Difference between revisions of "Siege Beast"

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Siege Beasts are [[Animals]].
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[[Image:Msiegebeast.JPG|200px|thumb|left|A mounted Siege Beast.]]
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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Siege Beasts are [[Animals]].
  
 
These massive, elephant-like creatures are found only in the surface areas of Act Five, often near the fortified wall sections. They stomp around and look impressive, but their slow speed and unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there.
 
These massive, elephant-like creatures are found only in the surface areas of Act Five, often near the fortified wall sections. They stomp around and look impressive, but their slow speed and unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there.
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=Statistics=
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==Statistics==
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
 
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 
** Champions and Bosses can sometimes drop from the next higher TC.
 
** Champions and Bosses can sometimes drop from the next higher TC.
 
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
 
! Experience
 
! Experience
 
! Hit Points
 
! Hit Points
! Speed 1
+
! Speed
 
! Max TC/Rune
 
! Max TC/Rune
 
|-
 
|-
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| 3039 / 29343 / 118973
 
| 3039 / 29343 / 118973
 
| 720 / 4712-5497 / 15451-24032
 
| 720 / 4712-5497 / 15451-24032
| 3 / 3 / 3
+
| 3
 
| --
 
| --
 
|-
 
|-
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| 3342 / 31106 / 118973
 
| 3342 / 31106 / 118973
 
| 750 / 4838-5644 / 15451-24032\
 
| 750 / 4838-5644 / 15451-24032\
| 3 / 3 / 3
+
| 3
 
| 39/Dol, 63/Ist, 87/Zod
 
| 39/Dol, 63/Ist, 87/Zod
 
|-
 
|-
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| 3342 / 31106 / 118973
 
| 3342 / 31106 / 118973
 
| 750 / 4838-5644 / 15451-24032
 
| 750 / 4838-5644 / 15451-24032
| 4 / 4 / 4
+
| 4
 
| --
 
| --
 
|-
 
|-
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| -- / 29343 / 118973
 
| -- / 29343 / 118973
 
| -- / 4712-5497 / 20599-24032
 
| -- / 4712-5497 / 20599-24032
| 3 / 3 / 3
+
| 3
 
| --, 63/Ist, 84/Zod
 
| --, 63/Ist, 84/Zod
 
|-
 
|-
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| -- / 31106 / 118973
 
| -- / 31106 / 118973
 
| -- / 4838-5644 / 20599-24032
 
| -- / 4838-5644 / 20599-24032
| 4 / 4 / 4
+
| 4
 
| --, 63/Ist, 87/Zod
 
| --, 63/Ist, 87/Zod
 
|}
 
|}
  
 
+
==Offence==
=Offense=
+
{| width="100%"
 
 
{| width="100%" style="text-align:center"
 
 
! Type
 
! Type
 
! Melee Attack
 
! Melee Attack
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=Defenses=
+
==Defences==
 
 
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
+
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
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| '''Siege Beast'''
 
| '''Siege Beast'''
 
| 195 / 723 / 1422
 
| 195 / 723 / 1422
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 100 / 100
 
| 100 / 100 / 100
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| '''Crush Beast'''
 
| '''Crush Beast'''
 
| 200 / 734 / 1422
 
| 200 / 734 / 1422
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 100 / 100
 
| 100 / 100 / 100
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| '''Blood Bringer'''
 
| '''Blood Bringer'''
 
| 200 / 734 / 1422
 
| 200 / 734 / 1422
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| 100 / 100 / 100
 
| 100 / 100 / 100
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| '''Siege Beast'''
 
| '''Siege Beast'''
 
| -- / 723 / 1422
 
| -- / 723 / 1422
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| -- / 100 / 100
 
| -- / 100 / 100
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| '''Blood Bringer'''
 
| '''Blood Bringer'''
 
| -- / 734 / 1422
 
| -- / 734 / 1422
| 50%
+
| --
 
| 1.2/sec
 
| 1.2/sec
 
| -- / 100 / 100
 
| -- / 100 / 100
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=Resistances=
+
==Resistances==
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"  
 
! Type
 
! Type
 
! Physical
 
! Physical
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=Locations=
+
==Locations==
 
 
 
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
 
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
* Many Expansion monsters only appear as Guest Monsters in v1.10+.
+
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.
 
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
  
{| width="100%" style="text-align:center"
+
{| width="100%"  
 
! Type
 
! Type
 
! Normal
 
! Normal
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|-
 
|-
 
| '''Blood Bringer'''
 
| '''Blood Bringer'''
| --
+
| Arreat Plateau ([[Thresh Socket]] only.
| --
+
| Arreat Plateau ([[Thresh Socket]] only.
 
|-
 
|-
 
! colspan="3" | Guest Monsters (Act Five, NM/Hell only.)
 
! colspan="3" | Guest Monsters (Act Five, NM/Hell only.)
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|}
 
|}
  
[[category:monsters]]
+
 
[[category:animals]]
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{{D2 Monster Nav|animals}}
[[category:Guest Monsters]]
 

Latest revision as of 17:21, 26 November 2017

A mounted Siege Beast.
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Siege Beast:
is a Monster
and an Animal
and a Guest Monster

Siege Beasts are Animals.

These massive, elephant-like creatures are found only in the surface areas of Act Five, often near the fortified wall sections. They stomp around and look impressive, but their slow speed and unintelligent AI make them not too difficult to avoid, or deal significant damage to before they realize you're there.

Siege Beasts serve as beasts of burden for the Demon Imps. The smaller creatures teleport up into the palanquins on the backs of the Siege Beasts, giving them protection from attack and allowing them to utilize their damaging Inferno. Siege Beasts gain nothing from being used by the parasitic Demon Imps.

  • Gore Bearer and Demon Steed are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.
  • Siege Beast and Blood Bringer are found only as Guest Monsters in v1.10+.

All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Siege Beast 37 / 59 / 81 3039 / 29343 / 118973 720 / 4712-5497 / 15451-24032 3 --
Crush Beast 38 / 60 / 81 3342 / 31106 / 118973 750 / 4838-5644 / 15451-24032\ 3 39/Dol, 63/Ist, 87/Zod
Blood Bringer 38 / 60 / 81 3342 / 31106 / 118973 750 / 4838-5644 / 15451-24032 4 --
Guest Monsters (Act Five, NM/Hell only.)
Siege Beast -- / 59 / 81 -- / 29343 / 118973 -- / 4712-5497 / 20599-24032 3 --, 63/Ist, 84/Zod
Blood Bringer -- / 60 / 81 -- / 31106 / 118973 -- / 4838-5644 / 20599-24032 4 --, 63/Ist, 87/Zod

Offence[edit]

Type Melee Attack Attack Rating Stomp
Siege Beast 21-28 / 68-107 / 130-204 968 / 1958 / 5535 --
Crush Beast 21-29 / 68-107 / 130-204 996 / 1989 / 5535 47-65 / 204-321 / 520-816
Blood Bringer 21-29 / 68-107 / 130-204 996 / 1989 / 5535 --
Guest Monsters (Act Five, NM/Hell only.)
Siege Beast -- / 68-107 / 130-204 -- / 1958 / 5535 -- / 187-294 / 487-765
Blood Bringer -- / 68-107 / 130-204 -- / 1989 / 5535 -- / 221-347 / 552-867


Defences[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Siege Beast 195 / 723 / 1422 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Crush Beast 200 / 734 / 1422 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Blood Bringer 200 / 734 / 1422 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only.)
Siege Beast -- / 723 / 1422 -- 1.2/sec -- / 100 / 100 -- / 40 / 33
Blood Bringer -- / 734 / 1422 -- 1.2/sec -- / 100 / 100 -- / 40 / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Siege Beast 0% / 0% / 50% 0% / 0% / 110% 0% / 0% / 50% 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0%
Crush Beast 0% / 0% / 50% 0% / 0% / 120% 0% / 0% / 50% 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0%
Blood Bringer 0% / 0% / 50% 0% / 0% / 75% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only.)
Siege Beast -- / 0% / 5 0% -- / 0% / 11 0% -- / 0% / 5 0% -- / 0% / 33% -- / 0% / 0% -- / 0% / 0%
Blood Bringer -- / 0% / 50% -- / 0% / 75% -- / 0% / 120% -- / 0% / 33% -- / 0% / 0% -- / 0% / 0%


Locations[edit]

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare & Hell
Siege Beast -- --
Crush Beast Frigid Highlands (No Boss), Frozen Tundra Frozen Tundra
Blood Bringer Arreat Plateau (Thresh Socket only. Arreat Plateau (Thresh Socket only.
Guest Monsters (Act Five, NM/Hell only.)
Siege Beast -- Frigid Highlands
Blood Bringer -- Arreat Plateau