Claw Viper
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Claw Vipers are Animals.
Claw Vipers have a serpent's body with two strong arms and very long claws. Snaketaurs? They slash with their claws, charge to attack, and can add elemental damage as well. These are one of the nastier monsters found early in the game, and can swarm and overwhelm new characters in Act II.
Pit Vipers and Tomb Vipers are found only as Guest Monsters. The other three types spawn as both normal and guest monsters.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
Speed rates a monster's movement speed from 1-10. (A few special monsters move faster than 10.)
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Claw Viper | 15 / 45 / 76 | 145 / 4718 / 38964 | 34-55 / 624-915 / 2895-5661 | 4 | 15/Nef, 51/Lem, 84/Zod |
Salamander | 18 / 46 / 77 | 193 / 5051 / 40323 | 42-69 / 650-953 / 2960-5788 | 5 | 18/Nef, 51/Lem, 84/Zod |
Serpent Magus | 24 / 54 / 85 | 342 / 8435 / 51195 | 61-100 / 854-1252 / 3477-6800 | 6 | 27/Ral, 57/Um, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Claw Viper | -- / 61 / 82 | -- / 12860 / 47118 | -- / 965-1310 / 4085-5545 | 6 | -- , 60/Ist, 84/Zod |
Salamander | -- / 61 / 82 | -- / 12680 / 47118 | -- / 965-1310 / 4085- 5545 | 8 | -- , 60/Ist, 87/Zod |
Serpent Magus | -- / 65 / 85 | -- / 16010 / 51195 | -- / 1060-1439 / 4327- 5872 | 9 | -- , 63/Vex, 87/Zod |
Pit Viper | -- / 61 / 83 | -- / 7080 / 47118 | -- / 965-1310 / 4166-5654 | 6 | -- , 60/Ist, 87/Zod |
Tomb Viper | -- / 64 / 84 | -- / 15104 / 49836 | -- / 1036-1406 / 4246-5763 | 8 | --, 63/Vex, 87/Zod |
Offense
The Guest Monster vipers add ranged elemental attacks, and while the Bone Spears and Fire Jets are not very damaging, the poison gas jets used by Tomb Vipers in the Halls of Vaught are enormously damaging to anything that walks straight into one. They will kill mercs and minions instantly, in v1.10 or v1.11.
- Vipers have two melee attacks, a charge attack, and some have ranged magical attacks as well.
- They may add bonus elemental damage to the first type of melee attack and to the charge.
- Their two melee attacks have the same Attack Rating.
- The Charge attack always hits. (If the viper connects with the target and the attack is not blocked.)
- Tomb Vipers have a 50% chance to add poison to their Attack #1, and a 100% chance to add it to Charge.
- Guest Monster Salamanders have a 50% chance to add fire damage to their Attack # 1, and a 100% chance to add it to Charge.
Type | Attack #1 | Attack #2 | AR #1 & #2 | Charge | Ranged |
---|---|---|---|---|---|
Claw Viper | Physical + Lightning: 6-10 +0-12 23-31 +1-46 55-74 +4-111 |
6-10 / 23-40 / 55-97 | 135 / 1263 / 4446 | Physical + Lightning: 6-10 +0-12 23-31 +1-46 55-74 +4-111 |
-- |
Salamander | Physical + Fire: 6-11 +6-10 23-31 +23-27 55-74 +55-65 |
7-12 / 23-40 / 55-97 | 162 / 1263 / 4446 | Physical + Fire: 6-11 +6-10 23-31 +23-27 55-74 +55-65 |
-- |
Serpent Magus | Physical + Cold: 8-15 +8-14 (4s) 27-36 +27-36 (4s) 57-76 +57-100 (4s) |
9-16 / 27-47 / 57-100 | 223 / 1433 / 4600 | Physical + Cold: 8-15 +8-14 (4s) 27-36 +27-36 (4s) 57-76 +57-100 (4s) |
-- |
Guest Monsters (Act Five, NM/Hell only) | |||||
Claw Viper | Physical only: -- / 33-45 / 60-83 |
-- | -- / 1782 / 4941 | Physical only: Norm: -- Night: 56-112 +25-51 Hell: 128-261 +46-93 |
Physical + Bone Spear: Norm: -- Night: 15-30 +25-51 Hell: 27-55 +46-93 |
Salamander | Physical + 50% Fire: Norm: -- Night: 33-45 + 51-76 Hell: 60-83 +93-139 |
-- | -- / 1782 / 4941 | Physical + Fire: Norm: -- Night: 82-112 + 51-76 Hell: 194-261 +93-139 |
Physical + Fire: Norm: -- Night: 22-30 +51-76 Hell: 41-55 +93-139 |
Serpent Magus | Physical + Magic: Norm: -- Night: 39-58 +26-53 Hell: 72-105 +48-96 |
-- | -- 1890 / 5112 | Magic dmg only: -- / 26-53 / 48-96 |
Bone Spear: -- / 26-53 / 48-96 |
Pit Viper | Physical only: -- / 33-45 / 61-84 |
|
-- / 1782 / 4998 | Physical only: -- / 25-51 / 47-94 |
Bone Spear: -- / 25-51 / 47-94 |
Tomb Viper | Phys + 50% chance of Poison: Norm: -- Night: 33-46 +34 over 2.6s (12.7/sec) Hell: 61-84 +92 over 4s (23/sec) |
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-- / 1863 / 5055 | Physical + Poison: Norm: -- Night: 86-116 + 34 over 2.6s (12.7/sec) Hell: 199-266 +92 over 4s (23/sec) |
Poison Cloud (Phys + Poi): Norm: -- Night: 23-31 +34 over2.6s (12.7/sec) Hell: 42-56 +92 over 4s (23/sec) |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Claw Viper | 75 / 795 / 1866 | -- | 1.2% | 100 / 75 / 50 | 50 / 45 / 40 |
Salamander | 90 / 810 / 1887 | -- | 1.2% | 100 / 75 / 50 | 50 / 45 / 40 |
Serpent Magus | 122 / 930 / 2063 | -- | 1.2% | 100 / 75 / 50 | 50 / 45 / 40 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Claw Viper | -- / 952 / 1837 | -- | 1.2% | -- / 75 / 50 | -- / 40 / 33 |
Salamander | -- / 952 / 1837 | -- | 1.2% | -- / 75 / 50 | -- / 40 / 33 |
Serpent Magus | -- / 1007 / 1898 | -- | 1.2% | -- / 75 / 50 | -- / 40 / 33 |
Pit Viper | -- / 952 / 1858 | -- | 1.2% | -- / 75 / 50 | -- / 40 / 33 |
Tomb Viper | -- / 993 / 1897 | -- | 1.2% | -- / 75 / 50 | -- / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Claw Viper | 0% / 0% / 40% | 0% / 0% / 33% | 20% / 40% / 120% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Salamander | 0% / 0% / 40% | 0% / 0% / 33% | 40% / 70% / 110% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Serpent Magus | 0% / 0% / 40% | 0% / 0% / 33% | 80% / 80% / 120% | 0% / 0% / 0% | 20% / 60% / 60% | 40% / 70% / 70% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Claw Viper | -- / 0% / 25% | -- / 0% / 25% | -- / 75% / 90% | -- / 75% / 90% | -- / 75% / 90% | -- / 0% / 25% |
Salamander | -- / 0% / 25% | -- / 100% / 115% | -- / 75% / 0% | -- / 0% / 25% | -- / 0% / 50% | -- / 0% / 0% |
Serpent Magus | -- / 0% / 25% | -- / 0% / 33% | -- / 0% / 0% | -- / 0% / 0% | -- / 0% / 25% | -- / 60% / 115% |
Pit Viper | -- / 50% / 70% | -- / 50% / 70% | -- / 0% / 145% | -- / 0% / 25% | -- / 50% / 110% | -- / 0% / 0% |
Tomb Viper | -- / 0% / 25% | -- / 0% / 33% | -- / 0% / 0% | -- / 0% / 100% | -- / 100% / 100% | -- / 0% / 0% |
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Claw Viper | Act 2: Claw Viper Temple 1-2 |
Salamander | Act 2: Claw Viper Temple 1-2 |
Serpent Magus | Act 3: Forgotten Temple, Ruined Fane, Disused Reliquary |
Guest Monsters (Act Five, NM/Hell only) | |
Claw Viper | Act 5: Crystalline Passage, Frozen River |
Salamander | Act 5: Pit of Acheron, Infernal Pit |
Serpent Magus | Act 5: Worldstone Keep 2, Throne of Destruction |
Pit Viper | Act 5: Glacial Trail, Icy Cellar |
Tomb Viper | Act 5: Halls of Vaught (no boss) |