Difference between revisions of "Dark Elder"

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==Locations==
 
==Locations==

Latest revision as of 09:31, 26 October 2020

Mon-darkelder.jpg
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Dark Elder:
is a Monster
and an Undead
and a SuperUnique

Dark Elder is an Undead and a Plague Bearer.

Dark Elder is found in the Lost City of Act Two, often near the trap door down to the Ancient Tunnels. He is always Extra Fast and Magic Resistant, and can move pretty well... for a zombie.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics[edit]

Zombies have two speeds; one is their usual very slow shamble, the other is a slightly faster pursuit speed they accelerate to when they have locked onto a braaaaaaaaaaaaains-bearing target.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Name Level Experience Hit Points Shamble Brains Max TC/Rune
Dark Elder 20 / 49 / 80 1225 / 26515 / 211695 260-460 / 2730-3900 / 11050-15786
1
5-8
18/Nef, 51/Lem, 75/Ber

Offense[edit]

Name Attack 1 AR 1 Attack 2 AR 2 Minions
Dark Elder Physical + 50% chance of Poison:
Norm: 7-17 + 110-219 over 32s (3.4-6.9/sec)
Night: 24-57 + 320 over 32s (10.1/sec)
Hell: 50-122 + 711 over 32s (22.2/sec)
183 / 1020 / 3378 13-21 / 28-61 / 63-136 183 / 1069 / 3539
4 / 5 / 7

Defenses[edit]

Like many other SuperUniques, Dark Elder does not regenerate hit points.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Dark Elder

85 / 518 / 1208 -- --
100 / 75 / 50
50 / 40 / 25

Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name Physical Fire Cold Lightning Poison Magic

Dark Elder

0% / 0% / 50% 40% / 40% / 40% 40% / 40% / 40% 40% / 40% / 40% 50% / 75% / 75% 50% / 75% / 100%

Locations[edit]

All SuperUniques (except for Uber Diablo are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Dark Elder Act 2: Lost City