Difference between revisions of "D1 Unique Jewelry"
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==Diablo Unique Amulets== | ==Diablo Unique Amulets== | ||
+ | {| | ||
+ | !width="56px"|Image | ||
+ | !width="150px"|Name | ||
+ | !width="300px"|Properties | ||
+ | |- | ||
+ | |align="center"|[[Image:D1-u-optic-amulet.gif]] | ||
+ | |'''[[Optic Amulet]]''' | ||
+ | | | ||
+ | +20% to Light Radius<br/> | ||
+ | +20% Resist Lightning<br/> | ||
+ | -1 Damage from Enemies<br/> | ||
+ | +5 to Magic<br/> | ||
+ | Qlvl: N/A<br/> | ||
+ | |} | ||
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==Diablo Unique Rings== | ==Diablo Unique Rings== | ||
+ | {| | ||
+ | !width="56px"|Image | ||
+ | !width="150px"|Name | ||
+ | !width="300px"|Properties | ||
+ | |- | ||
+ | |align="center"|[[Image:D1-u-ring-bramble.gif]] | ||
+ | |'''[[Bramble (Diablo I)|Bramble]]''' | ||
+ | | | ||
+ | -2 to all Attributes<br/> | ||
+ | +10 Mana<br/> | ||
+ | +3 Damage<br/> | ||
+ | Qlvl: 1 | ||
+ | |- | ||
+ | |align="center"|[[Image:D1-u-ring-constricting.gif]] | ||
+ | |'''[[Constricting Ring]]''' | ||
+ | | | ||
+ | +75% Resist All<br/> | ||
+ | -1.25 hps/second<br/> | ||
+ | Qlvl: 5 | ||
+ | |- | ||
+ | |align="center"|[[Image:D1-u-empyrean-band.gif]] | ||
+ | |'''[[Empyrean Band]]''' | ||
+ | | | ||
+ | +2 to all Attributes<br/> | ||
+ | +20% Light Radius<br/> | ||
+ | Fast Hit Recovery<br/> | ||
+ | Absorbs Half of Trap Damage<br/> | ||
+ | Qlvl: N/A | ||
+ | |- | ||
+ | |align="center"|[[Image:D1-u-ring-engagement.gif]] | ||
+ | |'''[[Ring of Engagement]]''' | ||
+ | | | ||
+ | -1 or -2 Damage from Enemies<br/> | ||
+ | 1-3 damage to attacker<br/> | ||
+ | +5 to Armor Class<br/> | ||
+ | Damages Target's Armor*<br/> | ||
+ | Qlvl: 11 | ||
+ | |- | ||
+ | |align="center"|[[Image:D1-u-ring-regha.gif]] | ||
+ | |'''[[Ring of Regha]]''' | ||
+ | | | ||
+ | +10 to Magic<br/> | ||
+ | +10% Resist Magic<br/> | ||
+ | +10% Light Radius<br/> | ||
+ | -3 Strength<br/> | ||
+ | -3 Dexterity<br/> | ||
+ | Qlvl: 1 | ||
+ | |- | ||
+ | |align="center"|[[Image:D1-u-ring-truth.gif]] | ||
+ | |'''[[Ring of Truth]]''' | ||
+ | | | ||
+ | +10 Hitpoints<br/> | ||
+ | -1 Damage from Enemies<br/> | ||
+ | +10% Resist All<br/> | ||
+ | Qlvl: N/A | ||
+ | |- | ||
+ | |align="center"|[[Image:D1-u-ring-bleeder.gif]] | ||
+ | |'''[[The Bleeder]]''' | ||
+ | | | ||
+ | +20% Resist Magic<br/> | ||
+ | +30 Mana<br/> | ||
+ | -10 Hitpoints<br/> | ||
+ | Qlvl: 2 | ||
+ | |} | ||
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Revision as of 06:23, 7 November 2011
Unique Jewelry found in Diablo and Hellfire.
Unique jewelry in Diablo isn't comparable to the best magical rings and amulets. It's most often worn by low level characters, especially in single player, where several early quests reward the character with unique rings and amulets.
Contents
Diablo Unique Amulets
Image | Name | Properties |
---|---|---|
![]() |
Optic Amulet |
+20% to Light Radius |
Diablo Unique Rings
Image | Name | Properties |
---|---|---|
![]() |
Bramble |
-2 to all Attributes |
![]() |
Constricting Ring |
+75% Resist All |
![]() |
Empyrean Band |
+2 to all Attributes |
![]() |
Ring of Engagement |
-1 or -2 Damage from Enemies |
![]() |
Ring of Regha |
+10 to Magic |
![]() |
Ring of Truth |
+10 Hitpoints |
![]() |
The Bleeder |
+20% Resist Magic |
Hellfire Unique Amulets
All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire.
Auric Amulet
This item is given by Lester the Farmer as a reward for the Farmer's Orchard quest. When equipped, it allows up to 10,000 gold (5000 is the max in Diablo) to be carried in each inventory space.
Item: Auric Amulet
Qlvl: N/A
Availability: SP and MP, Hellfire only.
- Enables up to 10,000 gold per inventory space.
Acolyte's Amulet
This amulet seems amazing, but it turns out to be largely a novelty. A Sorcerer would easily bump 450 or 500 points to his health, but since he benefits so much more from Mana Shield, it's not clear why he would want to. Barbarians and Warriors, who could use the added hit points, don't generally have enough mana to make this item viable. Rogues and Monks and Bards can gain 150 or more life, but will cripple their spell casting in the process.
Item: Acolyte's Amulet
Qlvl: 10
Availability: SP and MP. Hellfire only.
- 50% of base mana transferred to Health
Amulet of Warding
A very poor man's Obsidian amulet.
Item: Amulet of Warding
Qlvl: 12
Availability: SP and MP. Hellfire only.
- +40% Resist all
- -100 Health
Hellfire Unique Rings
All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire. Most of these rings are unfindable in multiplayer and almost unfindable in single player, due to a bug in the item generation routine. See the Uniques main page for more details.
Gladiator's Ring
The converse of the Acolyte's Amulet, and about as useful. Can be helpful to mixed build characters who wish to greatly increase their mana if they're going to play in spell casting mode, for instance.
Item: Gladiator's Ring
Qlvl: 10
Availability: SP and MP. Hellfire only.
- 40% of base life transferred to Mana
Ring of Mystics
When magic resistance is a must, and fire/lightning are irrelevant. An all witch level, for instance.
Item: Ring of Mystics
Qlvl: 8
Availability: SP and MP. Hellfire only.
- +60% Magic Resistance
- -30% Fire Resistance
- -30% Lightning Resistance
Ring of Thunder
When lightning resistance is a must, and fire/magic are irrelevant. Since lightning is so much less damaging in Diablo and Hellfire, it's hard to see many situations when this would be necessary. Levels with lightning mages and melee attackers, perhaps.
Item: Ring of Thunder
Qlvl: 8
Availability: SP and MP. Hellfire only.
- +60% Lightning Resistance
- -30% Fire Resistance
- -30% Magic Resistance
Giant's Knuckle
When strength is the answer. Can be useful to melee characters who have enough to/hit that they won't miss the 30 dexterity.
Item: Giant's Knuckle
Qlvl: 8
Availability: SP and MP. Hellfire only.
- +60 Strength
- -30 Dexterity
Karik's Ring
Good for a huge hit points bonus, especially for Warriors and Barbarians, who gain more hit points per magic point than the other classes.
Item: Karik's Ring
Qlvl: 8
Availability: SP and MP. Hellfire only.
- +60 Vitality
- -30 Magic
Ring of Magma
When fire resistance is a must and magic/lightning are irrelevant. Level 16, for instance.
Item: Ring of Magma
Qlvl: 8
Availability: SP and MP. Hellfire only.
- +60% Fire Resistance
- -30% Lightning Resistance
- -30% Magic Resistance
Mercurial Ring
Good for a huge boost of to/hit and armor class. The loss of strength will cost all chars but the Rogue a lot of damage.
Item: Mercurial Ring
Qlvl: 8
Availability: SP and MP. Hellfire only.
- +60 Dexterity
- -30 Strength
Xorine's Ring
An exceptionally useful ring for every character but the Sorcerer, simply to boost magic levels to assist in spell book reading.
Item: Xorine's Ring
Qlvl: 8
Availability: SP and MP. Hellfire only.
- +60 Magic
- -30 Strength
Diablo I - Hellfire [e]
Basics Quests Skills Monsters |
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Diablo I Basics [e] | ||||
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Uniques |
Base Items |
Miscellaneous Items |
Characters |
Other Essentials |