Difference between revisions of "Gorebelly"
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{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters|s}}}}Gorebellies are [[Demons]]. They're a species of the [[Blunderbore]] family of monsters. | {{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters|s}}}}Gorebellies are [[Demons]]. They're a species of the [[Blunderbore]] family of monsters. | ||
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Latest revision as of 03:02, 26 November 2017
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Gorebellies are Demons. They're a species of the Blunderbore family of monsters.
Massive melee brawlers, Gorebellies are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a stunning hit that is worse on mercenaries and minions than on characters.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Locations[edit]
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Act 2:
Statistics[edit]
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Tal Rasha's Tomb | 20 / 49 / 80 | 342 / 8041 / 57720 | 116-146 / 1742-2129 / 10092-12335 | 4 | 21/Ral, 51/Lem, 78/Cham |
Offense[edit]
Gorebellies are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll.
Gorebellies have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell.
Gorebellies use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell).
Type | Melee Attack #1 | Attack Rating #1 | Melee Attack #2 | Attack Rating #2 | Chance of Smite |
---|---|---|---|---|---|
Tal Rasha's Tomb | 10-18 / 36-57 / 81-127 | 248 / 1069 / 3539 | 16-20 / 49-63 / 109-141 | 185 / 972 / 3218 | 50% / 60% / 65% |
Defenses[edit]
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Tal Rasha's Tomb | 102 / 547 / 1250 | -- | 2.4 | 100 / 100 / 100 | 50 / 40 / 33 |
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Tal Rasha's Tomb | 0% / 0% / 55% | 0% / 0% / 50% | 0% / 0% / 140% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% |