Difference between revisions of "Corpsefire"
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
+ | [[Image:Mon-corpsefire.jpg|frame|left]] | ||
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{SuperUniques}}}}Corpsefire is an [[Undead]] and a [[Zombie]]. | {{Monster navbox|{{Monstertype}}|{{Undead}}|{{SuperUniques}}}}Corpsefire is an [[Undead]] and a [[Zombie]]. | ||
− | + | Corpsefire is a zombie found in the [[Den of Evil]], and is the first SuperUnique encountered by most new characters. Since all the monsters in the Den of Evil must be killed to complete the quest, he's a quest monster, of sorts. He's also frequently the first unkillable monster characters encounter when they move up to Hell, since his Spectral Hit stacks on his generally high resistances, and if he spawns with Stone Skin he's immune or highly resistant to almost everything. | |
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
Line 137: | Line 138: | ||
|} | |} | ||
− | + | ||
− | + | ||
− | + | {{D2 Monster Nav|bosses_a1}} |
Latest revision as of 11:21, 18 January 2011
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Corpsefire is an Undead and a Zombie.
Corpsefire is a zombie found in the Den of Evil, and is the first SuperUnique encountered by most new characters. Since all the monsters in the Den of Evil must be killed to complete the quest, he's a quest monster, of sorts. He's also frequently the first unkillable monster characters encounter when they move up to Hell, since his Spectral Hit stacks on his generally high resistances, and if he spawns with Stone Skin he's immune or highly resistant to almost everything.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics[edit]
Zombies have two speeds; one is their usual very slow shamble, the other is a slightly faster pursuit speed they accelerate to when they have locked onto a braaaaaaaaaaaaains-bearing target.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Name | Level | Experience | Hit Points | Shamble | Brains | Max TC/Rune |
---|---|---|---|---|---|---|
Corpsefire | 4 / 39 / 82 |
165 / 13480 / 225965 |
28-48 / 1653-2361 / 11532-16476 |
|
|
3/-, 42/Io, 78/Cham |
Offense[edit]
- Corpsefire is always Spectral Hit. This grants his every hit random elemental damage and fire/lightning/cold resistance. He gains an additional random modifier on Nightmare, and 2 on Hell.
Name | Attack 1 | AR 1 | Attack 2 | AR 2 | Minions |
---|---|---|---|---|---|
Corpsefire |
2-6 / 19-46 / 55-130 | 26 / 831 / 3458 | 4-6 / 23-49 / 65-139 | 26 / 871 / 3623 |
|
Special Attacks[edit]
Name | Spectral Hit Normal | Spectral Hit NM | Spectral Hit Hell |
---|---|---|---|
Corpsefire | Fire: 2-4 Cold: 2-4 (1.6 sec) Lightning: 2-4 Poison: 0-1 over 1.6s (.2-.4/sec) Magic: 2-4 |
Fire: 21-33 Cold: 21-33 (1.6sec) Lightning: 21-33 Poison: 3-5 over 1.6s (2.5-3.2/sec) Magic: 21-33 |
Fire: 61-93 Cold: 61-93 (1.6 sec) Lightning: 61-93 Poison: 10-15 over 1.6s (6-9.8/sec) Magic: 61-93 |
Defenses[edit]
Like many other SuperUniques, Corpsefire does not regenerate hit points.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Corpsefire |
5 / 432 / 1236 | -- | -- |
|
|
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Corpsefire |
0% / 0% / 50% | 20% / 20% / 20% | 20% / 20% / 140% | 20% / 20% / 20% | 50% / 75% / 75% | 0% / 0% / 0% |
Locations[edit]
All SuperUniques (except for Uber Diablo are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)
Name | Location |
---|---|
Corpsefire | Act 1: Den of Evil |