Corpse Spitter

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Diablo II Monsters [e]
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Corpse Spitter:
is a Monster
and a Demon
and a Guest Monster

Corpse Spitters are Demons. They're a species of Regurgitators.

Regurgitators earn their name with an unusual AI. They will fight melee style, and quite effectively, but their first priority is to waddle around the battlefield, consuming whole the corpses of dead monsters. These they chew up for a moment, before spitting the partially-digested remains at the nearest character or minion. These corpses deal fairly minor physical damage and can be blocked like any other projectile, but they make up in gross what they fail in damage. Corpses so eaten are destroyed, and can not be used by any corpse skills, or resurrected by monster shaman.

One of the most amusing bugs in the history of Diablo II was in the first version after release; at that time Corpse Spitters could eat the corpses of dead mercs, and spit them just like any monster corpse. This was a problem since mercs so eaten were bugged, and could not be resurrected in any way, permanently losing all equipment on the merc.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 4:


  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
City of the Damned 27 / 57 / 84 807 / 14061 / 69770 236-319 / 2978-3971 / 14560-19414 7 33/Sol, 60/Ist, 87/Zod


Corpse Spitters eat monster corpses and spit them at players, dealing physical damage.

Type Melee Attack Attack Rating Ranged Attack
City of the Damned 15-25 / 39-68 / 79-136 256 / 1171 / 3538 25-55 / 70-100 / 130-160


  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
City of the Damned 136 / 741 / 1552 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33


  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
City of the Damned 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 105% 0% / 0% / 0%