Difference between revisions of "Giant Spider"
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− | Giant Spiders are [[Animals]]. | + | [[Image:Giantspider.JPG|200px|thumb|left|The spider emerges...]] |
+ | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Giant Spiders are [[Animals]]. | ||
+ | |||
+ | Several species of giant arachnids inhabit the jungle regions of Kehjistan. One of the most deadly of these spiders, the Poison Spinner, is found not far from the city of Kurast. Even in their largest forms, the giant arachnids had never been much of a problem for the inhabitants of the tropical forests. The Prime Evils have changed them, however, as large numbers of the spiders now actively seek meals of the human variety. These creatures are highly poisonous and generally have fatal bites. Despite their defenses they often flee when struck, sometimes spinning webs to entangle and slow pursuers. | ||
+ | |||
Giant Spiders are large melee attacking monsters. They do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them. | Giant Spiders are large melee attacking monsters. They do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them. | ||
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− | =Statistics= | + | ==Statistics== |
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
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− | =Offense= | + | ==Offense== |
Most giant spiders have a chance to add poison or fire damage to their melee attack. | Most giant spiders have a chance to add poison or fire damage to their melee attack. | ||
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− | = | + | ==Defences== |
All giant spiders regenerate their hit points 50% faster than normal monsters. | All giant spiders regenerate their hit points 50% faster than normal monsters. | ||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
− | * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | + | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. |
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
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| '''Arach''' | | '''Arach''' | ||
| 55 / 810 / 1944 | | 55 / 810 / 1944 | ||
− | | align="center" | | + | | align="center" | -- |
| align="center" | 1.8% | | align="center" | 1.8% | ||
| 100 / 75 / 50 | | 100 / 75 / 50 | ||
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| '''Poison Spinner''' | | '''Poison Spinner''' | ||
| 107 / 923 / 2062 | | 107 / 923 / 2062 | ||
− | | align="center" | | + | | align="center" | -- |
| align="center" | 1.8% | | align="center" | 1.8% | ||
| 100 / 75 / 50 | | 100 / 75 / 50 | ||
Line 132: | Line 136: | ||
| '''Flame Spider''' | | '''Flame Spider''' | ||
| 112 / 939 / 2087 | | 112 / 939 / 2087 | ||
− | | align="center" | | + | | align="center" | -- |
| align="center" | 1.8% | | align="center" | 1.8% | ||
| 100 / 75 / 50 | | 100 / 75 / 50 | ||
Line 139: | Line 143: | ||
| '''Spider Magus''' | | '''Spider Magus''' | ||
| 117 / 988 / 2205 | | 117 / 988 / 2205 | ||
− | | align="center" | | + | | align="center" | -- |
| align="center" | 1.8% | | align="center" | 1.8% | ||
| 100 / 75 / 50 | | 100 / 75 / 50 | ||
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| '''Arach''' | | '''Arach''' | ||
| -- / 1166 / 2205 | | -- / 1166 / 2205 | ||
− | | align="center" | | + | | align="center" | -- |
| align="center" | 1.8% | | align="center" | 1.8% | ||
| -- / 75 / 50 | | -- / 75 / 50 | ||
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|} | |} | ||
− | + | ==Resistances== | |
− | =Resistances= | ||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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− | =Locations= | + | ==Locations== |
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | * [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
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|- | |- | ||
| '''Arach''' | | '''Arach''' | ||
− | | '''Act 1: '''Catacombs 2 | + | | '''Act 1: '''[[Catacombs|Catacombs 2]] |
|- | |- | ||
| '''Poison Spinner''' | | '''Poison Spinner''' | ||
− | | '''Act 3: '''Arachnid Lair, Spider Cavern | + | | '''Act 3: '''[[Arachnid Lair]], [[Spider Cavern]] |
|- | |- | ||
| '''Flame Spider''' | | '''Flame Spider''' | ||
− | | '''Act 3: '''Arachnid Lair, Spider Cavern | + | | '''Act 3: '''[[Arachnid Lair]], [[Spider Cavern]] |
|- | |- | ||
| '''Spider Magus''' | | '''Spider Magus''' | ||
− | | '''Act 3: '''Ruined Temple, Disused Fane, Disused Reliquary | + | | '''Act 3: '''[[Ruined Temple]], [[Disused Fane]], [[Disused Reliquary]] |
|- | |- | ||
! colspan="2" | Guest Monsters (Act Five, NM/Hell only) | ! colspan="2" | Guest Monsters (Act Five, NM/Hell only) | ||
|- | |- | ||
| '''Arach''' | | '''Arach''' | ||
− | | Halls of Vaught (No boss) | + | | [[Halls of Vaught]] (No boss) |
|} | |} | ||
− | + | ||
− | + | {{D2 Monster Nav|animals}} | |
− |
Latest revision as of 02:16, 26 November 2017
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Giant Spiders are Animals.
Several species of giant arachnids inhabit the jungle regions of Kehjistan. One of the most deadly of these spiders, the Poison Spinner, is found not far from the city of Kurast. Even in their largest forms, the giant arachnids had never been much of a problem for the inhabitants of the tropical forests. The Prime Evils have changed them, however, as large numbers of the spiders now actively seek meals of the human variety. These creatures are highly poisonous and generally have fatal bites. Despite their defenses they often flee when struck, sometimes spinning webs to entangle and slow pursuers.
Giant Spiders are large melee attacking monsters. They do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics[edit]
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Arach | 11 / 42 / 73 | 148 / 4237 / 38375 | 55-69 / 1093-1385 / 5403-9123 | 6 | 12/--, 45/Ko, 69/Lo |
Poison Spinner | 21 / 49 / 78 | 372 / 6804 / 45850 | 117-148 / 1452-1839 / 6049-10216 | 8 | 24/Ral, 51/Lem, 78/Cham |
Flame Spider | 22 / 50 / 79 | 410 / 7279 / 47345 | 126-161 / 1504-1905 / 6178-10434 | 8 | 24/Ral, 51/Lem, 78/Cham |
Spider Magus | 23 / 53 / 84 | 454 / 8751 / 54819 | 134-169 / 1657-2099 / 6825-11527 | 8 | 27/Ral, 54/Um, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Arach | -- / 64 /84 | -- / 16614 / 54819 | -- / 2220-2812 / 9100-11527 | 8 | --,63/Vex, 87/Zod |
Offense[edit]
Most giant spiders have a chance to add poison or fire damage to their melee attack.
Type | Attack | Attack Rating | Elemental Damage |
---|---|---|---|
Arach | 7-11 / 28-42 / 66-99 | 92 / 846 / 2952 |
|
Poison Spinner | 12-20 / 28-43 / 62-93 | 197 / 972 / 3142 | Poison, 33% chance: Norm: 276-459 over 96sec (2.9-4.8/sec) Night: 1538-3844 over 96sec (16.2-40.4/sec) Hell: 3413-8531 over 96sec (35.6-88.8/sec) |
Flame Spider | 13-21 / 28-43 / 63-95 | 207 / 990 / 3180 | Fire Damage, 40% chance: 2-5 / 10-20 / 22-45 |
Spider Magus | 14-22 / 30-46 / 65-98 | 213 / 1044 / 3370 | Poison, 50% chance to: Norm: 914-1406 over 240sec (3.8-5.9/sec) Night: 5156-12375 over 240sec (21.5-51.6/sec) Hell: 11016-26438 over 240sec (45.9-110.2/sec) |
Guest Monsters (Act Five, NM/Hell only) | |||
Arach | -- / 41-62 / 75-112 | -- / 1242 / 3370 | Poison, 50% chance: Night: 6094-14625 over 240s (25.4-60.9/sec Hell: 11016-26438 over 240s (45.9-110.1/sec) |
Defences[edit]
All giant spiders regenerate their hit points 50% faster than normal monsters.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Arach | 55 / 810 / 1944 | -- | 1.8% | 100 / 75 / 50 | 50 / 40 / 25 |
Poison Spinner | 107 / 923 / 2062 | -- | 1.8% | 100 / 75 / 50 | 50 / 40 / 25 |
Flame Spider | 112 / 939 / 2087 | -- | 1.8% | 100 / 75 / 50 | 50 / 40 / 25 |
Spider Magus | 117 / 988 / 2205 | -- | 1.8% | 100 / 75 / 50 | 50 / 40 / 25 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Arach | -- / 1166 / 2205 | -- | 1.8% | -- / 75 / 50 | -- / 40 / 25 |
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Arach | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 110% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 50% |
Poison Spinner | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 110% |
Flame Spider | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 115% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 60% |
Spider Magus | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 65% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Arach | -- / 0% / 50% | -- / 0% / 120% | -- / 0% / 50% | -- / 0% / 25% | -- / 0% / 0% | -- / 0% / 0% |
Locations[edit]
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Arach | Act 1: Catacombs 2 |
Poison Spinner | Act 3: Arachnid Lair, Spider Cavern |
Flame Spider | Act 3: Arachnid Lair, Spider Cavern |
Spider Magus | Act 3: Ruined Temple, Disused Fane, Disused Reliquary |
Guest Monsters (Act Five, NM/Hell only) | |
Arach | Halls of Vaught (No boss) |