Difference between revisions of "Megademon"
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− | Megademons are [[Demons]]. | + | [[File:VenomLord.jpg|thumb|left|Venom Lord in-game]] |
+ | {{Monster navbox|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{Guest Monsters}}}}Megademons are [[Demons]]. | ||
+ | These winged, flightless, demonic-looking creatures are fierce melee brawlers who also pack an Inferno breath attack. The inferno was very dangerous in early versions of Diablo II, but it has been nerfed in more recent patches, and is no longer a great threat to any character with reasonable fire resistance. | ||
− | |||
Megademons are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character. | Megademons are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character. | ||
+ | |||
Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions. '''Balrogs'''only spawn as bosses or champions on the [[Outer Steppes]], and only on Normal, hence only their stats for Normal are presented. (They appear in 3 areas of act 5 as Guest Monsters.) | Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions. '''Balrogs'''only spawn as bosses or champions on the [[Outer Steppes]], and only on Normal, hence only their stats for Normal are presented. (They appear in 3 areas of act 5 as Guest Monsters.) | ||
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
− | =Statistics= | + | |
+ | =Subtypes= | ||
+ | |||
+ | *[[Balrog (Megademon)|Balrog]] | ||
+ | *[[Pit Lord]] | ||
+ | *[[Venom Lord]] | ||
+ | |||
+ | |||
+ | ==Statistics== | ||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
** TC Champions and Bosses can sometimes drop from the next higher group. | ** TC Champions and Bosses can sometimes drop from the next higher group. | ||
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
+ | |||
{| width="100%" | {| width="100%" | ||
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− | =Offense= | + | ==Offense== |
Megademons are melee attackers with the ability to use the Inferno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits. | Megademons are melee attackers with the ability to use the Inferno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits. | ||
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− | =Defenses= | + | ==Defenses== |
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
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− | =Resistances= | + | ==Resistances== |
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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− | =Locations= | + | ==Locations== |
Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions. | Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions. | ||
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|- | |- | ||
| '''Balrog''' | | '''Balrog''' | ||
− | | | + | | '''Act 5: '''Abbadon, Pit of Archeron, Infernal Pit |
− | '''Act 5: '''Abbadon, Pit of Archeron, Infernal Pit | ||
|- | |- | ||
| '''Pit Lord''' | | '''Pit Lord''' | ||
− | | | + | | '''Act 5: '''Throne of Destruction |
− | '''Act 5: '''Throne of Destruction | ||
|} | |} | ||
− | + | ||
− | + | ||
− | + | {{D2 Monster Nav|demons}} |
Latest revision as of 14:33, 8 October 2013
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Megademons are Demons. These winged, flightless, demonic-looking creatures are fierce melee brawlers who also pack an Inferno breath attack. The inferno was very dangerous in early versions of Diablo II, but it has been nerfed in more recent patches, and is no longer a great threat to any character with reasonable fire resistance.
Megademons are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character.
Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions. Balrogsonly spawn as bosses or champions on the Outer Steppes, and only on Normal, hence only their stats for Normal are presented. (They appear in 3 areas of act 5 as Guest Monsters.)
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Subtypes[edit]
Statistics[edit]
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Balrog | 24 / -- / -- | 566 / -- / -- | 179-215 / -- / -- | 10 | 33/Sol, -- , -- |
Pit Lord | 27 / 56 / 83 | 753 / 12320 / 63020 | 214-258 / 2536-3020 / 9374-14880 | 10 | 36/Sol, 60/Ist, 87/Zod |
Venom Lord | 30 / 57 / 84 | 1001 / 13057 / 64786 | 255-305 / 2606-3102 / 9555-15167 | 10 | 36/Sol, 57/Um, 84/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Balrog | -- / 60 / 81 | -- / 15553 / 59486 | -- / 2822-3360 / 12016-14305 | 10 | -- / 60/Ist, 78/Cham |
Pit Lord | -- / 66 / 85 | -- / 21990 / 66553 | -- / 3252- 3872 / 12982- 15455 | 10 | -- / 66/Vex, 87/Zod |
Offense[edit]
Megademons are melee attackers with the ability to use the Inferno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits.
Type | Melee Attack #1 | Attack Rating #1 | Inferno |
---|---|---|---|
Balrog | 8-15 / -- / -- | 303 / -- / -- | 54-78 / -- / -- |
Pit Lord | 9-17 / 47-75 / 94-150 | 347 / 1756 / 5331 | 63-90 / 90-126 / 126-174 |
Venom Lord | 10-18 / 47-75 / 94-150 | 386 / 1785 / 5392 | 72-102 / 99-138 / 135-186 |
Guest Monsters (Act Five, NM/Hell only) | |||
Balrog | Physical + % chance of Fire: Norm: -- / Night: 39-58 +19-39 (15%) Hell: 74-111 +37-74 (25%) |
-- / 1872 / 5209 | -- / 108-150 / 144-198 |
Pit Lord | Physical + % chance of Fire: Norm: -- / Night: 44-66 + 22-44 (15%) Hell: 76-115 +38-76 (25%) |
-- / 2044 / 5452 | -- / 108-150 / 144-198 |
Defenses[edit]
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Balrog | 145 / -- / -- | -- | 1.2/sec | 100 / -- / -- | 50 / -- / -- |
Pit Lord | 163 / 883 / 1858 | -- | 1.2/sec | 100 / 85 / 66 | 50 / 40 / 33 |
Venom Lord | 181 / 897 / 1879 | -- | 1.2/sec | 100 / 85 / 66 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Balrog | -- / 938 / 1818 | -- | 1.2/sec | -- / 85 / 66 | -- / 40 / 25 |
Pit Lord | -- / 1021 / 1898 | -- | 1.2/sec | -- / 85 / 66 | -- / 40 / 25 |
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Balrog | 0% / -- / -- | 70% / -- / -- | 0% / -- / -- | 0% / -- / -- | 0% / -- / -- | 0% / -- / -- |
Pit Lord | 0% / 0% / 50% | 70% / 80% / 120% | 0% / 0% / 50% | 0% / 0% / 75% | 0% / 0% / 75% | 0% / 0% / 0% |
Venom Lord | 0% / 0% / 50% | 70% / 80% / 95% | 0% / 0% / 0% | 0% / 0% / 0% | 70% / 100% / 120% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Balrog | -- / 0% / 50% | -- / 80% / 140% | -- / 0% / 0% | -- / 0% / 33% | -- / 100% / 50% | -- / 0% / 20% |
Pit Lord | -- / 0% / 50% | -- / 80% / 145% | -- / 0% / 0% | -- / 0% / 33% | -- / 100% / 50% | -- / 0% / 20% |
Locations[edit]
Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions.
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Balrog | Act 4: Outer Steppes (normal only, boss only) |
Pit Lord | Act 4: Plains of Despair (normal only, boss only), City of the Damned, River of Flame, |
Venom Lord | Act 4: Outer Steppes, Plains of Despair, River of Flame (normal only, boss only), Chaos Sanctuary (Infector of Souls Seal boss) Act 5: Throne of Destruction (Ventar the Unholy and minions only} |
Guest Monsters (Act Five, NM/Hell only) | |
Balrog | Act 5: Abbadon, Pit of Archeron, Infernal Pit |
Pit Lord | Act 5: Throne of Destruction |