Difference between revisions of "Vampire"

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[[Image:vampire.jpg|thumb|left|Vampire (Dark Lord)]]
 
[[Image:vampire.jpg|thumb|left|Vampire (Dark Lord)]]
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Vampires are [[Undead]].
+
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Vampires are [[Undead]]. The variants '''The Banished''', '''Ghoul Lord''', '''Night Lord''', '''Dark Lord''' and '''Blood Lord''' (no association with the minotaur-like melee brawlers of Act 5).
  
 
These monster mages are among the most dangerous enemies your character will face. Vampires are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.
 
These monster mages are among the most dangerous enemies your character will face. Vampires are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.
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[[Necromancer]]s can take on the appearance of a Vampire by equipping the entire [[Trang-Oul's Avatar]] set.
 
[[Necromancer]]s can take on the appearance of a Vampire by equipping the entire [[Trang-Oul's Avatar]] set.
 
 
=Subtypes=
 
 
*[[The Banished]]
 
*[[Ghoul Lord]]
 
*[[Night Lord (Vampire)|Night Lord]]
 
*[[Dark Lord]]
 
*[[Blood Lord (Vampire)|Blood Lord]]
 
 
  
 
=Statistics=
 
=Statistics=
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| The Infernal Pit
 
| The Infernal Pit
 
|}
 
|}
 
 
  
 
{{D2 Monster Nav|undead}}
 
{{D2 Monster Nav|undead}}

Latest revision as of 18:00, 26 November 2017

Vampire (Dark Lord)
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
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ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Vampire:
is a Monster
and an Undead
and a Guest Monster

Vampires are Undead. The variants The Banished, Ghoul Lord, Night Lord, Dark Lord and Blood Lord (no association with the minotaur-like melee brawlers of Act 5).

These monster mages are among the most dangerous enemies your character will face. Vampires are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, call down Meteors, and even steal life with their attacks.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Necromancers can take on the appearance of a Vampire by equipping the entire Trang-Oul's Avatar set.

Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
The Banished 12 / 43 / 73 155 / 6181 / 52330 61-84 / 1146-1528 / 5403-9604 9 3/-, 45/Ko, 69/Lo
Ghoul Lord 19 / 49 / 80 300 / 9279 / 66600 104-143 / 1452-1936 / 6307-11214 6 21/Ral, 51/Lem, 78/Cham
Night Lord 23 / 54 / 82 438 / 12652 / 70677 136-186 / 1708-2278 / 6567-11674 7 27/Ral, 54/Um, 87/Zod
Dark Lord 24 / 55 / 83 482 / 13413 / 72715 143-198 / 1759-2346 / 6696-11904 7 27/Ral, 57/Um, 87/Zod
Blood Lord 25 / 55 / 83 531 / 13413 / 72715 152-210 / 1759-2346 / 6696-11904 8 30/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Ghoul Lord -- / 65 / 85 -- / 24015 / 76792 -- / 2272-3030 / 9273-12364 8 --, 63/Vex, 87/.Zod
Dark Lord -- / 66 / 85 -- / 25374 / 76792 -- / 2323-3098 / 9273-12364 8 --, 66/Vex, 87/Zod
Blood Lord -- / 62 / 83 -- / 20163 / 72715 -- / 2118-2824 / 8924-11904 8 --, 63/Ist, 87/Zod

Offense[edit]

Vampires can cast fireball, firewall, and meteor. They have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.

Type Melee Dmg Cold Dmg Melee AR Fireball Firewall Meteor
The Banished Norm: 4-10
Night:
18-36
Hell: 41-83
55% chance of:
4-6 (1sec)
18-36 (2sec)
41-83 (3sec)
103
1036
3542
3-6
39-42
87-90
--
9-10/sec
18-19/sec
--
20-25
40-45
Ghoul Lord Norm: 6-15
Night: 20-41
Hell: 45-91
60% chance of:
4-14 (1sec)
20-40 (2sec)
45-91 (3sec)
174
1166
3861
15-18
51-54
99-102
4-5/sec
11-12/sec
22-23/sec
--
25-30
45-50
Night Lord Norm: 8-18
Night: 22-45
Hell: 46-93
65% chance of:
6-9 (1sec)
22-44 (2sec)
47-94 (3sec)
213
1274
3952
27-30
63-66
111-114
7-8/sec
14-15/sec
25-26/sec
15-20
30-35
50-55
Dark Lord Norm: 8-19
Night: 22-45
Hell: 47-94
70% chance of:
6-9 (1sec)
22-45 (2sec)
47-94 (3sec)
223
1296
3998
39-42
75-78
123-126
9-10/sec
16-17/sec
29-30/sec
20-25
35-40
55-60
Blood Lord Norm: 8-19
Night: 22-45
Hell: 47-94
75% chance of:
8-10 (1sec)
22-45 (2sec)
47-94 (3sec)
236
1296
3998
51-54
87-90
135-138
11-12/sec
18-19/sec
32-33/sec
25-30
40-45
60-65
Guest Monsters (Act Five, NM/Hell only)
Ghoul Lord Night: 26-53
Hell: 48-96
75% chance of:
26-53 (2sec)
48-96 (3sec)
-- / 1512 / 4089 87-90
135-138
18-19/sec
32-33/sec
40-45
60-65
Dark Lord Night: 27-55
Hell: 48-96
75% chance of:
27-55 (2sec)
48-96 (3sec)
-- / 1533 / 4089 87-90
135-138
18-19/sec
32-33/sec
40-45
60-65
Blood Lord Night: 25-51
Hell: 47-94
75% chance of:
25-51 (2sec)
47-94 (3sec)
-- / 1447 / 3998 87-90
135-138
18-19/sec
32-33/sec
40-45
60-65


Defenses[edit]

Normal Vampires regenerate life at twice the normal rate Guest Monster Vampires regenerate at nearly 3x the normal rate. They are among the hardest monsters in the game to kill, with their huge hit points, high resistances, very fast life regeneration, and evasive AI.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
The Banished 60 / 612 / 1440 13% 2.4% 100 / 85 / 75 50 / 40 / 25
Ghoul Lord 95 / 684 / 1563 19% 2.4% 100 / 85 / 75 50 / 40 / 25
Night Lord 117 / 744 / 1598 23% 2.4% 100 / 85 / 75 50 / 40 / 25
Dark Lord 122 / 756 / 1616 24% 2.4% 100 / 85 / 75 50 / 40 / 25
Blood Lord 127 / 756 / 1616 25% 2.4% 100 / 85 / 75 50 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Ghoul Lord -- / 876 / 1651 25% 3.1% -- / 85 / 75 -- 40 / 25
Dark Lord -- / 888 / 1651 24% 3.1% -- / 85 / 75 -- 40 / 25
Blood Lord -- / 840 / 1616 25% 3.1% -- / 85 / 75 -- 40 / 25


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
The Banished 20% / 20% / 50% 0% / 0% / 33% 50% / 50% / 150% 0% / 0% / 25% 0% / 50% / 50% 0% / 0% / 0%
Ghoul Lord 30% / 30% / 30% 0% / 0% / 33% 50% / 50% / 110% 0% / 0% / 25% 0% / 50% / 50% 0% / 0% / 0%
Night Lord 40% / 35% / 35% 0% / 0% / 33% 50% / 50% / 120% 0% / 0% / 25% 0% / 50% / 50% 0% / 0% / 0%
Dark Lord 50% / 40% / 40% 0% / 0% / 33% 50% / 50% / 130% 0% / 0% / 25% 0% / 50% / 50% 0% / 0% / 0%
Blood Lord 60% / 45% / 45% 0% / 0% / 33% 50% / 50% / 140% 0% / 0% / 25% 0% / 50% / 50% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Ghoul Lord -- / 60% / 75% -- / 0% / 33% -- / 50% / 130% -- / 0% / 33% -- / 50% / 50% -- / 0% / 0%
Dark Lord -- / 60% / 75% -- / 0% / 33% -- / 50% / 135% -- / 0% / 33% -- / 50% / 50% -- / 0% / 0%
Blood Lord -- / 60% / 75% -- / 0% / 33% -- / 50% / 125% -- / 0% / 33% -- / 50% / 50% -- / 0% / 0%


Locations[edit]

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
The Banished Act 1: Catacombs 3
Ghoul Lord Act 2: Arcane Sanctuary, Tal Rasha's Tombs 1-7
Night Lord Act 3: Ruined Temple, Disused Fane, Forgotten Reliquary, Travincal
Dark Lord Act 3: Durance of Hate 1-2
Blood Lord Act 3: Durance of Hate 3
Guest Monsters (Act Five, NM/Hell only)
Ghoul Lord Worldstone Keep 1
Dark Lord Throne of Destruction
Blood Lord The Infernal Pit