Difference between revisions of "Duriel"

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[[Image:Mon-duriel.jpg|frame]]The end boss of Act Two, Duriel is a juggernaut of crunching, close range pain. Possessed of massive size, a fierce charging attack, and a rapid fire jab, Duriel can beat his way through the toughest meat shields, while protecting himself with a slowing Holy Freeze aura.  
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[[Image:Mon-duriel.jpg|frame|left]]
 +
{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}Duriel is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].
  
Prior to v1.09, Duriel was one of the nastiest monsters in the game, and hardcore characters feared to fave him on any difficulty level without a nicely mixed party with minions, high hit point bonuses, and varied types of damage. In v1.09 Duriel was nerfed a bit, especially the speed with which he lauched his first attack, and the damage he did with his Charge. This took away his "kill you before the level finishes loading" capability, and as of v1.11 he's still a brute, but not an especially deadly one.
 
  
Duriel possesses a Holy Freeze Aura, Jab, Smite, and Charge. The chilling effect of his Holy Freeze Aura can not be resisted or negated with "Can not be frozen" gear. It can be avoided by standing some distance away from him; v1.10 greatly reduced the radius of Holy Freeze and most other target-effecting auras, and ranged attackers can now stand clear of the cold if they back up to the corners of Duriel's pit.
+
Duriel is the boss of [[Act Two]], and must be defeated to advance to [[Act Three]]. He's found in the one true [[Tomb of Tal Rasha]], and reached by inserting the completed [[Horadric Staff]] into the orifice. Characters who descend through the tunnel opened by this event will encounter Duriel in a small, pit-like level where the demon's speed and charging ability can be put to merciless use. Duriel must be defeated to complete the [[Quests_Act_Two#Quest_Six:_The_Seven_Tombs|last quest in Act Two]], before moving on to Act Three is possible.
  
* Stats listed below are sorted by Normal / Nightmare / Hell difficulty levels.
+
Duriel is a juggernaut of crunching, close range pain. Possessed of massive size, a fierce charging attack, and a rapid fire jab, Duriel can beat his way through the toughest meat shields, while protecting himself with a movement and attack-slowing Holy Freeze aura. His aura can not be resisted or negated with any type of equipment, including "Can not be frozen" gear. It can be avoided by standing some distance away from him; v1.10 greatly reduced the radius of Holy Freeze and most other target-effecting auras, and ranged attackers can now stand clear of the cold if they back up to the corners of Duriel's pit.
  
{|  
+
Prior to v1.09, Duriel was one of the nastiest monsters in the game, and [[hardcore]] characters feared to face him without a nicely mixed party with minions, high hit point bonuses, and varied types of damage. In v1.09 Duriel was nerfed a bit, especially the speed with which he launched his first attack and the damage he did with his Charge. This took away his "kill you before the level finishes loading" capability, and as of v1.11 he's still a brute, but not an especially deadly one.
! Statistics
+
 
! Defenses
+
 
 +
==Lore==
 +
As the {{iw|Sin_War Sin War}} plodded along through the centuries, many in Hell began to wonder just what it was they were fighting over. The {{iw|Lesser_Evils Lesser Evils}} of Hell were growing tired of the endless ebb and flow in the tides of mortal favor, as well as those in the elaborate schemes of the three Prime Evils - [[Diablo]], [[Baal]] and [[Mephisto]]. The Lesser Evils longed to return to the epic days of the [[Great Conflict]], and lay siege again to the gates of the {{iw|High_Heavens High Heavens}}.
 +
 
 +
Two of the Lesser Evils, {{iw|Azmodan Azmodan}} and {{iw|Belial Belial}}, saw the situation as their chance to overthrow the {{iw|Prime_Evils Prime Evils}} and take control of Hell for themselves. The two Demon lords made a pact with [[Andariel]] and Duriel - as well as their minor brethren - assuring them that humanity would not deter the ultimate victory of Hell. Azmodan and Belial devised a plan to end the stalemate and achieve victory in the Sin War, ultimately riding the bloody crest of the Great Conflict straight into Armageddon. Thus, a great revolution was set into motion as all of Hell went to war against the Three Brothers, seeking to send them into a [[Dark Exile]].
 +
 
 +
Over the next two centuries, the three imprisoned brothers focused their Demonic powers upon corrupting the Soulstones that bound them to the mortal plane and began bending the will of any nearby humans. Mephisto was the first imprisoned and, consequently, was the first to break free from his bondage. His wrath against those who had put him such a compromised position was swift and merciless.
 +
 
 +
As punishment for his part in the Dark Exile that sent the Prime Evils to the mortal realm, Duriel has been left behind by Baal to guard the Tomb of [[Tal Rasha]]. Embittered by this new position of solitary servitude, the Lord of Pain has claimed the souls and blood of many bold adventurers.
 +
 
 +
* Stats are displayed by difficult level: '''Normal / Nightmare / Hell'''.
 +
 
 +
 
 +
==Statistics==
 +
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 +
** Champions and Bosses can sometimes drop from the next higher TC.
 +
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Level
 +
! Experience
 +
! Hit Points
 +
! Speed
 +
! Max TC/Rune
 
|-
 
|-
| valign="top" |
+
| '''Duriel'''
* '''Level:''' 22 / 55 / 80
+
| align="center" | 22 / 55 / 88
* '''Experience:''' 6007 / 147,990 / 914,751
+
| align="center" | 6007 / 147,990 / 914,751
* '''Hit Points:''' 3995 / 55799 / 84524
 
* '''Damage:'''
 
** '''Melee Attack #1:'''
 
*** '''Damage:''' 19-25 / 63-85 / 140-190
 
*** '''Attack Rating:''' 444 / 1188 / 3874
 
** '''Melee Attack #2:'''
 
*** '''Damage:''' 19-22 / 51-74 / 115-165
 
*** '''Attack Rating:''' 556 / 1620 / 5283
 
 
|
 
|
* '''Defense:''' 112 / 907 / 2044
+
<center>3995 / 55799 / 84524</center>
* '''chance to Block:''' 0% / 25% / 50%
+
| align="center" | 10
* '''Resistances:'''
+
| 24/Ral, 51/Lem, 72/Ber
** '''Physical:''' 0% / 0% / 50%
 
** '''Magical:''' 0% / 0% / 33%
 
** '''Fire:''' 20% / 50% / 75%
 
** '''Cold:''' 50% / 75% / 95%
 
** '''Lightning:'''  20% / 50% / 75%
 
** '''Poison:'''  20% / 50% / 75%
 
* '''Immunities:''' None / None / None
 
* '''Drain Effectiveness:''' 100 / 100 / 100
 
* '''Chill Effectiveness:''' 20 / 20 / 20
 
 
|}
 
|}
 
  
[[category:superuniques]]
+
 
 +
==Offense==
 +
Duriel's stats are all preset. He does not get any random [[Monster Modifiers]].
 +
 
 +
* Duriel's jab attack can hit several times in rapid succession.
 +
* Duriel's Smite strike will stun targets.
 +
* Duriel's charge attack is very dangerous, but can only be used from a distance.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Jab
 +
! Jab AR
 +
! Smite
 +
! Smite AR
 +
! Charge
 +
! Shock
 +
|-
 +
| '''Duriel'''
 +
| align="center" | '''Physical:<br />'''19-25<br /> 63-85<br /> 140-190
 +
| align="center" | <br /> 444<br /> 1188<br /> 3874
 +
| align="center" | '''Physical (stun):<br />'''19-22<br /> 51-74<br /> 115-165
 +
| align="center" | <br /> 556<br /> 1620<br /> 5283
 +
| align="center" | '''Physical:'''<br /> 57-75<br /> 236-318<br /> 665-902
 +
| align="center" | '''Physical:<br />'''24-31<br /> 85-115<br /> 207-281
 +
|}
 +
 
 +
Duriel's aura functions like the Paladin's Holy Freeze. It adds cold damage to his attacks, deals minor cold damage to all affected enemies, and slows all movement and attack speed considerably.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Cold Aura: Normal
 +
! Cold Aura: NM
 +
! Cold Aura: Hell
 +
|-
 +
| '''Duriel'''
 +
| align="center" | Cold damage: 2-3<br /> +Cold damage: +10-15<br /> Slows targets: 30%
 +
| align="center" | Cold Damage: 5-6<br /> +Cold damage: +25-30<br /> Slows targets: 40%
 +
| align="center" | Cold Damage: 9-10<br /> +Cold Damage: +45-50<br /> Slows targets: 46%
 +
|}
 +
 
 +
 
 +
==Defenses==
 +
Like the other act bosses, Duriel does not regenerate any hit points.
 +
 
 +
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 +
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Defense
 +
! Blocking
 +
! Regen Rate
 +
! Drain Effectiveness
 +
! Chill Effectiveness
 +
|-
 +
|
 +
'''Duriel'''
 +
|
 +
<center>112 / 907 / 2044</center>
 +
| align="center" | 0% / 25% / 50%
 +
| align="center" | --
 +
|
 +
<center>100 / 100 / 100</center>
 +
|
 +
<center>25 / 15 / 0 </center>
 +
|}
 +
 
 +
 
 +
==Resistances==
 +
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 +
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Physical
 +
! Fire
 +
! Cold
 +
! Lightning
 +
! Poison
 +
! Magic
 +
|-
 +
|
 +
'''Duriel'''
 +
|
 +
<center>0% / 0% / 50%</center>
 +
|
 +
<center>20% / 50% / 75%</center>
 +
|
 +
<center>50% / 75% / 95%</center>
 +
|
 +
<center>20% / 50% / 75%</center>
 +
|
 +
<center>20% / 50% / 75%</center>
 +
|
 +
<center>0% / 0% / 33%</center>
 +
|}
 +
 
 +
 
 +
==Locations==
 +
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
 +
 
 +
{| width="100%"
 +
! Name
 +
! Location
 +
|-
 +
| '''Duriel'''
 +
| '''Act 2:''' In Tal Rasha's Tomb, entered through a wall that is collapsed by inserting the [[Horadric Staff]] into the orifice, in the one true tomb reached from the [[Canyon of the Magi]].
 +
|}
 +
 
 +
 
 +
==Taunts==
 +
:''I am your doom!''
 +
:''Looking for Baal?''
 +
 
 +
 
 +
{{D2 Monster Nav|bosses_a2}}

Latest revision as of 13:54, 17 October 2011

Mon-duriel.jpg
Diablo II Monsters [e]
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Duriel:
is a Monster
and a Demon
and a SuperUnique
and an Act Boss

Duriel is a Demon, a SuperUnique, and an Act Boss.


Duriel is the boss of Act Two, and must be defeated to advance to Act Three. He's found in the one true Tomb of Tal Rasha, and reached by inserting the completed Horadric Staff into the orifice. Characters who descend through the tunnel opened by this event will encounter Duriel in a small, pit-like level where the demon's speed and charging ability can be put to merciless use. Duriel must be defeated to complete the last quest in Act Two, before moving on to Act Three is possible.

Duriel is a juggernaut of crunching, close range pain. Possessed of massive size, a fierce charging attack, and a rapid fire jab, Duriel can beat his way through the toughest meat shields, while protecting himself with a movement and attack-slowing Holy Freeze aura. His aura can not be resisted or negated with any type of equipment, including "Can not be frozen" gear. It can be avoided by standing some distance away from him; v1.10 greatly reduced the radius of Holy Freeze and most other target-effecting auras, and ranged attackers can now stand clear of the cold if they back up to the corners of Duriel's pit.

Prior to v1.09, Duriel was one of the nastiest monsters in the game, and hardcore characters feared to face him without a nicely mixed party with minions, high hit point bonuses, and varied types of damage. In v1.09 Duriel was nerfed a bit, especially the speed with which he launched his first attack and the damage he did with his Charge. This took away his "kill you before the level finishes loading" capability, and as of v1.11 he's still a brute, but not an especially deadly one.


Lore[edit]

As the Sin War plodded along through the centuries, many in Hell began to wonder just what it was they were fighting over. The Lesser Evils of Hell were growing tired of the endless ebb and flow in the tides of mortal favor, as well as those in the elaborate schemes of the three Prime Evils - Diablo, Baal and Mephisto. The Lesser Evils longed to return to the epic days of the Great Conflict, and lay siege again to the gates of the High Heavens.

Two of the Lesser Evils, Azmodan and Belial, saw the situation as their chance to overthrow the Prime Evils and take control of Hell for themselves. The two Demon lords made a pact with Andariel and Duriel - as well as their minor brethren - assuring them that humanity would not deter the ultimate victory of Hell. Azmodan and Belial devised a plan to end the stalemate and achieve victory in the Sin War, ultimately riding the bloody crest of the Great Conflict straight into Armageddon. Thus, a great revolution was set into motion as all of Hell went to war against the Three Brothers, seeking to send them into a Dark Exile.

Over the next two centuries, the three imprisoned brothers focused their Demonic powers upon corrupting the Soulstones that bound them to the mortal plane and began bending the will of any nearby humans. Mephisto was the first imprisoned and, consequently, was the first to break free from his bondage. His wrath against those who had put him such a compromised position was swift and merciless.

As punishment for his part in the Dark Exile that sent the Prime Evils to the mortal realm, Duriel has been left behind by Baal to guard the Tomb of Tal Rasha. Embittered by this new position of solitary servitude, the Lord of Pain has claimed the souls and blood of many bold adventurers.

  • Stats are displayed by difficult level: Normal / Nightmare / Hell.


Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Name Level Experience Hit Points Speed Max TC/Rune
Duriel 22 / 55 / 88 6007 / 147,990 / 914,751
3995 / 55799 / 84524
10 24/Ral, 51/Lem, 72/Ber


Offense[edit]

Duriel's stats are all preset. He does not get any random Monster Modifiers.

  • Duriel's jab attack can hit several times in rapid succession.
  • Duriel's Smite strike will stun targets.
  • Duriel's charge attack is very dangerous, but can only be used from a distance.
Name Jab Jab AR Smite Smite AR Charge Shock
Duriel Physical:
19-25
63-85
140-190

444
1188
3874
Physical (stun):
19-22
51-74
115-165

556
1620
5283
Physical:
57-75
236-318
665-902
Physical:
24-31
85-115
207-281

Duriel's aura functions like the Paladin's Holy Freeze. It adds cold damage to his attacks, deals minor cold damage to all affected enemies, and slows all movement and attack speed considerably.

Name Cold Aura: Normal Cold Aura: NM Cold Aura: Hell
Duriel Cold damage: 2-3
+Cold damage: +10-15
Slows targets: 30%
Cold Damage: 5-6
+Cold damage: +25-30
Slows targets: 40%
Cold Damage: 9-10
+Cold Damage: +45-50
Slows targets: 46%


Defenses[edit]

Like the other act bosses, Duriel does not regenerate any hit points.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Duriel

112 / 907 / 2044
0% / 25% / 50% --
100 / 100 / 100
25 / 15 / 0


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name Physical Fire Cold Lightning Poison Magic

Duriel

0% / 0% / 50%
20% / 50% / 75%
50% / 75% / 95%
20% / 50% / 75%
20% / 50% / 75%
0% / 0% / 33%


Locations[edit]

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Duriel Act 2: In Tal Rasha's Tomb, entered through a wall that is collapsed by inserting the Horadric Staff into the orifice, in the one true tomb reached from the Canyon of the Magi.


Taunts[edit]

I am your doom!
Looking for Baal?