, high resistances, very fast life regeneration, and evasive AI.
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Normal Dark Lords regenerate life at twice the normal rate Guest Monster Dark Lords regenerate at nearly 3x the normal rate. They are among the hardest monsters in the game to kill, with their huge hit points, high resistances, very fast life regeneration, and evasive AI.
  
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.

Revision as of 12:07, 6 October 2013

Vampire (Dark Lord)
Diablo II Monsters [e]
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Monster Type
Dark Lord:
is a Monster
and an Undead
and a Guest Monster

Dark Lords are Undead. They're a species of Vampires.

These monster mages are among the most dangerous enemies your character will face. Dark Lords are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.

Necromancers can take on the appearance of a Dark Lord by equipping the entire Trang-Oul's Avatar set.

The weakest Dark Lords in Hell difficulty are found on both levels of the Durance of Hate, while the strongest are found on the Throne of Destruction.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 3:

Act 5:


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Location Level Experience Hit Points Speed Max TC/Rune
Durance of Hate Level 1 24 / 55 / 83 482 / 13413 / 72715 143-198 / 1759-2346 / 8928-11904 7 27/Ral, 57/Um, 87/Zod
Durance of Hate Level 2 24 / 55 / 83 482 / 13413 / 72715 143-198 / 1759-2346 / 8928-11904 7 27/Ral, 57/Um, 87/Zod
Throne of Destruction -- / 66 / 85 -- / 25374 / 76792 -- / 2323-3098 / 9273-12364 8 --, 66/Vex, 87/Zod
Uber Tristram -- / -- / 83 -- / -- / 0 -- / -- / 8928-11904 8 --, --, -/-


Offense

Dark Lords can cast fireball, firewall, and meteor. They have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.

Location Melee Dmg Cold Dmg Melee AR Fireball Firewall Meteor
Durance of Hate Level 1 Norm: 8-19
Night: 22-45
Hell: 47-94
70% chance of:
6-9 (1sec)
22-45 (2sec)
47-94 (3sec)
223
1296
3998
39-42
75-78
123-126
9-10/sec
16-17/sec
29-30/sec
20-25
35-40
55-60
Durance of Hate Level 2 Norm: 8-19
Night: 22-45
Hell: 47-94
70% chance of:
6-9 (1sec)
22-45 (2sec)
47-94 (3sec)
223
1296
3998
39-42
75-78
123-126
9-10/sec
16-17/sec
29-30/sec
20-25
35-40
55-60
Throne of Destruction Night: 27-55
Hell: 48-96
75% chance of:
27-55 (2sec)
48-96 (3sec)
-- / 1533 / 4089 87-90
135-138
18-19/sec
32-33/sec
40-45
60-65
Uber Tristram Hell: 47-94 75% chance of:
47-94 (3sec)
-- / -- / 3998 135-138 32-33/sec 60-65


Defenses

Normal Dark Lords regenerate life at twice the normal rate Guest Monster Dark Lords regenerate at nearly 3x the normal rate. They are among the hardest monsters in the game to kill, with their huge hit points, high resistances, very fast life regeneration, and evasive AI.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Location Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Durance of Hate Level 1 122 / 756 / 1616 24% 2.4% 100 / 85 / 75 50 / 40 / 25
Durance of Hate Level 2 122 / 756 / 1616 24% 2.4% 100 / 85 / 75 50 / 40 / 25
Throne of Destruction -- / 888 / 1651 24% 3.1% -- / 85 / 75 -- / 40 / 25
Uber Tristram -- / -- / 1616 24% 3.1% -- / -- / 75 -- / -- / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Location Physical Fire Cold Lightning Poison Magic
Durance of Hate Level 1 50% / 40% / 40% 0% / 0% / 33% 50% / 50% / 130% 0% / 0% / 25% 0% / 50% / 50% 0% / 0% / 0%
Durance of Hate Level 2 50% / 40% / 40% 0% / 0% / 33% 50% / 50% / 130% 0% / 0% / 25% 0% / 50% / 50% 0% / 0% / 0%
Throne of Destruction -- / 60% / 75% -- / 0% / 33% -- / 50% / 135% -- / 0% / 33% -- / 50% / 50% -- / 0% / 0%
Uber Tristram -- / -- / 100% -- / -- / 33% -- / -- / 135% -- / -- / 33% -- / -- / 50% -- / -- / 0%