Carver

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Carver:
is a Monster
and a Demon
and a Guest Monster

Carvers are Demons. They're a species of the Fallen family of monsters.

Carvers may be resurrected by Carver Shaman. Raised Carvers are not worth any experience and can not drop items; they're only worth killing once. Find the Carver Shaman and kill them first, so they can not prolong the battle.

Carvers have interesting AI. All nearby Carver will run away from any character who makes a kill; whether of a Carver or any other monster. Carvers run for a second or two, then turn around and resume their attack. Carvers who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Carver Shaman do not flee when they see a death.

The weakest Carvers in Hell difficulty are found on the Blood Moor, while the strongest are found on the level 2 of the Underground Passage.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Locations

Carvers spawn as minions to Carver Shaman in v1.09 and later. (Prior to that patch whole packs of Carver Shaman spawned with each Carver Shaman boss.)

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 1:

Act 5:


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Location Level Experience Hit Points Speed Max TC/Rune
Stony Field 5 / 37 / 68 42 / 1784 / 18259 4-9 / 139-307 / 1056-2324 5 6/-, 42/Io, 66/Vex
Tristram 5 / 39 / 76 42 / 2043 / 25326 4-9 / 156-344 / 1286-2830 5 6/-, 42/Io, 75/Ber
Underground Passage Level 1 5 / 37 / 69 42 / 1784 / 19143 4-9 / 139-307 / 1085-2388 5 6/-, 42/Io, 69/Lo
Underground Passage Level 2 5 / 38 / 83 42 / 1910 / 31510 4-9 / 148-326 / 1488-3273 5 6/-, 42/Io, 87/Zod
Dark Wood 5 / 38 / 68 42 / 1910 / 18259 4-9 / 148-326 / 1056-2324 5 6/-, 42/Io, 66/Vex
Black Marsh 5 / 38 / 69 42 / 1910 / 19143 4-9 / 148-326 / 1085-2388 5 6/-, 42/Io, 69/Lo
Hole Level 1 5 / 38 / 80 42 / 1910 / 28860 4-9 / 148-326 / 1401-3083 5 6/-, 42/Io, 78/Cham
Hole Level 2 5 / 39 / 81 42 / 2043 / 29743 4-9 / 156-344 / 1430-3147 5 6/-, 42/Io, 78/Cham
Tamoe Highland 5 / 39 / 69 42 / 2043 / 19143 4-9 / 156-344 / 1085-2388 5 6/-, 42/Io, 69/Lo
Arreat Plateau -- / 60 / 81 -- / 7776 / 29743 -- / 336-739 / 1430-3147 10 -- , 60/Ist, 84/Zod
Ancients' Way -- / 62 / 82 -- / 8737 / 30626 -- / 353-776 / 1459-3210 10 -- , 63/Ist, 84/Zod


Offense

Carvers have a chance to add elemental damage to their second attack type.

Location Attack 1 AR 1 Attack 2 Elemental AR 2
Stony Field 2-4 / 13-27 / 35-70 31 / 680 / 2485 2-4 / 15-31 / 39-78 Cold Damage:
-- / 4-6 (6s) (10%) / 11-15 (8s) (20%)
31 / 642 / 2347
Tristram 2-4 / 14-29 / 39-78 31 / 712 / 2759 2-4 / 16-33 / 43-87 Cold Damage:
-- / 4-6 (6s) (10%) / 13-17 (8s) (20%)
31 / 673 / 2606
Underground Passage Level 1 2-4 / 13-27 / 36-72 31 / 680 / 2520 2-4 / 15-31 / 40-80 Cold Damage:
-- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
31 / 642 / 2380
Underground Passage Level 2 2-4 / 14-28 / 42-84 31 / 696 / 2998 2-4 / 16-32 / 47-94 Cold Damage:
-- / 4-6 (6s) (10%) / 14-18 (8s) (20%)
31 / 657 / 2832
Dark Wood 2-4 / 14-28 / 35-70 31 / 696 / 2485 2-4 / 16-32 / 39-78 Cold Damage:
-- / 4-6 (6s) (10%) / 11-15 (8s) (20%)
31 / 657 / 2347
Black Marsh 2-4 / 14-28 / 36-72 31 / 696 / 2520 2-4 / 16-32 / 40-80 Cold Damage:
-- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
31 / 657 / 2380
Hole Level 1 2-4 / 14-28 / 40-81 31 / 696 / 2896 2-4 / 16-32 / 45-91 Cold Damage:
-- / 4-6 (6s) (10%) / 13-18 (8s) (20%)
31 / 657 / 2735
Hole Level 2 2-4 / 14-29 / 41-83 31 / 712 / 2930 2-4 / 16-33 / 46-93 Cold Damage:
-- / 4-6 (6s) (10%) / 13-18 (8s) (20%)
31 / 673 / 2767
Tamoe Highland 2-4 / 14-29 / 36-72 31 / 712 / 2520 2-4 / 16-33 / 40-80 Cold Damage:
-- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
31 / 673 / 2380
Arreat Plateau -- / 22-44 / 41-83 -- / 1053 / 2930 -- / 19-39 / 37-74 Cold Damage:
-- / 19-29 (3s) (10%) / 37-55 (5s) (20%)
-- / 994 / 2767
Ancients' Way -- / 22-45 / 41-83 -- / 1085 / 2964 -- / 20-40 / 37-74 Cold Damage:
-- / 20-30 (3s) (10%) / 37-55 (5s) (20%)
-- / 1025 / 2799


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Location Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Stony Field 25 / 378 / 946 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Tristram 25 / 394 / 1045 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Underground Passage Level 1 25 / 378 / 959 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Underground Passage Level 2 25 / 386 / 1131 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Dark Wood 25 / 386 / 946 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Black Marsh 25 / 386 / 959 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Hole Level 1 25 / 386 / 1094 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Hole Level 2 25 / 394 / 1045 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Tamoe Highland 25 / 394 / 959 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Arreat Plateau -- / 571 / 1106 16% 1.2/sec -- / 100 / 100 -- / 40 / 33
Ancients' Way -- / 588 / 1118 16% 1.2/sec -- / 100 / 100 -- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Location Physical Magic Fire Cold Lightning Poison
Stony Field 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Tristram 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Underground Passage Level 1 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Underground Passage Level 2 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Dark Wood 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Black Marsh 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Hole Level 1 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Hole Level 2 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Tamoe Highland 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Arreat Plateau -- / 66% / 25% -- / 66% / 75% -- / 66% / 75% -- / 66% / 75% -- / 66% / 75% -- / 66% / 75%
Ancients' Way -- / 66% / 25% -- / 66% / 75% -- / 66% / 75% -- / 66% / 75% -- / 66% / 75% -- / 66% / 75%