Difference between revisions of "Skeleton Archer"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m (fix typo)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
[[Image:skeleton-archer.jpg|frame|left|Skeleton Archers]]
 
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Skeleton Archers are [[Undead]].
 
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Skeleton Archers are [[Undead]].
  
Line 341: Line 342:
 
|-
 
|-
 
| '''Burning Dead Archer'''
 
| '''Burning Dead Archer'''
| '''Act 1: '''Sewers 1-2
+
| '''Act 2: '''Sewers 1-2
 
|-
 
|-
 
| '''Horror Archer'''
 
| '''Horror Archer'''
| '''Act 1: '''Harem 2 (no boss), Palace Cellar 1-3.
+
| '''Act 2: '''Harem 2 (no boss), Palace Cellar 1-3.
 
|-
 
|-
 
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
Line 360: Line 361:
 
| Abaddon
 
| Abaddon
 
|}
 
|}
 +
 +
 +
 +
{{D2 Monster Nav|undead}}

Latest revision as of 09:21, 29 November 2011

Skeleton Archers
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Skeleton Archer:
is a Monster
and an Undead
and a Guest Monster

Skeleton Archers are Undead.

Magically-reanimated skeletal warriors, these archers possess terrifying accuracy, but not very high damage or firing rate. Boss packs can be dangerous, but individuals are largely a nuisance, largely thanks to the impossibility of leeching life or mana from them.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics[edit]

Some skeleton archers drop from a higher Treasure Class when killed by ranged weapons. The TC is listed in (#) below.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Skeleton Archer 5 / 38 / 68 62 / 2792 / 26687 11-24 / 415-593 / 2219-4227 4 6/-, 42/Io, 69/Lo (72)
Returned Archer 8 / 39 / 69 90 / 2986 / 27978 21-42 / 438-627 / 2279-4342 4 6/-, 42/Io, 69/Lo (72)
Bone Warrior Archer 9 / 40 / 70 99 / 3196 / 29269 23-48 / 462-661 / 2340-4457 5 12/-, 42/Io, 69/Lo (72)
Burning Dead Archer 13 / 43 / 74 137 / 3914 / 34433 33-66 / 534-764 / 2581-4917 5 15/Nef, 45/Ko, 72/Ber (78)
Horror Archer 18 / 47 / 78 223 / 5131 / 39597 47-96 / 630-900 / 2823-5377 5 18/Nef, 51/Lem, 78/Cham (84)
Guest Monsters (Act Five, NM/Hell only)
Returned Archer -- / 62 / 83 -- / 12769 / 46053 -- / 988-1412 / 3124-5952 5 --, 63/Vex, 87/Zod
Bone Warrior Archer -- / 60 / 71 -- / 11365 / 30560 -- / 940-1344 / 2400-4572 4 --, 60/Ist, 84/Zod
Burning Dead Archer -- / 58 / 80 -- / 10114 / 42180 -- / 893-1276 / 2943-5607 4 --, 60/Ist, 84/Zod
Horror Archer -- / 63 / 85 -- / 13536 / 48635 -- / 1012-1447 / 3245-6182 5 --, 63/Ist, 87/Zod


Offense[edit]

  • Skeletal Archers with elemental damage will always add it to their hits.
  • Horror Archer Guest Monsters randomly add one type of elemental damage to each hit.
Type Attack Elemental Damage Attack Rating
Skeleton Archer 2-3 / 11-16 / 27-39 -- 89 / 890 / 3176
Returned Archer 3-5 / 11-16 / 28-40 -- 169 / 910 / 3220
Bone Warrior Archer 4-6 / 11-16 / 28-40 -- 197 / 931 / 3263
Burning Dead Archer 4-6 / 12-18 / 29-42 Fire: 2-4 / 9-19 / 21-46 307 / 993 / 3438
Horror Archer 5-8 / 13-19 / 31-44 Lightning: 0-9 / 1-31 / 4-106 446 / 1076 / 3613
Guest Monsters (Act Five, NM/Hell only)
Returned Archer -- / 18-26 / 32-47 Cold: -- / 26-41 (2 sec) / 47-74 (3 sec) -- / 1386 / 3831
Bone Warrior Archer -- / 17-24 / 28-40 Cold: -- / 24-39 (2 sec) / 46-74 (3 sec) -- / 1345 / 3307
Burning Dead Archer -- / 16-24 / 31-45 -- / -- / 1304 / 3700
Horror Archer -- / 17-24 / 32-46 Physical: -- / 24-39 / 32-46
Fire: -- / 24-39 / 46-74
Cold: -- / 24-39 (4sec) / 46-74 (5sec)
Lightning: -- / 24-39 / 46-74
Poison:
-Night: 191-306 over 8s (23.9-38.3/sec
-Hell: 454-727 over 10s (45.4-72.7/sec.)
Magic: -- / 24-39 / 46-74
-- / 1407 / 3919

Defenses[edit]

No life or mana can be drained from skeletons in v1.11.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Skeleton Archer 25 / 552 / 1352 -- 1.2% 0% / 0% / 0% 50% / 40% / 25%
Returned Archer 40 / 564 / 1370 -- 1.2% 0% / 0% / 0% 50% / 40% / 25%
Bone Warrior Archer 45 / 576 / 1387 -- 1.2% 0% / 0% / 0% 50% / 40% / 25%
Burning Dead Archer 65 / 612 / 1458 -- 1.2% 0% / 0% / 0% 50% / 40% / 25%
Horror Archer 90 / 660 / 1528 -- 1.2% 0% / 0% / 0% 50% / 40% / 25%
Guest Monsters (Act Five, NM/Hell only)
Returned Archer -- / 840 / 1616 -- 1.2% -- / 0% / 0% -- / 40% / 25%
Bone Warrior Archer -- / 816 / 1405 -- 1.2% -- / 0% / 0% -- / 40% / 25%
Burning Dead Archer -- / 792 / 1563 -- 1.2% -- / 0% / 0% -- / 40% / 25%
Horror Archer -- / 852 / 1651 -- 1.2% -- / 0% / 0% -- / 40% / 25%

Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Skeleton Archer 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 0% 50% / 60% / 100%
Returned Archer 0% / 0% / 40% 0% / 0% / 0 % 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 0 % 50% / 60% / 105%
Bone Warrior Archer 0% / 0% / 40% 0% / 0% / 0 % 0% / 25% / 33% 20% / 50% / 75% 0% / 0% / 0 % 50% / 60% / 105%
Burning Dead Archer 0% / 0% / 45% 0% / 0% / 0 % 30% / 50% / 75% 0% / 0% / 33% 0% / 0% / 0 % 50% / 60% / 110%
Horror Archer 0% / 0% / 50% 25% / 50% / 75% 0% / 0% / 0 % 0% / 0% / 0 % 40% / 70% / 75% 50% / 60% / 110%
Guest Monsters (Act Five, NM/Hell only)
Returned Archer -- / 0% / 33% -- / 0% / 25% -- / 75% / 90% -- / 33% / 50% -- / 130% / 130% -- / 0% / 10%
Bone Warrior Archer -- / 0% / 33% -- / 0% / 25% -- / 75% / 90% -- / 33% / 50% -- / 110% / 110% -- / 0% / 10%
Burning Dead Archer -- / 0% / 33% -- / 75% / 90% -- / 0% / 25% -- / 33% / 50% -- / 100% / 100% -- / 0% / 10%
Horror Archer -- / 0% / 33% -- / 50% / 66% -- / 50% / 66% -- / 50% / 66% -- / 140% / 140% -- / 0% / 10%


Locations[edit]

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Skeleton Archer Act 1: Underground Passage 1-2, Dark Woods, Tristram
Returned Archer Act 1: Tamoe Highland, Monastery Gate
Bone Warrior Archer Act 1: Barracks, Jail 1-3
Burning Dead Archer Act 2: Sewers 1-2
Horror Archer Act 2: Harem 2 (no boss), Palace Cellar 1-3.
Guest Monsters (Act Five, NM/Hell only)
Returned Archer Halls of Vaught (no boss).
Bone Warrior Archer Frozen Tundra
Burning Dead Archer Bloody Highlands, Frigid Highlands
Horror Archer Abaddon