Difference between revisions of "Pandemonium Diablo"
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* '''Level:''' 110 | * '''Level:''' 110 | ||
* '''Experience:''' 5,539,200 | * '''Experience:''' 5,539,200 | ||
− | * '''Hit Points:''' | + | * '''Hit Points:''' 650,000-660,000 |
* '''Melee Attack #1:''' | * '''Melee Attack #1:''' | ||
** '''Damage:''' 481-494 | ** '''Damage:''' 481-494 |
Latest revision as of 05:42, 30 May 2013
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Pandemonium Diablo is found only in Uber Tristram, at the culmination of the Pandemonium Event. Vastly stronger than the Diablo players encounter at the end of Act Four, Pandemonium Diablo possesses far higher statistics, including hit points, damage, and resistances, as well as several new skills.
Pandemonium Version[edit]
Beware his Bone Prison; it's difficult to destroy and can imprison a player or minion for quite a while. He regenerates hit points at twice the normal rate, and has an ungodly number of them to begin with.
The Red Lightning Hose deals half physical, half lightning damage. Full Lightning Resistance and Damage Reduction/a high Block Rate may allow you to survive this attack.
The biggest difference you'll notice is that this version of Diablo now has much higher life, much higher resistances, more powerful attacks, and Armageddon. He also regenerates life at twice the normal rate. Beware!
Pandemonium Abilities[edit]
- Fire Nova. A ring of exploding fireballs.
- Red Lightning Hose. This pink spray of doom deals half lightning and half physical damage.
- Cold Touch. Chills and slows players without proper equipment. (Can not be frozen.)
- Fire Wall. Stand not ye still.
- Firestorm. Diablo's special moving firewall attack, this snakes along and deals huge damage to anything nearby.
- Bone Prison. Diablo targets stationary characters and especially town portals with this form of entrapment.
- Charge. Dropping to all fours, Diablo races in to close the distance. He is highly vulnerable in this mode, losing his blocking, so quite a few hits can be scored if he does it while chilled or slowed by a Decrepify curse.
- Armageddon. Just like the Druid skill, this rains fireballs down all around Diablo, damaging any players in the vicinity.
Pandemonium Statistics[edit]
Statistics | Defenses |
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