Difference between revisions of "Death Mauler"
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− | Death Maulers are [[Animals]]. | + | [[Image:Death Mauler.jpg|frame|left]] |
+ | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{Demons}}|{{Guest Monsters}}}}Death Maulers are [[Animals]]. | ||
− | These creatures use an odd combination of melee and ranged attacks. In close, they hit with their club-like fists, and do solid damage, but don't have much of an attack rate. They can attack from a distance as well, and do so by punching the ground and sending slender, stabbing tentacles through the earth until they erupt upwards beneath the feet of the Death Mauler's target. They are not very dangerous using either attack, and more characters can tear right through them. | + | These creatures use an odd combination of [[melee]] and ranged attacks. In close, they hit with their club-like fists, and do solid damage, but don't have much of an attack rate. They can attack from a distance as well, and do so by punching the ground and sending slender, stabbing tentacles through the earth until they erupt upwards beneath the feet of the Death Mauler's target. They are not very dangerous using either attack, and more characters can tear right through them. |
Some early promotional artwork showed these monsters lashing their tentacles through the air, like whips, but no such behavior made it into the game. | Some early promotional artwork showed these monsters lashing their tentacles through the air, like whips, but no such behavior made it into the game. | ||
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
− | =Statistics= | + | ==Statistics== |
+ | |||
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | ||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
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** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
! Level | ! Level | ||
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|} | |} | ||
− | = | + | |
+ | ==Offence== | ||
The ranged underground tentacle attacks always hit, but can be blocked. | The ranged underground tentacle attacks always hit, but can be blocked. | ||
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
! Melee Attack | ! Melee Attack | ||
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− | = | + | ==Defences== |
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
− | * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | + | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. |
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
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| '''Death Mauler''' | | '''Death Mauler''' | ||
| 241 / 752 / 1484 | | 241 / 752 / 1484 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Death Brawler''' | | '''Death Brawler''' | ||
| 264 / 763 / 1501 | | 264 / 763 / 1501 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Death Slasher''' | | '''Death Slasher''' | ||
| 287 / 775 / 1501 | | 287 / 775 / 1501 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Death Berserker''' | | '''Death Berserker''' | ||
| 302 / 786 / 1518 | | 302 / 786 / 1518 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Death Brigadier''' | | '''Death Brigadier''' | ||
| 309 / 798 / 1535 | | 309 / 798 / 1535 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Death Brawler''' | | '''Death Brawler''' | ||
| -- / 763 / 1501 | | -- / 763 / 1501 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
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| '''Death Slasher''' | | '''Death Slasher''' | ||
| -- / 775 / 1501 | | -- / 775 / 1501 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
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| '''Death Berserker''' | | '''Death Berserker''' | ||
| -- / 786 / 1518 | | -- / 786 / 1518 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
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| '''Death Brigadier''' | | '''Death Brigadier''' | ||
| -- / 798 / 1535 | | -- / 798 / 1535 | ||
− | | | + | | -- |
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
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− | =Resistances= | + | ==Resistances== |
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
! Physical | ! Physical | ||
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| 0% / 0% / 33% | | 0% / 0% / 33% | ||
| 0% / 25% / 50% | | 0% / 25% / 50% | ||
− | | 0% / 25% / | + | | 0% / 25% / 50% |
− | | 0% / | + | | 0% / 50% / <font color="#FF0000">100%</font> |
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
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| '''Death Brawler''' | | '''Death Brawler''' | ||
| 0% / 0% / 33% | | 0% / 0% / 33% | ||
− | | 0% / 0% / | + | | 0% / 0% / 50% |
− | | 0% / 0% / | + | | 0% / 0% / 50% |
− | | 0% / 0% / <font color="#FF0000"> | + | | 0% / 0% / <font color="#FF0000">100%</font> |
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
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| '''Death Slasher''' | | '''Death Slasher''' | ||
| 0% / 0% / 33% | | 0% / 0% / 33% | ||
− | | 0% / 0% / | + | | 0% / 0% / 50% |
| 0% / 0% / <font color="#FF0000">135%</font> | | 0% / 0% / <font color="#FF0000">135%</font> | ||
− | | 0% / 0% / | + | | 0% / 0% / 50% |
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
| 0% / 0% / 0% | | 0% / 0% / 0% | ||
|- | |- | ||
| '''Death Berserker''' | | '''Death Berserker''' | ||
− | | 0% / 0% / <font color="#FF0000"> | + | | 0% / 0% / <font color="#FF0000">100%</font> |
| 0% / 0% / 25% | | 0% / 0% / 25% | ||
| 0% / 0% / 25% | | 0% / 0% / 25% | ||
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|} | |} | ||
− | =Locations= | + | |
+ | ==Locations== | ||
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | * Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | ||
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* Monsters in areas marked "No Boss" will never appear as random bosses or champions. | * Monsters in areas marked "No Boss" will never appear as random bosses or champions. | ||
− | {| width="100% | + | {| width="100%" |
! Type | ! Type | ||
− | ! Normal | + | ! [[Normal]] |
− | ! Nightmare | + | ! [[Nightmare]] & [[Hell]] |
− | |||
|- | |- | ||
| '''Death Mauler''' | | '''Death Mauler''' | ||
− | | Bloody Foothills | + | | [[Bloody Foothills]], [[Frigid Highlands]] ([[SuperUniques#Eyeback_the_Unleashed|Eyeback the Unleashed]]) |
− | | Bloody Foothills | + | | [[Bloody Foothills]], [[Frigid Highlands]] |
− | |||
|- | |- | ||
| '''Death Brawler''' | | '''Death Brawler''' | ||
− | | Halls of Pain (No boss) | + | | [[Halls of Pain]] (No boss) |
− | |||
| -- | | -- | ||
|- | |- | ||
| '''Death Slasher''' | | '''Death Slasher''' | ||
− | | Frozen River (Boss only) | + | | [[Frozen River]] (Boss only), [[Glacial Trail]], [[Ancients' Way]] (No boss) |
− | |||
| -- | | -- | ||
|- | |- | ||
| '''Death Berserker''' | | '''Death Berserker''' | ||
− | |||
| -- | | -- | ||
| -- | | -- | ||
|- | |- | ||
| '''Death Brigadier''' | | '''Death Brigadier''' | ||
− | | Frigid Highlands (Boss only) | + | | [[Frigid Highlands]] (Boss only) |
− | |||
| -- | | -- | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Guest Monsters (Act Five, NM/Hell only.) |
|- | |- | ||
| '''Death Brawler''' | | '''Death Brawler''' | ||
| -- | | -- | ||
− | | Frigid Highlands | + | | [[Frigid Highlands]] |
− | |||
|- | |- | ||
| '''Death Slasher''' | | '''Death Slasher''' | ||
| -- | | -- | ||
− | | Arreat Plateau | + | | [[Arreat Plateau]] |
− | |||
|- | |- | ||
| '''Death Berserker''' | | '''Death Berserker''' | ||
| -- | | -- | ||
− | | Frozen Tundra | + | | [[Frozen Tundra]] |
− | |||
|- | |- | ||
− | | '''Death | + | | '''Death Brigadier''' |
| -- | | -- | ||
− | | Halls of Anguish | + | | [[Halls of Anguish]] |
− | |||
|} | |} | ||
− | + | ||
− | + | ||
− | + | {{D2 Monster Nav|animals}} | |
− |
Latest revision as of 09:43, 18 January 2011
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Death Maulers are Animals.
These creatures use an odd combination of melee and ranged attacks. In close, they hit with their club-like fists, and do solid damage, but don't have much of an attack rate. They can attack from a distance as well, and do so by punching the ground and sending slender, stabbing tentacles through the earth until they erupt upwards beneath the feet of the Death Mauler's target. They are not very dangerous using either attack, and more characters can tear right through them.
Some early promotional artwork showed these monsters lashing their tentacles through the air, like whips, but no such behavior made it into the game.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics[edit]
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Death Mauler | 32 / 58 / 80 | 1155 / 11179 / 46620 | 184-228 / 1467-1850 / 4835-8130 | 4 / 4 / 4 | 36/Dol, 60/Ist, 84/Zod |
Death Brawler | 35 / 59 / 81 | 1535 / 11850 / 48046 | 215-264 / 1505-1898 / 4935-8296 | 4 / 4 / 4 | 36/Dol, 60/Ist, 84/Zod |
Death Slasher | 38 / 60 / 81 | 2039 / 12562 / 48046 | 245-300 / 1545-1948 / 4935-8296 | 4 / 4 / 4 | 39/Dol, 60/Ist, 87/Zod |
Death Berserker | 40 / 61 / 82 | 2477 / 13314 / 49473 | 266-326 / 1585-1999 / 5034-8463 | 5 / 5 / 5 | 39/Dol, 60/Ist, 87/Zod |
Death Brigadier | 41 / 62 / 83 | 2720 / 14114 / 50900 | 276-342 / 1623-2047 / 5133-8630 | 6 / 6 / 6 | 39/Dol, 63/Vex, 87/Zod |
Guest Monster (Act Five, NM/Hell only.) | |||||
Death Brawler | -- / 59 / 81 | -- / 11850 / 48046 | -- / 1505-1898 / 4935-8296 | -- / 4 / 4 | -- , 60/Ist, 84/Zod |
Death Slasher | -- / 60 / 81 | -- / 12562 / 48046 | -- / 1545-1948 / 4935-8296 | --/ 4 / 4 | -- , 60/Ist, 87/Zod |
Death Berserker | -- / 61 / 82 | -- / 13314 / 49473 | -- / 1585-1999 / 5034-8463 | -- / 5 / 5 | -- , 60/Ist, 87/Zod |
Death Brigadier | -- / 62 / 83 | -- / 14114 / 50900 | -- / 1623-2047 / 5133-8630 | -- / 6 / 6 | -- , 63/Vex, 87/Zod |
Offence[edit]
The ranged underground tentacle attacks always hit, but can be blocked.
Type | Melee Attack | Attack Rating | Ranged Attack |
---|---|---|---|
Death Mauler | 10-15 / 36-67 / 68-127 | 830 / 1304 / 3700 | 10-20 / 22-32 / 38-48 |
Death Brawler | 11-17 / 36-68 / 69-130 | 913 / 1324 / 3744 | 14-24 / 26-36 / 42-52 |
Death Slasher | 12-18 / 36-68 / 69-130 | 996 / 1345 / 3744 | 18-28 / 30-40 / 46-56 |
Death Berserker | 13-19 / 38-71 / 69-130 | 1051 / 1366 / 3788 | 22-32 / 34-44 / 50-60 |
Death Brigadier | 13-19 / 38-71 / 70-131 | 1079 / 1386 / 3831 | 26-36 / 38-48 / 54-64 |
Guest Monster (Act Five, NM/Hell only.) | |||
Death Brawler | -- / 36-68 / 69-130 | -- / 1324 / 3744 | -- / 26-36 / 42-52 |
Death Slasher | -- / 36-68 / 69-130 | -- / 1345 / 3744 | -- / 30-40 / 46-56 |
Death Berserker | -- / 38-71 / 69-130 | -- / 1366 / 3788 | -- / 34-44 / 50-60 |
Death Brigadier | -- / 38-71 / 70-131 | -- / 1386 / 3831 | -- / 38-48 / 54-64 |
Defences[edit]
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Death Mauler | 241 / 752 / 1484 | -- | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Death Brawler | 264 / 763 / 1501 | -- | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Death Slasher | 287 / 775 / 1501 | -- | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Death Berserker | 302 / 786 / 1518 | -- | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Death Brigadier | 309 / 798 / 1535 | -- | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Guest Monster (Act Five, NM/Hell only.) | |||||
Death Brawler | -- / 763 / 1501 | -- | 1.2/sec | -- / 85 / 75 | -- / 40 / 33 |
Death Slasher | -- / 775 / 1501 | -- | 1.2/sec | -- / 85 / 75 | -- / 40 / 33 |
Death Berserker | -- / 786 / 1518 | -- | 1.2/sec | -- / 85 / 75 | -- / 40 / 33 |
Death Brigadier | -- / 798 / 1535 | -- | 1.2/sec | -- / 85 / 75 | -- / 40 / 33 |
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Death Mauler | 0% / 0% / 33% | 0% / 25% / 50% | 0% / 25% / 50% | 0% / 50% / 100% | 0% / 0% / 0% | 0% / 0% / 0% |
Death Brawler | 0% / 0% / 33% | 0% / 0% / 50% | 0% / 0% / 50% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 0% / 0% |
Death Slasher | 0% / 0% / 33% | 0% / 0% / 50% | 0% / 0% / 135% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
Death Berserker | 0% / 0% / 100% | 0% / 0% / 25% | 0% / 0% / 25% | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 0% |
Death Brigadier | 0% / 0% / 33% | 0% / 0% / 50% | 0% / 0% / 145% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
Guest Monster (Act Five, NM/Hell only.) | ||||||
Death Brawler | 0% / 0% / 33% | 0% / 0% / 50% | 0% / 0% / 50% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 0% / 0% |
Death Slasher | 0% / 0% / 33% | 0% / 0% / 50% | 0% / 0% / 135% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
Death Berserker | 0% / 0% / 100% | 0% / 0% / 25% | 0% / 0% / 25% | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 0% |
Death Brigadier | 0% / 0% / 33% | 0% / 0% / 50% | 0% / 0% / 135% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |
Locations[edit]
- Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
- Many Expansion monsters only appear as Guest Monsters in v1.10+.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Normal | Nightmare & Hell | ||||
---|---|---|---|---|---|---|
Death Mauler | Bloody Foothills, Frigid Highlands (Eyeback the Unleashed) | Bloody Foothills, Frigid Highlands | ||||
Death Brawler | Halls of Pain (No boss) | -- | ||||
Death Slasher | Frozen River (Boss only), Glacial Trail, Ancients' Way (No boss) | -- | ||||
Death Berserker | -- | -- | ||||
Death Brigadier | Frigid Highlands (Boss only) | -- | ||||
Guest Monsters (Act Five, NM/Hell only.) | ||||||
Death Brawler | -- | Frigid Highlands | ||||
Death Slasher | -- | Arreat Plateau | ||||
Death Berserker | -- | Frozen Tundra | ||||
Death Brigadier | -- | Halls of Anguish |